1 CP - Forward Receivers
3 CP - Infrared StG Package
6 CP (Up for debate) - Infrared sights for Panther
Now historically, the Panther did have an Infrared sight, and if this were to be an upgrade, it would be around, 80 munitions. It removes the ability to have a MG42 on top. The sights work be allowing the Panther to have a small circle around it, a little further than it's range, and will be able detect units in the area.
10 CP - ME 262 strafe
Honestly if anything, Relic should put this in the game. The main reason being is that they already have the unit quotes for an ME 262 strafing run. Now it should be a very simple strafe. A jet comes over, strafes with 30mm cannons, damaging/destroying light vehicles and killing/surpressing infantry. Should cost around 200 munitions. Also can not be called inside enemy base sectors.
12 CP - V1 rocket?
Now this would work similarly to the Ostheer's railway gun, where there a huge explosion and destroys everything in a certain area. Also can not be used inside an enemy's base. Now it would be 250 munitions and pratically be the same as Coh1's V1 rocket.
Seems a bit too reliant on munitions abilities, it's almost Close Air Support clone.
Infrared Sights is a nice idea and indeed historical, but it only affects Panther, which is a T4 tank; alongside Obers' IR MP44s, this means the commander is pretty much late-game, and not late-game as in calling in Jadgtigers, but late-game as in it's for buffing T4 units.
I would say the Infrared Sights idea is much better for an Ostheer commander, as they don't a stock IR tracking unit.
I take it you want Me-262 strafe to be basically immune to anti-air? The 262 was a fighter aircraft, there's a reason why strafing for ground support requires the plane to fire a little slower, not faster. The Stukas were refitted with 30mm guns for that reason: fighters remain fighters while defunct divebombers are re-purposed.
I once considered the Me 262 for an air denial ability, but that means it's heavily reliant on the opponent to pick a commander featuring aerial call-ins. USF's major can call air recon, but not everyone uses that ability. Are Pathfinder/ Airborne paradrop planes able to be shot down at all??
If I am reading sources correctly, the V-1's payload was 1000kg, about the same payload as Stuka Dive Bomb ability. I made a commander idea where V-1 was basically OKW's version of the Stuka bomb, but shows the V-1 rocket in minimap so your opponent has a chance to escape the kill zone: the blast and damage would be identical to Stuka bomb given the similar explosive payload- the Vengeance weapons weren't exactly WMDs.
All that to say, I like the ideas, but not in this combination. Maybe replace jet fighter with Jagdtiger, or Forward Recievers with Panzerfusiliers? Some of the vanilla unlocks are still good to be re-used; I mean of all abilities, Thorough Salvage was recycled (hur hur) in one of the latest OKW commanders.