Adding an override_weapon_target_prereq_action to the sniper entity's action_apply_ext should do it.
Did you manage to get a tracer effect and loud firing sound similar to the other sniper rifles?
-
#Steam AliasWL%Streak
- 1.693240.743+13
- 2.43965.871+3
- 3.315119.726+11
- 4.442154.742+4
- 5.15651.754+8
- 6.675103.868+1
- 7.10551.673-3
- 8.10929.790+10
- 9.312167.651+3
- 10.297134.689+4