That's rich!
Oh Relic, you...!
I have the replay, but it's very simple just test the tank hunter doc lol
Thread: PTRS now OP?3 Apr 2015, 07:12 AM
I have the replay, but it's very simple just test the tank hunter doc lol In: COH2 Balance |
Thread: PTRS now OP?3 Apr 2015, 07:10 AM
true, but even for guards did you see my comment above? Well I don't think they are supposed to be able to beat obers head on as they do now. Just from the game balance point of view, comparing the time they (both) hit the field, how much they cost, and the teching required; the one which is much cheaper, has more men in squad with cheaper reinforce cost, and no teching required beats the more expensive one which comes much later and is supposed to be more elite. In: COH2 Balance |
Thread: PTRS now OP?3 Apr 2015, 07:02 AM
Increase cost to something around 120 or nerf ptrs for cons. Ptrs is just at a messed up condition now. tested tank hunter yesterday, built 10 cons upgraded with ptrs. they literally evaporate everything on their way head on, including support weapons and ATs. Then I took a mortar, smoked the base mg, oorahed into base and killed everything in base with a few shot. very simple! btw, the cons with ptrs one shoted base's mg bunkers lol In: COH2 Balance |
Thread: PTRS now OP?3 Apr 2015, 06:52 AM
It's something very new my friend, you better test it first. PTRS either on cons or guards. It's actually very funny to see how PTRS evaporate support weapons an AT in a couple of shots! not decrew, evaporates Also, if you wanted to test, test a guard squad head on with ober (upgrade both with LMGs) and see how the confrontation goes you will be amazed. that could be fine though if the time when they hit the field and the teching requires to get (ober needs not guard) would be swaped! lol In: COH2 Balance |
Thread: PTRS now OP?3 Apr 2015, 04:37 AM
Guards have X4 the heavy AI weapons, clearly they should Which one comes way earlier, much cheaper, and doesn't require teching to T4? In: COH2 Balance |
Thread: PTRS now OP?3 Apr 2015, 02:52 AM
Which one is supposed to be stronger!? Ober with upgraded LMG, or guard with PTRS and upgraded LMG? In: COH2 Balance |
Thread: PTRS now OP?1 Apr 2015, 17:23 PM
The actual line is, "we are guards infantry, they are dead infantry." and it's been in the game since launch. You made my day bro!!! keep up the good work!! In: COH2 Balance |
Thread: PTRS now OP?1 Apr 2015, 16:39 PM
They added a new voice to guards as well, they say: "we are guard infantry, we rape infantry" In: COH2 Balance |
Thread: Ost so up.31 Mar 2015, 08:36 AM
Yes, I read that assuming u being sarcastic In: Replays |
Thread: Patch March 31st changelog31 Mar 2015, 06:34 AM
Ok this is my opinion I don't know why some people are way too excited Balance OKW: Volks removed vet5 acc. added cooldown and relaod, and Shreck's far acc 0.25 to 0.2 that doesn't change anything much really Ober 60 ammo for lmg upgrade. that's really not much to be excited about, considering obers usually arrive around 9-10 mins in the game and a good player doesn't make more than two ober squads. so by min 9-10 you don't even need to try to be able to keep more than 120 ammo in the bank (they said it gives the opponent sometime to respond, but not really at all, they can upgrade right away). reduced damage, probably fair enough, but still not a big deal. Rocketen reduced aiming shot time, this was a much needed change and it's gonna make USF's early m20/AA truck or Soviet's early m3/t70's life harder. ISG, that was already a very good unit specially against rifle blobs, and this makes it probably more effective KT, the thing is that I think the fate of the game should be decided somehow by the time KT hits the field and it should be deployed to counter the allies heavies. I would like to test it first before commenting more of this change maybe! but I never rely much on KT, it's probably not my most fav unit in the game! USF: M10, that probably was much needed as it previously had a quite bad health, but still this and the new jackson need testing for further comment Jackson, we should see how this change is gonna affect the game, hopefully we won't hear more whines about this unit anymore BUT! a lot of people are commenting on this change and jackson's performance against panther. That is however not right, because panther is not the unit you should use to counter Jackson (or for ex. SU85). Jackson is a decent long range tank destroyer, and even though panther is a good medium tank but it is not supposed to counter jackson. It is simple; it has 10 lower range than jackson, and it's a lot more expensive (so that you better not risking it for trading it with a jackson) Jackson can be counter with other proper weapons (OKW for instance has) Just FYI jackson stands no chance against the JP. Panther is the best to use against all USF vehicles EXCEPT JACKSON. jackson is not much of a thread if you look at it this way. The problem is that many people have a set mind and build order that they think the most get a panther out as fast as they can, which is wrong. look at the game and see what you need. M8 canister shot That is a very fair change, as you could see many people abused that ability, it was not really fair game, good they fixed it (well hopefully ;P should see how it works now) USF Mortar Halftrack this poor thing, I think fits in the same category with Su76 and Stug which they always needed some love Pak Howitzer Same as the ISG HMC Similar to M8 but again should test it and see if it much differ now but it was too nasty before lol. was too funny to see Capt.Price had a blob of them in a game!! ;P Soviet Sinper, hopefully with this chance we see less sniper abuse lol shoot and running away like a panther is no more! Sib is probably not happy with this change! B4, the mighty B4! I think it they really nerfed it (prefer to test it and see its performance before judging) then this is the biggest change of this patch! The precision strike was too much and good to see they removed it. B4 definitely needed a nerf, and hopefully this change has made the game more balanced. PTRS, hopefully it changes them to something better than their terrible performance they had! even though they were extremely potent, kappa! ;P 120 mm mortar, "it's a great unit" they said! thanks for reminding that. but really hopefully we see less abuse of its opness after this change Wehr, Well, they probably had some reason not to want to make much changes to this faction yet, even though it is unquestionable that this faction is the weakest faction in the game. Personally, I enjoy playing with this faction because of how challenging it is with the under performance of its design in many aspects. But if you take it to a more competitive level, IT IS REALLY UNFAIR. The changes specially for the sniper, 222, and mg42 sound good but it DEFINITELY needed more than this or a different change possibly in the teching system, or making a reliable tank destroyer in T3 to fix many issues related this faction to make it more competitive with other factions. I don't think the changes to axis in this patch were too devastating at all, as many stated. I actually think, they nerfed some big allies abuse tools. Still needs to be tested before more comments. and before I forget, too glad to see they removed Faceoff at Rostov, Hurtgen Forest, Semoskiy I have always vetoed them (Semos. and Forest only vetoed when I played axis but loved them playing as allies ) since they def. were not balanced. Rostov was way too south side fav. and Semos. and Hurt forest were allies fav. (hurt. forest was indeed more like 2 1v1s instead of a proper balanced 2v2 map) And at the end of the day, we all need to adapt In: Lobby |
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