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Thread: Poll: Do Soviets need a major faction redesign?6 Nov 2014, 17:02 PM
Interesting, i accept what you are saying, even though it doesn't match what i usually spectate in top tier games. They seem starved enough to not even be able to upgrade their first squad. I can see the "cascading effect" it implies though, i'll pay more attention to it. I also often wonder why these players do not focus more on keeping their ammunition point more than they do, but as you say, it is probably easier said than done too. In: COH2 Balance |
Thread: Poll: Do Soviets need a major faction redesign?6 Nov 2014, 16:45 PM
Fair enough. Have fun. In: COH2 Balance |
Thread: Poll: Do Soviets need a major faction redesign?6 Nov 2014, 16:37 PM
Really ? Do we play a different game ? What's the usual number of grens squads fielded in a game ? 4 to 5, maybe more. At what point in the game can you realistically reach that 240-300 ammo needed to upgrade them all ? Probably never, or the game is long enough, that the upgrade is no longer giving Wehrmacht the upperhand in every fight (i do agree that it gives grenadiers scaling, but you can't have all your squads upgraded by 10 minutes into the game, or if it happens, then you deserve to win the game, as it requires having BIG ressource income, and the map control coming with it). Hope my point is clear with a bit of explanation (which was obvious to me when i worded it the first time). In: COH2 Balance |
Thread: Poll: Do Soviets need a major faction redesign?6 Nov 2014, 16:26 PM
Then it is a game mode issue, in 1v1 nobody loses squads to rifle nades, and people lose weapon teams to molotovs. That's it, really (probably due to close combat happening more frequently, it seems rather logical to me that there isn't much space in team games). PS: Thinking about it, it is maybe due to the fact that Axis may have more ammo to play with in teamgames too, but in 1v1 one can't be throwing away 30 ammo that often to turn the tide of a skirmish between squads. I mostly see them used to destroy buildings since the last patch, which it surprisingly does well. What if I told you that axis playing without upgrades is like allies playing without call-ins? AKA it just doesn't happen. You can theorycraft about it all you want, but axis doesn't play without upgrades and implying they do is completely void argument that have no base in actual gameplay. I am the one theorycrafting when you step into the thread, and claim that Wehrmacht 240mp represents less than Soviet 240mp. lol, just lol. Obviously, upgrades make grenadiers scale better, but if you let your opponent upgrade all his grenadiers squads with lmgs in the first place, you deserve to lose. That's it, really. Not saying it never happens, but saying that upgraded grenadiers verse un-upgraded conscripts winning is unfair, is like saying "wtf my one IS2 was destroyed by two Tigers" or the like. I'm not trying to go anywhere with it, as i absolutely do not care about USSR in this game. But when i read things like "conscripts have no utility", then i step in and clean the mess. They do, and no, they are not useless. In: COH2 Balance |
Thread: Poll: Do Soviets need a major faction redesign?6 Nov 2014, 16:00 PM
What if i told you that those squads are roughly equal if that munition upgrade is not being bought ? And that 60 ammunition for Wehrmacht is a lot. I could even go as far as saying that Ammo is equal or lower for Soviets, it would accomplish the same rethorical argument that you are using. Basically, you try to imply that 240mp for Axis is < 240mp for Soviets, and i am saying that 60 ammo for Axis > 60 ammo for USSR. You know what, let's just ignore eachother, we will never agree on anything. In: COH2 Balance |
Thread: Poll: Do Soviets need a major faction redesign?6 Nov 2014, 15:54 PM
Now bring me replays of any decent players losing 3+ men on rifle nades, then we can speak. Long range = lower risk indeed, but it also means longer time to see its trajectory and plan a dodge. I can agree to disagree with you, if you absolutely think rifle nades are OP. I'm not saying molotovs are OP, they bring a lot of utility to an otherwise average squad. The same goes for AT nades, those upgrades give Conscripts a way to keep usefulness all game long, even if their fighting strength gets behind past 10 mins. As i said, i spend quite a lot of time watching 1v1 of top tier players, and i see much more weapons teams wipes with molotovs than squad wipes with rifle nades. It's ok, different points of view (and probably different game modes too, you are mainly a team player, right ?). In: COH2 Balance |
Thread: Poll: Do Soviets need a major faction redesign?6 Nov 2014, 15:39 PM
Bolded important text. You're welcome. In: COH2 Balance |
Thread: Poll: Do Soviets need a major faction redesign?6 Nov 2014, 14:29 PM
I'm not suggesting anything, i'm just saying they aren't as bad as you guys are crying them to be. Gonna ignore the arrogant tone of yours, for the sake of conversation. You know, you could just try to spectate a few top tier 1v1 USSR games, and see for yourself if Cons are completely useless. Guess you gonna like it. In: COH2 Balance |
Thread: Poll: Do Soviets need a major faction redesign?6 Nov 2014, 14:06 PM
Molotov and AT have to be researched at HQ.Grens can do the same stuff without the need of researching it (´nade instead of molo.) and i feel like molotovs are only good against support weapons because mobile infantry can just dodge the molotov easily.Recrewing and merging weapons is the only thing i like about this dudes.Upgrades that makes them somewhat useful in later stages of the game (ppsh,htd,repairkit) are only commander abilities. Rifle nade requires teching to T2, costs 30 ammo (in a faction that needs ammo for everything already), and are dodged as easily as molotovs. I'm not saying Grenadiers are a bad unit or anything (obvisouly not, they are probably the sole reason that Wehr still has a chance in the current state of the game), i just try to point out that Conscripts are not as bad as you feel they are. I actually have watched quite a few games recently, with top-tier USSR players fielding mostly conscripts squads throughout the game (and winning, also versus top-tier Wehrmacht players). Versus Oberkommando on the other hand, there is maybe a problem, but i focus my playing and spectating time on Wehrmacht mostly, so i would probably say bullshit (and thus prefer to stfu, unlike many people on this forum). In: COH2 Balance |
Thread: Poll: Do Soviets need a major faction redesign?6 Nov 2014, 13:34 PM
No utility ? molotovs and AT grenades are quite interesting, on top of being able to spread all around the map to cap-harass Axis positions. That and the easy weapon recrewing + merging a fighting support weapon make it an all around decent core infantry squad. They are somewhat "AOE proof", "Sniper proof", and are a nightmare for Axis weapon teams (molotovs) and light vehicles (AT grenade). USSR needs definitely a change, but i wouldn't describe the faction as broken or UP as it is now. Definitely not. PS: also i would like to add something that could also change the way you see the Conscripts units: damage decay over the course of a fight is quite smoother with larger units in general: losing one man is a ~16% decrease in squad dps output, while a Grenadier squad losing one soldier has its damage suddenly dropping by 25%, and it gets worse with each loss (same goes for Cons, but as i said, it is smoother). In: COH2 Balance |
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