no they dont... 7 man takes more fuel/more time than any other weapon upgrade for any mainline ingame bar none....
Was I drawing comparisons to other weapon upgrades? Also wrong, Ostruppen lmg.
Thread: [Winter Balance Update] SOV Feedback8 Dec 2020, 16:53 PM
Was I drawing comparisons to other weapon upgrades? Also wrong, Ostruppen lmg. In: COH2 Balance |
Thread: [Winter Balance Update] SOV Feedback8 Dec 2020, 14:03 PM
Had a few games with sov, 7 men arrive way to early and ostruppen is now not really that strong anymore i feel, Essentially at around 5-8 (Whenever t3 is build really) ostruppen fall into complete irrelvancy since the 7men conscripts will push them out of the map, combined with m42/zis and sandbags makes for a horrid opponent to go up against. And incredibly easy to play for sov. The matchup for wehr is insanely difficult now i think. I will test a few more games but the meta is so incredibly rigid. Ostruppen genuinely feel like the only option when playing vs sov rn. In: COH2 Balance |
Thread: [Winter Balance Update] General Discussion30 Nov 2020, 05:14 AM
While that would be the ideal choice, I see a very small chance that the balance team would move in that direction. It's one of those things you'd think they'd have done already otherwise.
I could see something like that working, where you get the same benefits piecemeal and earlier. But any and all gren changes would have to be played out first before any real judgement can be thrown out on whether its a viable change or not. In: COH2 Balance |
Thread: [Winter Balance Update] General Discussion29 Nov 2020, 14:28 PM
Me? hrm. Probably along the lines of either making them beefier, lowering their reinforce cost and increasing their close range damage at vet 2 probably, the main problem right now is that they don't really have much in durability or sustained combat, and despite being significantly cheaper than say rifles, end up being outnumbered or evenly match in terms of numbers but will end up still losing the majority of their engagements. TLDR: Buff firepower or make them more durable. In: COH2 Balance |
Thread: [Winter Balance Update] General Discussion28 Nov 2020, 12:33 PM
So i've played a few games, mainly wehr vs usf/sovw, haven't tried much else. My main thing i drew away from it was that the meta will remain exactly the same for wehr and even more stale now than before, with 5man grens being nerfed there isn't really any value to sacrificing your early game with shitty grens when you could simply just get ostruppen, and if you nerf ostruppen the faction becomes nigh unplayable now. Like the incentive before with 5man grens was that you'd get a really overpowered squad but you would smash asunder your early game, now that that's gone there's no point in going 5man because you're destroying your early game for a mid-level squad at best. And honestly why would anyone even wanna bother? Just go ostruppen. I feel like these changes are trying to do magic here more than anything, you can't decide to make the meta less stale by ignoring the glaring issues a faction has. grens aren't good mainline and haven't been. And this refusal to buff them to make them usable will always force people into alternatives that avoid them, Assgren/ostruppen. If you want the 1v1 meta to stop being stale, then you simply have to buff them. There isn't any other solution that really exists for it. In: COH2 Balance |
Thread: [Winter Balance Update] SOV Feedback27 Nov 2020, 06:10 AM
Lol @ people who think locking ram behind vet 1 makes it shitty, ill always trade a t34 for elephant or tiger with the uber strafe. Really thats what should have been nerfed though while leaving rams as it was IMO In: COH2 Balance |
Thread: [Winter Balance Update] OKW Feedback27 Nov 2020, 06:07 AM
I remember this change being implemented in one of the previews and being thrown out because t4 ostwind/hetzer rushes were OP In: COH2 Balance |
Thread: First Quarter 2021 Balance Patch25 Nov 2020, 14:45 PM
Probably along the side of increasing the midrange dps or close range dps with rifles, Just something so they can actually fight without upgrade, even with lmg its still not that strong tbh. Like the moment they get in green cover you actually cant push them, the opposite cannot be said for rifles/sections. In: COH2 Balance |
Thread: First Quarter 2021 Balance Patch25 Nov 2020, 12:51 PM
Okay fair enough on the nontheoretical bits, -but- The thing is we can test vanilla grenadiers against various factions and the result will always be the same unless grens get some sort of buff. The engagements will remain and continue to be horrid and painful. Which forces into the same 4 doctrines. In: COH2 Balance |
Thread: First Quarter 2021 Balance Patch25 Nov 2020, 10:17 AM
Thats hogwash lol and is extremely theoretical. What will happen in practice is this: anytime you go up against any infantry that has any decent vet and or upgrade (though many cases already exist where the enemy having neither will still result in you losing." Barring max range will force you to concede ground ans retreat. Good luck supressing 4 hell sometimes 5 rifle squads (LT+Cpt). Good luck pushing when you cant make sandbags and they can. Hell it gets even better. Lategame you get zoned out because your vehicles dont have the wipe potenial of your opponents. Grens are fucking worthless and have no value. Any decent player knows this which is why everyone and their mother go for something that isnt vanilla grens. Oh well. Okw/assgren meta here we fucking go again. In: COH2 Balance |