My Guess was right you are 1 of those loser players who leave the game! this is why you disagree with these terms. you know why ? because if the punishment gets activated you will get banned and thats not good for you and players like you.
That's right, I shouldn't be punished for taking a logical step in avoiding a waste of time. The alternative to punishment shouldn't be a more waste of time, it is pointless and won't contribute to a game's longevity.
Who wants to play a game where you might get banned just for trying to leave a game?
first of all he can join back . second if he doesnt it means he has rage quitted because if he didn't rage quit he would join back. i think your opinion here is more laughable because you have no idea of what the post is about.
There is no way to find out if someone "doesn't" come back. Sometimes my game drops at start, or in the middle. You're telling everyone that I must be categorized the same as a rage quitter?
Incidentally vice versa ! because most of the people like fair games so most of the people will come and play this game because they are sure there wont be Ridiculous problems such as leaving a player.
well that's your opinion " it isn't true "
Players leaving is hardly a major problem for any game. Technical issues, abusing chat, and cheating are major problems for games. At the very best, this one is the first.
What's actually going to happen is that the player base will drop up until no one else plays the game, because as long as players are in the game, there will be people who will experience drops. At least now, those players would want to come back; with your solution, they can't. There won't ever be a "vice versa", and certainly not incidentally.
i don't care about down of war 3 we are talking about Company of Heroes 2 here.
Says the guy that constantly talks about CS:GO, doesn't even explain the way it works over there, either.
Leaving a competitive match is of course a crime and shall has its own suitable punishment just like every crime has.
The intentions and reasons for leaving a match defines what makes it a crime, not the fact that they leave at all. A ragequitter and someone suddenly losing connection or power while intentionally playing the game are both leavers, and any punishment system is immediately a flawed one if there's no way to discern between the two.
just imagine you are going to win your match and get a cool Victory streak but enemy gives comeback on the other side of the map , where your team mates are fighting , then your team mate loses himself and leaves the game and CPU Exp cant do anything and you lose match also you lose your cool victory streak. you like that situation ? if you like it well that's not our problem sorry but if you don't , the punishment would be best solution for preventing such players leave the game
I don't like that situation, but I don't have to like a situation in order for it to be working as intended.
Your idea of punishing people who do this won't even solve this problem, anyways. What happens is said players stay in the game and just get toxic, grief your units and base to make the match end earlier, or go AFK because it avoids them being banned. Your system is therefore flawed since it neither solves problem, but also makes it worse.
punishment will be something like that ; the player who leaves the match and doesn't join back, will get match making ban for some hours and if he do that again that hour will increase and if he really do that again will get a serious ban for example he wont be able to play for 1 week or more.
Pointless then, since you can just sleep it off or go play another game. Relic doesn't want a system where players are FORCED to play other people's games because they got dropped or rage quitted.
The people most affected by this wouldn't even be rage quitters, it's the guys that get a connection issue, the guys that actually want to play the game but experience problems. If you want a punishment system you need to make sure it's punishing the right people.
And what about team games where one guy refuses to surrender when everyone else wants to? Should all three players risk being banned via leaving because one guy was AFK or otherwise didn't vote at all? Because your punishment system demands that.