Also the herd mentality is strong here.
We do care our own. |
I don't agree with OP, but...
Kubel capping with +15% cap speed is kinda unecessary. PERSONALLY, I'd like a button for the kubel:
Option A: Suppress, but don't cap
Option B: Cap, but don't suppress. Decap at +15% speed, cap at -15% speed
Also, with improved volks performance, I think that the resources penalty should come back. I actually liked to make options using the Mech HQ, and I never had any problems with it.
EDIT: typo |
Good castings are always welcome, and sooner or later, you'll get a good crowd. I'd advice you that you should watch on "how" you will talk - avoid fast talking, and avoid language crutches, such as the horrible "like" that people say amidst every word. Also, I think it helps if you think about who you want to talk to - experienced player, newbie, professional or the curious gamer that heard about this Company of Heroes stuff and came about.
The aforementioned casts were reminded because of some of these details. English is not my first language, and I think ImperialDane does a great job at casting, with good tone, cadence and the occasional cheering.
I'd advice you to watch some castings made by The Frontline Network ( https://www.youtube.com/user/TheFrontlineNetwork ), these guys were amazing and it's a shame that they never came back for more castings. The game was pretty new by then, so expect a lot of strange meta. |
They should have a timer. It's intended as a AoE Blocker, not as a weapon to throw at every possible infantry engagement.
How do you know what's it intended? Maybe the developer thought it different. And, if you want, you can throw it as you please for whatever reasons. I don't know if the price tag difference justifies the almost instant throw. |
I'd say Feuersturm is very far from useless. It just demands a different approach to your strategy.
I've recently tried a few times NKVD, which is surprisingly useful - if you adapt your strategy. As a bonus, usually the people are not used to face such commander and are often caught offguard. Very micro intensive though.
Right now, I think german infantry is definitely one of the worse commanders. If it had, exchanging, for example, fragmentation bombing for the jaeger light package, man, what a difference it would make |
I'm not a frequent user, nor am I particularly connected to the meta, community and the daily shenanigans. I'm a player since the last couple of years of CoH1. My general perception is that the game got better, the community in general is stable, and the vocal minority is built upon young folks with adaptation issues. I admit, however, that I could be very wrong about this last statement. |
Jedi thanks for the response, I know what you are saying with the flame based weapons but you literally have no time to react before you lose the squad, especially to the Flame HT. Flame nades if you get out as its being thrown (arguments sake an MG) by the time its deconstructed and out of the building, one or two models are dead and the rest have very little health.
(...)
The game rewards good use of infantry play. A MG inside a house can be very powerful, I think that if you manage to get close to it - either with units or with a flame vehicle - you should be rewarded.
The blobbing is again where I disagree, I'd rather keep real life out of it due to it becoming a straw man but to counter the example, how much easier would a blob of infantry to hit and how hard would it be to shoot if you were in the middle of the blob.
I just brought the real life stuff because it's not a tactic that works just in computer games. Anyway, every time I lost to a blobber, looking at replay I clearly see that I lacked the necessary skills or made wrong decisions that led to my doom. I don't know, this is just me.
At my current level, I usually lose because:
- I'm slow as f***
- Don't practice much
- Don't "study" my games or watch a lot of replays to see where people get it right or wrong
- Don't care about the meta
- Don't use hotkeys or keybindings
Balance is the least of my problems. And I say, having played the game since the beginning, I think balance right now is pretty good. |
1: Flames
A) Flame grenades are far too effective (...)
Considering the mechanics of the game, as far as I understand, flames are the tool of choice for MG dislodgment. Also, the developers want to avoid the situation that could lead to a invincible hut with a MG dominating a large area of map. This is particularly troublesome if you want to attack a different area of the map that is poorly guarded, and a parked MG can bring frustrating game issues. Hence, I think flames are OK as are.
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2: Stun Grenade
(...)
Solution - Remove the damage inflicted by the grenade.
I don't know its cost right now. I see it as a buying time grenade or a go-to-your-base-now grenade. I could agree with this.
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3: OKW Flak HT
(...)
A lot of people give some suggestions about the Flak HQ. I don't think that this is an issue.
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4: OKW Base defenses
(...)
Solution - Remove the chance to pen vehicles, keep the AI but completely remove vehicle damage.
Back when OKW had reduced resources, I'd be against this, but now, I think that would be OK. BUT, this change possibly could change the chances of downing allies' airplanes. Could become a new balance issue.
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5: Axis off maps
(...)
Not an issue on my POV.
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6: LeIG
(...)
Solution - Reduce the accuracy of the LeIG dramatically at range or simply, bring the range in line with other mortars
I could think about giving it the same range as other mortars, but that's it. Also, the change should happen to Pack Howie as well.
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7: Bofors Garrison Ability
(...)
Not an issue on my POV
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8: Rocket Artillery Units
(...)
Solution - All Rocket Artillery should serve as a 'Get out of this area' weapon (...)
This is a definition issue. All rocket artillery is, actually, a Johnnie Walker Scotch propaganda - "Keep Walking". You should not be static by the time this type of weapon comes around. And yes, this is hard, and should be that way - the longer the game, the harder it gets.
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9: OKW Base Trucks
(...)
Solution - Just as the trucks can be damaged during setup and that is then applied to the building, do the same for the truck and apply any damage caused by it to transfer to the building/setup stage.
Could agree with this
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10: AT Squad upgrades
(...)
I use racketens all the time, they are very good. Also, mines. No circle strafe with mines.
Anyway, I can't agree with anything here. The only thing that I noticed recently is that the schreks kinda snipe a little too much infantry for my taste, but that's it.
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11: Scavange
(...)
Not an issue in my POV.
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12: Kubel
(...)
I'd agree that the Kubel got a little irritating. I can't understand the 15% cap bonus, which seems injury added to the insult.
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13: King Tiger
(...)
Not an issue in my POV
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14: UKF Heavies
(...)
Disagree
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15: Blobbing
(...)
I don't think blobbing is an issue. It has strengths and limitations, and happens in pratically every computer game conceived by man. Also, people did blob a lot in real life, or else we wouldn't see so many monuments about lifes lost during WW1, just to pick one example. Problem is, learning to counter a blob is a little more tricky... But doable.
Cheers
|
https://obsproject.com/
Thank you! I particularly enjoyed the fact that you can "test" your machine and connection and it calculates recomended FPS and resolution. As a bonus, I found Speedtest.net, which I always wondered about.
(...) I would recommend trying out AMD Gaming Evolved's video functionality first as it has the lowest impact on game performance and will be easy to set up.
Got it.
I forgot to mention, but it's important to say that I won't be making any "live" castings, which surely makes it much easier for post editing, or so I think. The purpose is uploading to Youtube. |
If the mods could be so kind as to edit the typo on the title - it should read "To Casters". My Keyboard ate my "s", and this sounds so bad  |