SIX GAMES: 35m, 28m, 30m, 22m, 34m, 16m for a total of 165m, average 27.5
ONE WAR SPOIL: new bulletin "New Year's Rockets" (OKW)
FIVE GAMES: 16m, 29m, 27m, 36m, 30m for a total of 138m, average 27.6
ONE WAR SPOIL: duplicate commander "Industry Tactics" (RU)
FIVE GAMES: 32m, 30m, 41m, 43m, 22m for a total of 168m, average 33.6
ONE WAR SPOIL new bulletin "He's Great!" (OKW)
SIX GAMES: 33m, 52m, 32m, 32m, 20m, 28m for a total of 197m, average 32.83m
ONE WAR SPOIL: duplicate bulletin "Massacre" (Ost)
FIVE GAMES: 35m, 23m, 25m, 29m, 30m for a total of 142m, average 28.4
ONE WAR SPOIL: duplicate bulletin "Extra Punch" (OKW)
THREE GAMES: 33m, 29m, 41m for a total of 103m, average 34.3
ONE WAR SPOIL: duplicate bulletin "Wildcat" (OKW)
EIGHT GAMES: 22m, 33m, 27m, 30m, 23m, 29m, 25m, 26m for a total of 215m, average 26.87
ONE WAR SPOIL: new skin "Panzergrau Medium Winter" (OKW)
FOUR GAMES: 30m, 21m, 53m, 35m for a total of 138m, average 34.5
ONE WAR SPOIL: new bulletin "Repeat as Necessary" (USF)
In this reply, summary data is:
-42 games
-8 drop occurrences
-8 actual spoils; 4 new, 4 duplicates
-total time 1266 minutes, equivalent to uninterrupted gameplay time of 21 hours, 6 minutes
With this recent number of games, the average drop occurrence (1114/7) is 158.25 or 2 hours, 38 minutes, 15 seconds between drops.
Outliers: shortest time between drops was 103m, longest time 215m, or 3 hours, 35 minutes |
If I were to "rework" them I guess the only thing I'd do is add flammenwerfer as upgrade, so at least when assaulting they don't need to rely on a pionier squad to do some more assaulting.
The MP44 upgrade might be nice, even if it limits Panzergrenadiers. But think of it this way- PGs come with MP44s but are not ideal spammers, plus their main use is anti-tank infantry role, which the Assault Grenadiers can never replace. With MP44s AGs would only really become uber close range infantry, something which thy should do if their main role is replace pioniers in the close range role. Grenadiers and PGs will remain useful and relevant by holding their own distinct roles.
The MP44 upgrade could be identical to Stormtroopers' and have the special ability unlocked, and could also just replace four models' weapons rather than all five. It could also take up one/ two weapon slots so that the uni becomes less versatile as they cannot pick up weapons lying around.
You can even add both flamer and MP44 upgrade but the unit has to choose one or the other, and brings in a munitions dilemma that you might not want to commit as the game progresses into armour and such, but at least with the flamer option they replace only pioniers in attacking things like UKF emplacements. In fact the few times I play with this doctrine I pretty much use them to pick up flamers and replace my pioniers, who go around repairing vehicles. Panzer/ Grenadiers I reserve to picking up things like LMG or AT weapons. As a large short-ranged infantry unit with no long-range capabilities, Assault Grenadiers are actually ideal for using flamers due to higher DPS at close range, Sprint ability and large squad size.
On top of all this, they are only found in one doctrine, too, so we're not talking spam all across Ostheer commanders. |
How about this:
There is only one sign post instead of four, and the direction it implies is random, so a sign that implies the mines are behind it may in fact be to its left, right, or in front.
It will still indicate a minepost somewhere, but exactly where is left unsaid, so you either err on caution and avoid the general area, risk your men and try one side, or get minesweepers.
This way, it does both- it tells opponents that mines are nearby, but won't tell them exactly where. The opponent is at best given a vague general hint. |
Are you confusing the Pathfinders from Airborne with the I&R Pathfinders from Recon? As far as I'm aware, I&R Pathfinders dont have the snipe crit ability.
I don't have Recon Support, so I don't know for sure. I personally think they won't be that overpowered if they did, though.
Idk know about an "Assassinate" ability or whatever, especially if it cost muni. I'd be up for it if it was free and had a reasonable cooldown I guess. But it might be a bit OP if it grants a 100% chance of sniping the last model of a retreating unit though.
It's basically what you said- for munitions cost, you can instantly kill a model of the targeted squad.
It's a perk of Able Company in the AA campaign. It was also a feature of the British in CoH1 if you chose a certain upgrade over rifle grenade and Bren LMG. Really nifty when you want a certain squad down to numbers right then and there, and of course great for finishing off a target like Obers or Falls.
Munitions cost was considerable and cooldown is quite long, so it's hardly something you can spam.
Through this, you don't need to replace I&R Pathfinders with a new unit, you just give it a new ability that expands their role. That is, of course, assuming they don't already snipe on their own. |