Sigh. Same thing here.
Losing vet 3 gren because of a 1-2 sec lag? oh fuck me.

Thread: Occasional game freeze29 Jul 2014, 16:10 PM
Sigh. Same thing here. Losing vet 3 gren because of a 1-2 sec lag? oh fuck me. |
Thread: T34-76/85 needs a fuel cost increase29 Jul 2014, 03:41 AM
No one uses the T-34-85 anymore lol Don't forget the 1 tank call in from advanced warfare. Nobody is crying over anything. For 130 fuel, no tech, it is not supposed to penetrate a panther or tiger even with rng. Given the mobility, the gun range and turret rotation of the tiger, It's not too much of a threat for 85 In: COH2 Balance |
Thread: T34-76/85 needs a fuel cost increase28 Jul 2014, 15:45 PM
T34/76 vs Pz4: T34 has always had very solid anti-inf power, way better than Pz4; now since it got a huge anti-tank buff, and they can penetrate Pz4 armor from any angle from the max range. So basically, T34/76 dominates Pz4 in both AI and AT role, while Pz4 cannot be used as a breakthrough (soviet t3 rush) tank anymore. Pz4 has a fuel cost of 125 while T34/76 is 100. In that case, for every 5 t34, there will only be 4 pz4. but their power is more or less the same. From experiment, now T34/76 can penetrate Panther FRONT armor within mid-range. Panther has got thick armor as a Tiger, but they penetrate it from the front so easily. T34/76 has the speed of a panther to get close enough, or even flank it. So conclusion is, since the Anti-tank buff of T34/76, they even scale up to Ostheer T4, this should cost more than 100 fuel. Now it is overperforming and kind of spammable. On the other hand, T34/85 is more or less the same story. For 10 more fuel than a Pz4, it has even better anti-inf power from its AOE. And for tank battle, Pz4 won't stand up to its massive health pool the super mobility and penetration of this thing makes it a tank destroyer. It is similar to panther from stats, it can penetrate tiger with ease, but only cost 135 fuel, teching not required, no building time, extremely spammable. The T34 after the buff is overperforming for their costs. In: COH2 Balance |
Thread: Relic: You guys are a bunch of stupid retards27 Jul 2014, 15:59 PM
Relic, is your studio full of retards? does anyone employed in this place have any common sense? I fail to understand how come EVERYTIME a patch comes out, OP shit gets overnerfed to a point of useless; and NOT underpowered units get so much buffed to a point of Overpowered. It has been so many patches and you idiots only screw up shits to fix another one. What is this nonsense?? Example from Past Patches: -- Shocks -- Grenadier -- ISU/Elefant ....etc -- Now Katyusha In: COH2 Gameplay |
Thread: Soviet Sniper ZiS 25 Jul 2014, 14:17 PM
If you consider ost vs usf then the german sniper is much much better. Seriously. Stun Round don't kill more than 1 men if they are not super closely bunched up. AND the pathing of allies infantry made them spreadout while axis inf are clumped up for ZiS to get a shot for squad wipe. AND none of it can justify Soviet Sniper has 3 superiorities vs 1 useless ability. In: COH2 Balance |
Thread: Soviet Sniper ZiS 25 Jul 2014, 14:11 PM
Just some "thoughts", yeh right. ya some thoughts or vents XD I mostly play 2v2 team games now, 1v1 fractions matchup is...weird. Not to mention the map is so big/the squads walk so damn slow. In: COH2 Balance |
Thread: Soviet Sniper ZiS 25 Jul 2014, 13:48 PM
Some thoughts. ZiS vs Pak... First, fine I understand both have their own abilties on vet 1, but artillery barrage?! It's unlocked from vet 0; how about removing this and let mortar be more effective and fulfilling in its role? mortar is supposed to be the one on crashing defenses and it's fine right now, but a goddamn 320 manpower AT Gun doing both units' jobs? That is just too "cheap". AT Gun is supposed to be anti-tank, not blasting people from 100 meters away? about vet 1 abilities: Tracking, very fine. Pak40 Stun Round: NEVER hits a goddamn tank. It costs 40 MU, but the accuracy is what...1%? Hell, let the stun round remains on normal pak shot hit chance! why would I try so hard to get it to Vet 1 & pay 40 MU for nothing to happen? Soviet Sniper vs German Sniper: -- 2 men vs 1 man. Bullshit, come on! Either change it back to 1 man just like old COH style, OR; fine, giving way, make it 2-men for noobs, but change the health and armor of 2-men together identical to German one, so they still take the same damage from small arms fire. -- Flare vs Nothing: Wtf? German discrimination? I suppose it won't be a problem for a sniper to carry a flare around isn't it? It's not Soviet potented! Why do they get a free ability from scratch again? -- Sprint vs Stun Round: Completely BS. Sprint? so you can basically overextend and run back when you see a counter coming your way. What is this? Noob Retreat Free button? On the other hand, the counter part Stun Round...so shoot an explosive round on someone, and it doesn't act like a human grenade? lol I was expecting people around it to blow up in pieces!! Stun? I dont need some guys stunned, I need blood spilling everywhere!! Not to mention stun round dont kill more than 2 guys when they are not super close. AND allies infantry pathing made them all spread out, while axis infantry are super close together so one ZiS arty shot squad wipe is no news. Soviet Sniper has everything, it's a goddamn Venting Completed In: COH2 Balance |
Thread: ToW bug?11 Jul 2014, 19:04 PM
you expect to use a Tiger/Elefant on 1941? In: Campaign & Co-op |
Thread: [Case Blue] Kharkov Pursuit - General Difficulty11 Jul 2014, 19:03 PM
I finished all ToW missions on Gold. This one's simple. USE MECHANIZED assault grenadier. problem solved. In: Campaign & Co-op |
Thread: Are they ever gonna fix Soviet?4 Jul 2014, 15:43 PM
So your mastermind knows-it-all logic is this: WHEN both .50 cal and maxim are broken, and BECAUSE .50 cal is broken and not yet fixed, THEREFORE a broken maxim is fine and shouldn't be fixed! good luck with your imaginary games In: COH2 Gameplay |
![]() |
![]() |
![]() |
111 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
838 | ||
![]() |
![]() |
![]() |
4 | ||
![]() |
![]() |
![]() |
2 |