Why not sending that mail to Sega? With a copy to different Game reviews web/paper + ESL sponsors.
If it doesn't work inside the community, just take the next step and make it public. |
NDA = Not Doing Anything

*** Mind *** Blown ***
/bow
You made my day  |
Can someone please explain to me the importance of having such an NDA in the first place? How does it serve to benefit anyone?
Excuse me if its an ignorant question but I am genuinely puzzled as to why Relic has such a strict NDA policy. Probably not a fair comparison but I have been a fan and player of WoW and EVE online and you would never be starved for answers as to whats going on with the game.
When you do nothing, a NDA is a good option to hide it  |
Don't know why you are shouting to each other when Relic, the one who should be there talking to us is just nonexistent. They have no strategy, no ideas, no communication plan, nothing to break the ice with the community.
You know something like:
We are not happy with that
We are trying to change that
We are happy with that
This is working as expected
Our vision of Balance between factions is
So our Idea is Faction A domine early game while Faction B dominate mid game
We want people to spam unit - we don't want people to spam unit
We would like to experiment something with
This unit is maybe too powerful but
This unit is underperforming we have a plan for
etc...
Nothing of this on a regular basis. Nothing to keep the community informed etc..
Relic sucks - it's not new but it's true. should add that to my signature... |
It is where we come back to COHO, the community was largest for a 5 years old graphiq game but perfect to develop a kind of free to play RTS.
The major failure for Relic is probably to not have take the experience from COHO and develop something new from that direction. They prefered to play safety including minor ideas like bulletins and many DLC commanders. The problem is DLC don't forge a community and today what bring money is a proper community.
What makes Blizzard games success: A community same if Diablo3 was a shit when release, Blizzard kept his community through his portal.
What makes Dota2 and LOL competitive: A proper community leaded by pro-players.
What makes Relic fail everything around: They do not take care of their community - I would say they don't give a shit about us. Just look at their own website, its look like 5 years back mentality. They are completely lost in trying to develop a single campaign that will be played over 1 week or 2 and that's it, people buying it will most likely going to another game. Its take a lot of resource to develop this kind of DLC for what? a direct cash entry and nothing behind.
Now look back a Valve with Dota2, the last compendium, they had to add new steps to the cash pool, people were giving their money just to have a 4 items and premium access to watch in live the tournament...
Stopping COHO was probably a good decision with the cash model wasn't good enough. Not trying to comeback to this model with new ideas was the worst. |
I believe the solution relic is going to implement is to nerf call-ins generally - increase the fuel cost moderately, then apply a discount for tiering. So a Tiger might now be 270 fuel, with -20 fuel for each of the following buildings you constructed:
T3
T4
A similar system will probably be in place for the other factions. This will make holding out without building tiers less economically viable. But still possible.
Heavies are call-ins, generally. The only one that isn't that I can think of is the KT, but that requires tiering anyway by definition.
If your tiers units can't deal with the heavies, it's not going to change anything. Heavies need to cost something to be maintain.
What is problematic is that you can lost 2 mediums tanks to bring a heavy to 10% of his life. You'll have to replace your tanks with fuel while the heavy is repaired and vetted for free. |
I don't really understand how you are supposed to counter a highly mobile Kubel with a static HMG, it's pretty well the exact opposite.
Someone developping this idea in the topic can bring me some light on it? |
The hidden message is that you play too much USF. Coupled with the current USF meta, it's pretty clear: switch to OKW faction. |
I started to develop a theory about how Relic devs were managing balance stuff around COH2 in another post but I would like to make a proper topic about it since there are a lot of nerf/OP OKW topics are popping up those days.
I'm a USF player, love that faction since vCoH so I'm mainly impacted with the current meta. On side, I'm also IRL analyst and work a lot on quality processes so it helps me to develop some ideas around the state of the actual balance.
Balance is like process, you've got 4 factions and each faction must be equal with the 3 others. So in definitive you need 4 balances process inside the game.
Sov vs Ostheer
Sov vs OKW
OKW vs USF
USF vs Ostheer
My theory is simple:
To make it simple, let's say Relic is enough satisfy with the Sov vs Ostheer balance and USF vs Ostheer one. Its obviously need some more tweak for heavy late game units but it isn't something that affect the overall balance in those cases if you only consider 1vs1 balance. And this point is really important, what only matter today is 1vs1 - Not that I'm happy about that - this is just a fact, what Relic says.
So what more? OKW isn't balance with any faction. Probably because his own meta break a lot the balance concept lying inside the game. Forwarded building, only elite infantry excepted volks, highest vet etc...
As a quality rule in order to improve a process, it is better to go one step per one. You identify the biggest issue in the process/game and you solve it. What is the biggest issue in term of balance? Sov cheese strat only reliable to fight OKW faction.
Why the biggest, why first and not USF first?
Simply because if you try to solve it last, the patch can simply negate all other changes you've made to balance OKW vs USF. So Relic wants Sov vs OKW not being anymore only based on cheesy strats.
How to?
Since Sov vs Ostheer is enough well balanced, it is difficult to change Sov stats units. Because it would impact Sov / Ostheer match-up. So Relic plays with OKW values to break Sov cheesy strategies.
The Kubel is the perfect example. Let's see why it has been improved, to counter Sniper cheesy strats and it works not that bad. And collateral damage for USF aren't important, what is important today is to balance Sov OKW match-up.
This is also why Assault Engineer squads had been hotfix in a couple of days after the last major patch and the Kubel only after a week. Because AE squads were breaking the USF / Ostheer match-up when the Kubel was showing interesting stats vs Sov. A week later, Relic decided to smoothly nerf the kubel and OKW faction. Probably the release a bit of pressure from the player community and maybe because the Kubel was a bit overperforming vs Sov, but nothing around USF vs OKW match-up.
So this is where we are. Relic will probably bring couple of others tweaks to OKW faction only to balance the match-up vs Sov. It can take a bit of time, probably until November.
One reason for that: The release of Ardenne Assault pack. At this time, it will be more than necessary to balance the game with USF.
A side idea can also be that Relic isn't happy with USF build order. There is a gap of unit design between USF and other factions. Each other faction can easily access to 4-5 units in the 2 firsts minutes when USF only has 2 - one being only dedicated to cap&repair. The AA pack could be the opportunity to bring that change in the meta. Another reason for Relic to not touch USF faction balance till then.
It is just an idea, a theory, if you have another one, share it.
|
Have to disagree with some of this. Germany's early equipment had many of the issues you state and by 1945 I agree that much of the elite infantry was dead but at the start of the war they had a significant training advantage over nearly everyone. The army had developed its new tank doctrines by training hidden in the depths of Russia since the early 30's (thanks Stalin old pal!), and then practised these in Spain along with its new doctrines of close air support with stuka divebombing. One general captured in North Africa bemoaned that he had only managed 21 tank engagements in Africa compared to over 300 in Spain. Before it turned West its troops had taken Czechoslovakia and then fought the theoretically formidable Polish. Good leadership and tactics were the key but these need trained troops to execute. All German youth had by this point several years (military) training in the Hitler Youth. Behind all this was the fact that Germans were simply excellent material for soldiers, disciplined, educated, technically minded and frequently ideologically driven.
Compare this to Britain which, whilst it had the experienced (from WW1) but small BEF was also very badly hampered in equipment and training. In the mid-thirties the British were still carrying out maneuvers with flags to represent tanks and AT guns. One corporal was reprimanded for placing his AT gun (flag) in a tree but was able to protest that he had never seen an AT gun but didn't know. The Russians had as we know shot many of the experienced officers and were still in the process of responding to their Finnish debacle when the Germans invaded.
Were the Germans uber-engineering Wizards? I give you the magnetic mine, the 88mm, the MG42, the Fritz-X homing missile, the ME262 and of course the V1 and V2.
They were about to fail their invasion in France, The only tank brigade France had push them back because the P3 was too weak compare to French tanks, it could barely pierce the armor.
What make them finally won: of course, competent Head of Army than French ones (not difficult at this time), Tank radio on every tank (only the tank battalion leader had a radio on French side) and Stukas. Germamy won the early war with a better airforce (well French airforce was barely inexistent, it goes in peer with the HQ level of competency) and lost it when they lost they're air superiority.
France army could also have retreat over the Seine and hold here, but they decided to surrender... |