Does this bulletin indeed affects Tank Hunter RPG-40 volley ability, but not stock RPG-43 AT nade?
If it is so, is it bug or intended?
According to Janne's bulletin DB:
https://www.coh2db.com/bulletins/view/id/331/name/catch-this

Thread: Soviet bulletin "Catch this" (AT nade range)25 Jun 2016, 15:11 PM
Does this bulletin indeed affects Tank Hunter RPG-40 volley ability, but not stock RPG-43 AT nade? If it is so, is it bug or intended? According to Janne's bulletin DB: https://www.coh2db.com/bulletins/view/id/331/name/catch-this In: Lobby |
Thread: Same buttons for same abilities plz25 Jun 2016, 14:56 PM
races In: COH2 Gameplay |
Thread: USF Blobs24 Jun 2016, 18:51 PM
Doesn't OKW gets access to freshly buffed MG34 now after first truck been built? In: COH2 Balance |
Thread: Raketten durability24 Jun 2016, 17:23 PM
Squad spacing needed to be fixed on many units for a long time. Raketen is one of them. That would make it more survivable to explosions. If your raketen got caught by heavy small arms fire - you deserve to lose it. In: COH2 Balance |
Thread: Firefly Tulip Stun24 Jun 2016, 14:08 PM
If they are to keep stun, I would change it so that only one rocket applies the stun (preferably the second). Otherwise, if you get stunned by the first rocket, you can't move, and you will also eat the 2nd rocket in the face. The counterplay is that if your tank is fast enough, you can maybe dodge the 2nd (stunning) rocket. OR!.... Apply stun only if you got hit by BOTH rockets! In: COH2 Balance |
Thread: WC51 vs OKW - new patch24 Jun 2016, 13:54 PM
Is WC51 viable to counter OH sniper strat? Or should I just build more rifleman and try to attack him in other sectors? Obviously, chances to catch sniper with WC51 is better than if you have only rifleman. IIRC WC51 (and all scout cars - M3A1, M20, 222, Kubel) have bonus accuracy against sniper, so they are kinda designed to kill it. Ability to carry squad is another bonus - if you're chasing sniper and get fausted you can unload your RM and try to continue the chase to get couple more hits on it. But I think you will have problems if you run into Wehrmacht player who knows what he doing. We probably need an opinion of high ranked 1v1 USF player on this. |
Thread: Firefly Tulip Stun24 Jun 2016, 12:19 PM
I think it is fine for PaK40. It is quite fragile and have low mobility after all. Also PaK40 TWP is not actually a point and click ability as it don't bypass weapon cooldown. In: COH2 Balance |
Thread: infiltration nades24 Jun 2016, 12:09 PM
I'm sure I had same thing with Cons' AT nade. Got cooldown while there was no nade at all. Didn't noticed if I payed its cost, though. In: COH2 Bugs |
Thread: Firefly Tulip Stun24 Jun 2016, 11:57 AM
I don't like stun point and click abilities. I think their existance makes game worse. If they want to keep stun, IMO they should make it much shorter - just enough to reduce speed of enemy tank to 0 and force it to start acceleration all over again. In: COH2 Balance |
Thread: OKW armors cost should be reverted23 Jun 2016, 15:08 PM
Katitof is known as a reckless forumwarrior with, probably, highest [forum posts]/[games played] ratio among all living beings, but at least he does it with style ![]() In: COH2 Balance |
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