General Information
Register Time: 19 Nov 2012, 00:40 AM
Last Visit Time: 26 Jun 2018, 15:15 PM
Broadcast: https://www.twitch.tv/TychoCelchuuu
Facebook: https://www.facebook.com/pages/TychoCelchuuu/385954324818453
Twitter: https://twitter.com/TychoCelchuuu
Youtube: http://www.youtube.com/user/TychoCelchuuu
Steam: 76561197964850344
Birthday: 1989-07-24
Residence: United States
Timezone: America/Los_Angeles
Game Name: TychoCelchuuu
What is Gone Home?
It's 1995. You come home from a year in Japan to find your family's house seemingly abandoned. A note taped to the front door, from your younger sister, tells you not to poke around trying to find out what's going on. Obviously, you go inside and try to figure out what happened. That's the game.
So It's a Horror Game? A Monster Ate Everyone?
No, it's just a game about exploring and about piecing together a narrative by looking at the sorts of items that people use to live their lives. You can pick up items, look at them, put them back down, move them around the house, and so on. The game is not full of puzzles or linear sections - you go wherever you want in the house and find (or fail to find) whatever parts of the story that you end up finding, although you do have to find ways to open a few locked doors. There aren't multiple endings, but there are multiple middles, because there's so much stuff that no player will find everything on their first playthrough. What happened? Why? What kinds of people are your family members? What kind of person are you? You'll learn more (or less) about this depending on what you find and what conclusions you draw.
What Kind of Wacky People are Making This Game? It Doesn't Have Any Guns, For God's Sake!
Gone Home is a product from the Fullbright Company, a game development studio started by Steve Gaynor, Johnnemann Nordhagen, and Karla Zimonja. They worked on BioShock 2 and were also responsible for Minerva's Den, the pretty fantastic BioShock 2 DLC. Here's a really interesting stream where Steve Gaynor plays through Minerva's Den and talks about it.
This happens to many men as they age. If you see your physician you will find that there are drugs you can take to help alleviate this problem. It's perfectly natural and doesn't reflect at all on you - don't be ashamed.
You should already be doing this really to reduce the frequency of pathing issues. Just hold shift and draw out your path with closely spaced right clicks.
Yeah, I mean, it would be cool if it was just click and drag, but a bunch of close right clicks works basically just as well and they also let you set your facing whenever you want, which the click and drag method wouldn't allow.
Wait a couple years and most of these things will be fixed. Don't like it, then go to a game that has more adequate resources and personnel to develop their games, like Blizzard. Relic is too small (and, as much as I don't want to add it, incompetent) to be able to put out such complicated games without these errors (unless they applied lessons from coh1, but I digress).