Profile of Hon3ynuts
General Information
Broadcast: https://www.twitch.tv/hon3ynuts
Steam: 76561198055190850
Residence:
United States
Nationality:
United States
Timezone: America/New_York
Game Name: Hon3ynuts
Broadcast: https://www.twitch.tv/hon3ynuts
Steam: 76561198055190850
Residence:
United StatesNationality:
United StatesTimezone: America/New_York
Game Name: Hon3ynuts
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Playercard of Hon3y | ||||||||||||||||||||
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Post History of Hon3ynuts
Thread: Exciting game on angoville, good players Hon3ynuts vs Caesar11 Oct 2017, 21:30 PM
In: Replays |
Thread: Scout cars suck11 Oct 2017, 18:43 PM
Don't use scout cars against ostheer. Use soviet clown cars against OKW nearly every game if the map allows for it. They cannot faust it till they have their tech up so put a penal/flame engineer in it and just ruin squads while all their damage goes to the car. WC51 should really only be utilized if OKW is going kubel spam, and should potentially be in your loadout as USF just in case this happens. Otherwise USF cannot deal with kubels till they get an M20, and even then a luchs will run it over. It seems like a unit isn't designed very well if you can't use it in half your games though (m3 vs Ostheer). And I would say that WC51 only being useful vs 1 specific strat also implies it is under performing In: COH2 Balance |
Thread: Scout cars suck11 Oct 2017, 18:21 PM
Scout cars(soviet and wc51 USF) kinda suck for their price/investment. They don't really make a big impact and they are relatively expensive. The WC51 costs alot of mp and fuel in addtion to requiring a commander choice, where as the Soviet m3 requires tech (mp, fuel and time) I have two suggestions to improve their usage. 2nd is more drastic but they are not exclusive or codependent 1. Reduce the fuel price (on both) by 5-10. They aren't tons better than kubels, but they cost more and fuel to boot. The wc51 is even a bit too pricey on mp so a reduction by 20-40 can be justified for that as well. This is certainly warrented when compared to something like a 4 kubel build that can pin an allied player in base, these vehicles are nowhere near that level of effectiveness for their cost. 2. Eliminate transport capacity. This would allow the price to go down and make them basically jeeps. They aren't even very good as assault vehicles at the moment. Jeeps are certainly more fun 1 minute into the game and there are other options for clown cars in m5 halftracks. Anybody agree, disagree or any comments? Mabye their super op In: COH2 Balance |
Thread: COH1 and COH2?11 Oct 2017, 18:07 PM
I started playing coh2 from the launch, but In the last 6 months i have actually tried out coh1. Comparison I find that Coh2 is much better in user interface, usability and graphics, so for gameplay experience coh2 is better. However i will say that i enjoy the meta, the faction design and the strategies of coh1 much more. Meta Coh2 meta isn't in a good place right now in my opinion, and this is compared to previous points of the COH2 life cycle. Fewer strategies are in play for coh2 imo which isn't fun and isn't an ideal point of balance. I don't think people are losing games in coh2 due to imbalance though, but i've never really felt it was that bad except for the days of the KOINSKUBELWAGEN patch(brad 4 kubel build). Im specifically talking about penal spam and USF building like 5 infantry units to start off as the points that bug me within the meta. Also okw doesn't have many good units in the med truck.(lemme know if theres a super leet other plan i can do tho). Wher is good tho they can use like every unit except assgrens . Also lots of commanders are useless for USF, soviets, UKF and Wher(to a lesser extent).Compare this to Weapon support center OR rifle openings, the plethora of whermact openings in coh1, and all the different things PE can do or shift into and I prefer coh1 meta. Also none of the commanders are useless. conclusion COH1 meta is pretty fun and interesting IMO though so its worth playing for sure, but i still spend more time playing COH2 In: Lobby |
Thread: Heavy Tank killer and Comander choice for 2v2.11 Oct 2017, 14:56 PM
Mechanized Is in my team game load out soley because of how quick, reasonably priced and powerful the artillery strike is. The recon sweep also allows you to use 240 munitions of sweep and arty to kill paks43s or howitzers. Mech is definatley easier to use, more flexible and therefore better than Recon In: COH2 Gameplay |
Thread: Is RNG Jebus the true messiah?10 Oct 2017, 22:21 PM
Obviously Praise RNJesus ![]() In: COH2 Gameplay |
Thread: Soviets needs a buff5 Apr 2017, 04:04 AM
Every time I see a thread like this, I remember Lenny's NKVD tactic, his lots of cons and how that is very, very difficult to stop. Since that time there have been some changes -Sandbag nerf -Mg 34 nondoctrinal -Mg42 from hq and buffed -Pgs buffed -Volks buffed -OKW full munitions and fuel income -222 buffed -Flamer Ht buffed -Pios buffed Most of these units counter conscripts and cons have remained unchanged while every change on this list makes conscripts less effective. Furthermore when the strat started cons had lower recieved accuracy amplifying how much worse they are against all of these improved units. OP is correct in saying that Penals and Maxims were good but cons are meh. After nerfing the two units you could open the game with soviets are in a tight spot In: COH2 Balance |
Thread: G.C.S. Entries4 Apr 2017, 23:26 PM
Game Name: Hon3ynuts Steam ID: 76561198055190850 Country of Residence:USA Passport Emailed:Yes Placement Match Availability:EST afternoon, weekends are best though In: GCS Discussion |
Thread: Tralucent menu3 Apr 2017, 06:34 AM
OOO thanks! In: Lobby |
Thread: Tralucent menu3 Apr 2017, 02:42 AM
In: Lobby |
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Latest replays uploaded by Hon3ynuts
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VS
Hon3ynuts
Gook Chink Drop Productions
FireFang
64bit is a piece of pudding
sismonti
kujo55
xxxx
虎贲 Luckyman55
Maphack reportby: Hon3ynuts map: Unknown3-1,033
107485962546560864328598874276142749427124271141317
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. Also lots of commanders are useless for USF, soviets, UKF and Wher(to a lesser extent).