Profile of medhood
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Steam: 76561198047261294
Residence:
Australia
Nationality:
Australia
Timezone: Australia/Sydney
Steam: 76561198047261294
Residence:
AustraliaNationality:
AustraliaTimezone: Australia/Sydney
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Post History of medhood
Thread: Count Topic9 Mar 2015, 01:31 AM
MMMMDCCCXXXIX In: Scrap Yard |
Thread: VonIvan8 Mar 2015, 08:08 AM
He looks like Sheldon Cooper Sounds like a pedophile from Texas has a Degree in Gifs Engineering and is a professional at getting shit done What more could you ask I salute you VonIvan cause you're the man I dream to be In: Fan Clubs |
Thread: reasoning for putting a flak gun on the OKW base building?4 Mar 2015, 21:23 PM
Okay.... In: COH2 Balance |
Thread: reasoning for putting a flak gun on the OKW base building?4 Mar 2015, 21:12 PM
To take out the flak truck as us and without commanders it would be at gun, howitzer, tanks, majors artillery ability, mortar tank thing but commanders provide you with more efficient ways and more options of course In: COH2 Balance |
Thread: reasoning for putting a flak gun on the OKW base building?4 Mar 2015, 21:01 PM
I think the point alex was trying to get across with the ober/sturm thing is that Obers need to spawn with the mg34 otherwise they will be worser than sturms Im not sure though Also I dont play soviets much but I did notice alot of people complain about how it is reliant on call ins maybe someone who played the game alot more than me could explain this further P.S we are going off topic again ![]() In: COH2 Balance |
Thread: reasoning for putting a flak gun on the OKW base building?4 Mar 2015, 20:48 PM
And now people are laughing at me because I prefer paratroopers nice! So I might aswell explain why Paratroopers can make things you want to go boom with their demo charge They can be landed for 380 mp onto the battlefield so you can use them to reinforce your forces somewhere on the map or provide a much needed flank They can be upgraded for close combat or long range combat for 90-120 munitions They're not SS Nazi's Now I love paratroopers in general I have fallschirmjager as my profile picture if you noticed but obers are just good at keeping infantry off your back any armor can counter them easily but of course the okw player will have anti tank units nearby (volks shreks or tanks) At the end of the day its how effectively you use your army and that I managed to beat obers a few times because I used a 20 muni ability after purchasing a 120 muni upgrade But to sum it up paratroopers are more flexible unit than obers and can fill in more roles so I like them more either that or I didnt get screwed over as hard by obers as you guys Edit: Relay beacons I love em because you can have 3 anywhere on the map for free and it allows your paras to reinforce at them so you dont have to run back to base to reinforce allowing your paras to get back into the fight quicker In: COH2 Balance |
Thread: reasoning for putting a flak gun on the OKW base building?4 Mar 2015, 20:28 PM
Double post (admins delete this post please) In: COH2 Balance |
Thread: reasoning for putting a flak gun on the OKW base building?4 Mar 2015, 20:26 PM
Smoke plus 2 demo is 105 munitions with the demos being 45 munitions and smoke being 15 munitions Your second problem while it saddens me to say this can be averted with the airborne commander or the infantry commander ( you dont need mgs when you can get your riflemen to do the suppression ) Bunkers/fighting positions stop you from capping points aswell and you can build multiple of those (Yes I know it has a 90 degree angle making it easier to flank) Now with the usf being my favourite faction I dislike that they separated their support weapons as if you go tier 1 you are left without at other than mines, bazookas (if you researched them) or doctrinal units and tier 2 leaves you without suppression, mines and anti air but if you take that thing out quick early in the game before panthers and obers come in then you gotta spend muni and every commander excluding rife have an effective way to take it out (with munitions of course) and I can list them if I have to In: COH2 Balance |
Thread: reasoning for putting a flak gun on the OKW base building?4 Mar 2015, 20:03 PM
Im sure anything I said earlier was the truth on how units perform and I gave countless viable counters against okw trucks both that I use and used against me while out of my group of friend I use okw the most they found my obers overpowered and wouldnt let me use okw for a while s they wanted "revenge" and in our next 1v1s I did my best to adept I found smoke and double sided attacks effective against the ones who arnt idiots (the normal ones know the game mechanics and try to use cover and tactics the idiots would charge their obers through red cover and just lose them) now Im sure this went off topic cause we are arguing about obers when its about the flak truck as it says in the title I have fun with the game I had 330 hours of fun on it I may not know everything but I know enough to get me through Im just another average player trying to help you out at the end of the day the biggest difference is how you control you units and what you do with them but trust me if you have trouble with flak trucks just used the tactic used on you to find its weakness keep on abusing it until someone beats you then use what that guy did to you In: COH2 Balance |
Thread: reasoning for putting a flak gun on the OKW base building?4 Mar 2015, 19:51 PM
Im sure infantry cant shoot at whats behind them when their backs are turned and if you force em off doesnt the enemy I also feel honored that you check my stats and I apologize for buying the game cause I wanted to play with my friends as we all had so much fun together on Company of Heroes 1 and we just needed another game to fight each other on so badly In: COH2 Balance |
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Medhood ★