Erm game already has reconnect capability.
Once, it even worked! |
lol T0 Mortar, two mainline infantry, ambulance, and to top it all off, a T0 sniper. |
Melchett Regiment
1- Deploy Captain: Cpt. Blackadder, grants global defensive buff, but reduces movement range to nearby units. Special ability is "Throw insults", causes everyone in a designated area to retreat.
2- Deploy Lieutenant: Lt. George, grants global movement speed, but reduced defensive effectiveness to nearby units. Special ability is "Naive enthusiasm", causees everyone in designated area to stop retreating.
3- Deploy Darling: Cpt. Darling, improves global resource income but makes nearby units take more damage.
4- Deploy Melchett: General Melchett, reveals entire map, but not enemy units.
5- Deploy Baldrick: All Infantry Sections have the "Cunning Plan!" ability, which makes them do random things, like instantly capturing sector, or calls in artillery barrage on themselves.
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The main reason is to give OKW a reason to exist that's trying to be less of an Ostheer clone. Relic has effectively gone back on that in various other parts of the faction, but not with the KT.
Just because one faction can make more "tanks" than others doesn't mean there will be gross and obvious disparities in power. Looking at the game stat-wise, USF of all factions is the average winner. Making King Tiger locked behind some obscure DLC commander is hardly going to balance anything; you either get a way less powerful OKW faction, or every OKW player lives with it and never use KT again, and neither is hardly a satisfactory solution to what is probably not even a problem in the first place. |
No it's finally when they balance Eldar in DoW3. |
We need to back up. OP claims that Axis artillery (actually, Panzerwerfer and Walking Stuka, not off-map artillery abilities in general) inflict more TK damage than their Allied counterparts.
But is this even true? Because if not, we're voting on an issue that may not even be an issue at all. |
Releasing new shoddy commanders to fans make money. What does fixing them do? Make the game even more messy. |
No, you just need to pick a commander; until then no ability buttons appear.
Commander abilities have Command Points (or CPs) to unlock, which is gained by doing stuff in the match like fighting or building structures. King Tigers, as well as some abilities, cost zero CP to unlock and would be available immediate.
Just note that by the time you even get to three deployed trucks, 230 fuel and the 700+manpower to call in the King Tiger, you've probably already picked a commander anyways, so this is very rarely an issue.
There was once a time where getting King Tiger was building it at the HQ structure like any other unit, but they've since changed it to a call-in ability. |
You don't need a new health bar. USF squads show their health when inside vehicles. You just have certain damage applied to the squad while reducing damage to the vehicle. Once the crews die off, the vehicle is abandoned, just like how team weapons work.
Crews just need a way to self-heal so that you don't need to micromanage their survivability as well.
USF can retain their uniqueness by being able to debark crews to swap, heal faster, or assist in repairs. The other factions just treat it as a secondary thing to consider. You just apply the self-heal passive to them when not in combat, otherwise you have tanks stuck in base at full health but need to wait for crews to heal up. That's the biggest design issue.
I'd honestly prefer a different mechanic where players can opt to destroy their "near-dead" vehicles rather than risk abandoning to enemy. That way if you really want to capture that King Tiger, you can't just keep shooting it, you need a riflemen to throw grenades or whatever when it's just about dead, so there's still the element of RNG to abandoning.
Of course problem with THAT idea is, the RNG idea currently is sufficient. Take it away and most of the game will be about trying to capture other vehicles rather than just playing the game. |
patches, war spoil system, and new bugs. |