Oh man, leave OST alone. They are the waekest faction by far, and you are whinnin about a mortar?? are you OK?
No, UKF is the weakest faction. A crippled faction without any heavy tank and mobile artillery and cheap TD.
Thread: Ost mortar is too OP(Vickers HP bug)12 Jan 2017, 12:26 PM
Oh man, leave OST alone. They are the waekest faction by far, and you are whinnin about a mortar?? are you OK? No, UKF is the weakest faction. A crippled faction without any heavy tank and mobile artillery and cheap TD. In: COH2 Bugs |
Thread: Ost mortar is too OP(Vickers HP bug)12 Jan 2017, 12:19 PM
Your signature betrays you. In: COH2 Bugs |
Thread: Ost mortar is too OP(Vickers HP bug)12 Jan 2017, 12:18 PM
I have played for 2000 hours and I never experience destroying a full health team weapon with 1 mortar shot when playing ally. Happen all the time?lolll In: COH2 Bugs |
Thread: Ost mortar is too OP(Vickers HP bug)12 Jan 2017, 12:12 PM
SWIM can confirm that stats/RNG hack in game is not possible since it's no more P2P. Learn to dodge a mortar shell with a vicker? Are you okay? Go to see a doctor if it is needed. In: COH2 Bugs |
Thread: Ost mortar is too OP(Vickers HP bug)12 Jan 2017, 11:06 AM
Well, originally, the Ostheer mortar was created to take on 6-man squads of the Soviet. That's why it has rather good accuracy cause if it doesn't back then, why would anyone bother get it. Same go with Soviet mortar, it was created to take on 4-man squads of the Ostheer, so it has worse accuracy cause if it has the same accuracy as Ostheer mortar, it will completely annihilate Ostheer infantries (That's why USF mortar was such a powerful weapon despite being the exact same copy of the Ostheer mortar: It was because the enemy they fight against, rathar itself). The case with Brits will basically the same as how USF mortar perform towards Ostheer (4-man squads being attack by mortar designed to take on larger squad size). No,some tweak is needed. Just like the USF mortar. In: COH2 Bugs |
Thread: Ost mortar is too OP(Vickers HP bug)12 Jan 2017, 10:04 AM
I will watch the full replay, but the video only shows it firing 2 shots which, you will agree with me, is inconclusive. it is a full health vicker(i mean the weapon itself, how come the ost mortar can DESTROY it with one shot? It's not the case it was abandoned. In: COH2 Bugs |
Thread: Ost mortar is too OP(Vickers HP bug)12 Jan 2017, 08:50 AM
The first hit kill one model of my vicker and the second hit DESTROY my vicker. WTF!!? It's just like the mortar never miss and 1 hit can completely annihilate the vicker!!! When axis players complaining USF mortar at the beginning, actually it's the same for UKF. And it is more unfair for UKF as the ost turbo mortar arrive much earlier than the USF pack howitzer and having better stat and being cheaper than the USF mortar after the WBP. Why ost mortar can be so op like reloading with 3.7 second per shot with super high accuracy when the only usage of the soviet one is used to counter the ost mortar ? No matter the OKW stuka and ostheer mortar just completely ruin UKF's team weapon play. It's completely absurd. Suggestion: Increase the scatter of Ost mortar or increase its reload speed. Quick preview: replay: (look at the eastern side, i played british) https://www.coh2.org/replay/58585/ost-cheating-mortar Even the pack howitzers of my teammate are overwhelmed by this laser-guided mortar. P.S. It may be a hack, otherwise the mortar is really too op. In: COH2 Bugs |
Thread: Ost cheating mortar12 Jan 2017, 08:15 AM
Never miss like a squad wiping machine In: Replays |
Thread: T0 Grenadier or MG 42?8 Jan 2017, 15:24 PM
Here is a quick poll. I have always found it weird that grenadiers were always locked behind a building. Ostheer loses a bit map control in seeing that they have to tech into a building for their standard infantry. Soviets can always build later for support weapons, while USF, UKF, and start with infantry and support weapons in there initial building. While their teching is expensive but they do not lose out on early map control from being able to rush towards a favored building. My suggestion is that swap the position of the MG 42 and the Grenadier. Panzerfausts would still require the building however.I would like to build maxim at T0 In: COH2 Balance |
Thread: T0 Grenadier or MG 42?8 Jan 2017, 15:24 PM
With USF having a mortar, and the other factions having fast flamer clown cars while their counter the 222 costing twice more than it used to, I think ostheer needs to be more aggressive.You have to wait for 60 munition to get a flamer clown car which is always 4-5 minutes mark already. I don't think it is "fast". Faust is enough to counter clown car already. In: COH2 Balance |
16 | |||||
73 | |||||
4 | |||||
2 |