The problem is mostly on teamgame and don't believe it doesn't affect 2vs2, there are too many shitty map on 2vs2 at the moment.
Anyway I'm not saying this build shouldn't exist but in term of balance the actual situation is problematic.
My principal concern is the lack of side investment in fuel or munition to make the build effective vs what it cost to the opponent to counter it. No need to pay extra munition for the extra vision, no munition or fuel to be able to lock down half of the map with 2 hmg and no extra munition cost to access pzgren fully operational from start.
The opponent either way have to build a mortar or side tech meaning he's already investing more resources into countering the hmg and then above that he's facing superior infantry really fast to which again he must respond by using more fuel and munition to stay on the field.
In opposition the Ostheer player didn't had to use more munition or fuel other than to tech his BP1, build his medic bunker and then his T2 and get 2 or 3 222 and try to run over you.
The possibility of snowballing his huge and come with only one unique downside, not having snare.
But that's so trivial because if it works Ostheer is already controlling 2/3 of the map including both fuel and his opponent shouldn't be able to get a vehicle before you have your first 222 roaming the field.
