Profile of Glendizzle
General Information
Register Time: 18 Aug 2014, 20:38 PM
Last Visit Time: 2 Aug 2019, 02:46 AM
Steam: 76561197981746209
Birthday: 1985-10-28
Residence:
United States
Nationality:
United States
Timezone: America/Indiana/Indianapolis
Game Name: ~TAB~Glendizzle
Register Time: 18 Aug 2014, 20:38 PM
Last Visit Time: 2 Aug 2019, 02:46 AM
Steam: 76561197981746209
Birthday: 1985-10-28
Residence:
United StatesNationality:
United StatesTimezone: America/Indiana/Indianapolis
Game Name: ~TAB~Glendizzle
Post History of Glendizzle
Thread: I need friends...30 Aug 2014, 00:51 AM
is that ten as one gametype, ie 3v3, or just ten total? I just ran into a minute 16 KT and i didnt even have my first easy 8. i didnt stand a chance. a 57mm, capt, and stuart. yikes. In: New Members |
Thread: I need friends...29 Aug 2014, 12:25 PM
The Polish.... jeez. I'm new and already don't like you. GG Barton. In: New Members |
Thread: I need friends...28 Aug 2014, 21:11 PM
What he said. I have taken advice though. I'm a bit worried that I am going to ruin my win/loss ratio before I even learn the game and not due to my own incompetence, but rather terrible mates. Randoms are just too random. In: New Members |
Thread: I need friends...27 Aug 2014, 21:31 PM
Okay.... I've introduced myself last week. Right now I'm exclusively playing US Forces. I've mostly been playing 2v2 or 3v3 comp stomps. Sometimes i am doing other things at the same time so i play alone with an AI team mate so I can pause the game. When I do play with a random real people...... whew. The vast majority of the time they just plain suck. Now I'm new, and I suck, but DAMN. The last guy I played with built three of the russian m3 scout cars and three con squads and then nothing. He sat around the OKW medic truck attacking it with those units for seriously five minutes. i tried to get him to do something else as, that obviously wasn't working. He then proceeded to quit. This is one of the better experiences I've had playing with random people. Most of the time they do not communicate what they are doing, even to the point of what commanders they are using. They usually do something incredibly stupid, and get us pinned in our base and we lose. I seriously am enjoying playing with an AI mate more than these guys. I need real people who aren't 11 years old to play with, because this is ridiculous. I'm a casual gamer, but I do want to improve, though I doubt I'll ever hit top 100. I friggin love this game so far, I think I hit 100 hours today. Nobody i know plays the game, and it seems like there is a great community not full of trolls. I do want to join a clan in the future, but i feel my skill level is way too low so, at the moment I find the AI on hard a challenge, standard makes for a 15 minute game, but again, with a turd mate 1 v 2 is impossible for me. I mostly play in the evenings after work, US eastern time 6ish-11ish. so.... that would be like 11pm-4am GMT i think. I don't have a mic just yet, will do in the next week or so. Obviously I'm American and speak English, but I can speak French... to a degree. It's been a few years since college. My steam id is linked, and my handle is Glendizzle. In: New Members |
Thread: US Smoke Grenade Use against MG's.25 Aug 2014, 19:55 PM
I throw it right at the base if his cone of fire. That way you have line of sight on the unit once you rush or flank but he has no sight in his line of fire. Usually I pop smoke and rush one rifle head on through the smoke and flank with another to try for the wipe. Mind you I'm not very good, but this is sound strategy. In: Strategy Desk |
Thread: Who wants a M26 Pershing ?22 Aug 2014, 02:37 AM
If we were talking history, why does nobody mention the sturmtiger. 19 were produced including the prototype. 19 is hardly worthy of making the unit in a video game, but they did. The reason the m26 pershing wasn't built earlier in the war was American military philosophy. Tanks were for infantry support and to capitalize on breakthroughs. Engaging enemy tanks was to be the work of tank destroyers, like our much beloved m36 jackson. If we want to talk history, the M8 howitzer had barely more influence on the war than the sturmtiger, cadillac only made almost 1800, but they are in the game. Frankly, I think the pershing shouldnt be in the game. it's counter to what American doctrine was at the time. They never engaged in the tank "arms race" after 1942. They, and I'm american, thought that the m4 sherman was going to win the war.. HAHA. It smoked panzer IIIs and was the better of panzer 4s in most concerns, they weren't building it for the future. They didnt think that tigers were much of a threat/ not produced in enough numbers. Besides, Americans believed that building tanks for duels was a doomed enterprise. Building a tank to withstand AT guns was hopeless, so they just didn't do it. They built the ole m4 deathbox, i mean, sherman. "no, sir, the german's rounds don't penetrate. They just go through one side and bounce around a few times." ultimately i don't disagree, and you have to play the game that way. When you see a tiger you don't engage it directly with tanks alone. You must throw all of your AT at it with a tank or two to soak up a shot so your jackson doesn't die first. Sticks to American military doctrine of the era. In: Lobby |
Thread: Hello from Indiana.19 Aug 2014, 03:14 AM
I'm new to COH2. I have only been playing a few weeks and have found this site immensely beneficial. As of right now I'm absolute garbage, but I have been and will be working on improving. I've been using US Forces exclusively for now, except to learn other factions abilities. It's my notion to get decent with USF and then see what happens. I'm finding I like the Airborne Captain-opener strat, but I struggle mightily once German armor hits the field en masse as I always end up so infantry heavy. that and my micro falls apart once i hit 8+ units... anyway.It's great to find a community that isn't full of trolls for a game that is freaking superb. See you on the battlefield! p.s. I do accept pity ![]() In: New Members |
Thread: Pathfinders or riflemen?18 Aug 2014, 21:05 PM
I personally go three rifles and the pathfinder. I use the beacon religiously to bring my paratroopers back up to snuff. I also like this as it helps keep the paras away from the major/ambulance. No need to make send them back to make your forward retreat an even richer target. Sometimes I even go two rifles and an extra RE to try to save popcap, but this can bite you with poor micro. I find the pathfinder help me keep the RE alive having the better recon. Pathfinder are better combat with a bar. I generally only get one though to save munitions for para/p-47. It gives them just enough punch to hold on for a rifle to come running. Green cover is a must. Don't think they can punch above their weight just because they have a bar. They die quickly. If used well they can be great. Without beacon I'd be far less likely to go for them. |
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Latest replays uploaded by Glendizzle
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VS
~TAB~ GBPirate
~TAB~MittenZ
~TAB~ Glendizzle
~TAB~ Effen.Newbie
riki
Dἂspoulio Gnarly Boarder
Blink
[STW Italia]☤♦Thorgrim♦☤
replay for newbieby: Glendizzle map: La Gleize1-943 -
VS
~TAB~ Somenbjorn
~TAB~ Glendizzle
~TAB~ The_red_bear
~TAB~ King G V
mitrochinSVK
Go hard like Ta11er
Go hard like Panzerfox
[ D.E.A. ] HANK SCHRADER
Good game against the Go hard guysby: Glendizzle map: Lienne Forest1-869
4782637091336682913225547
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that and my micro falls apart once i hit 8+ units... anyway.