The Faust in not the same with the PTRS...and the AT satchel is "free" (or almost as free as the faust)
so lock it behind T3
Thread: why imo Penal are flawed by design. 8 Jan 2017, 14:13 PM
so lock it behind T3 In: Lobby |
Thread: why imo Penal are flawed by design. 8 Jan 2017, 14:08 PM
So lock penal's ptrs behind T3 is fine, or lock it behind T1 just like the ostheer faust. In: Lobby |
Thread: why imo Penal are flawed by design. 8 Jan 2017, 14:03 PM
When the time the first penal hit the field, okw actually has more unit on the field and ostheer has MG42 also. As penal doesn't has grenade and smoke (WOW, smoke OP!), i don't think the shock value on penal is greater than rifleman. In: Lobby |
Thread: why imo Penal are flawed by design. 8 Jan 2017, 13:59 PM
I would like to see grenadiers' lmg, rifle nade, faust and panzer grenadiers' super grenade, double shrecks and volks' flame nade, faust and stgs and strumpioneers' shreck having side tech cost if penals' ptrs upgrade requires a side tech cost also. In: Lobby |
Thread: Relic Winter Balance Preview v1.4 Update8 Jan 2017, 10:21 AM
Again, smoke won't kill garrisoned unit. For USF, it is even more difficult to deal with garrisoned unit as most of its methods to deal with garrisoned are more expensive and less effective when comparing to OKW. USF: MKII grenade= extra side tech cost(Flame nade come with tech) and can't even force the garrisoned unit to get out if the building is large enough(Flame nade can!). Even multiple grenades are thrown, it has a 1.5 second timer for opponent to react (Flame nade doesn't!). And quote from you "A squad can leave a garrison and move to another or to cover." when facing MKII grenade too. Conclusion: OKW's Flame nade win! Pack howitzer = Even more slow to hurt garrisoned units while being more expensive than ISG with less range. Conclusion: ISG win! M8 Scott = 65 fuel(Directly rush to M8 scott is around 250fuel while stuka is only 160 fuel) and comes much later than stuka. While stuka can one-shot most of the building without the need to pray for RNGJESUS on your side while usf doesn't have any non-doctrinal mobile artillery option, balance? Conclusion: Stuka win!(Comes earlier and more reliable than any mobile artillery of ally) Summary: OKW has a much easier life when deal with garrisoned units and they have enough options already. If any changes should be made, USF should be given more anti-garrisoned ability. In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.4 Update8 Jan 2017, 07:40 AM
i like how okw was supposed to be elite faction,now its just whermact 2.o....usf also a faction of using mobility and flanks to just a click move lol...also the both gg and mr.smith are so allied biased its not even funny...you never seen them defending or caring about axis before they were recruited by relic you can see in their past posts I think they should care more about axis also, their off map abilities and mobile artillery are still too op and brainless. In: COH2 Gameplay |
Thread: Daily thread: Disable offmap to use in base.8 Jan 2017, 07:27 AM
They already disabled off map arty in the base sector in the preview for the next patch you putz. Look at the patch notes before you make a thread whining about a problem. Oh sorry, I dont realize it was a bug and get fixed in bug fix section. In: COH2 Balance |
Thread: Relic Winter Balance Preview v1.4 Update8 Jan 2017, 06:57 AM
USF options: 1. Mortar 2. Packhowitzer 3. Rifle smoke isn't an option, can you just uae smoke to kill garrisoned unit? 4. MKII grenade is not effective as flame nade, you need three or above to clear out a garrisoned troop. And it is even less effective because "Plus, volks (rifle) toss a nade, the penials(garrisoned unit) get out (with an additional 1.5 sec timer), kill them, then get back in. Much effective." 5. M20 smoke , again , smoke deal no damage, l2p. 6. M8 scott less effective and arrive later than stuka and " Because OKW(USF) should have to spend ~165 (~250)fuel to deal with a building"? 7 fighting position,a lot of limitation. It is just as absurd as claiming a bunker as an anti-garrison option. So finally usf get two option only but okw has three which are even cheaper and more effective than USF a lot. You see!you have too much bias. The QOL of OKW is already the best already. It doesnt need more special care for noob. In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.4 Update8 Jan 2017, 06:22 AM
Therefore, I simply dont understand why rear echelon costs the same as volks and penal per model while having such awful performance. In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.4 Update8 Jan 2017, 05:02 AM
Where is ur flame nade and stuka and isg? They are all non doctrinal. As long as the soviet player picks T1 ,you dont have to face garrisoned mg. However, usf have to face garrisoned (the most op mg in game) MG42 and MG34 with only two non-doctrinal option which is mortar (being nerf into the ground while being more expensive than the ost one) and pack howitzer. In: COH2 Gameplay |
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