I don't think I've ever had an actually fun game on Semoskiy Summer. The cheesiest, most annoying map there is. Garrison heavy + awful pathing + horrible chokepoints = cancer. Map did not translate at all from coh1. Unsalvageable without completely reworking the entire map. And there is still a second version of it....
My second vote goes to Lost Glider, for similar reasons.
Profile of Tobis
General Information
Broadcast: https://www.twitch.tv/tobiscoh
Steam: 76561198002068856
Nationality:
United States
Broadcast: https://www.twitch.tv/tobiscoh
Steam: 76561198002068856
Nationality:
United States
Signature
Tobis "Complete Throw"
Someone asked what my avatar was from... I really don't know.
Defeated Paula and knocked him out of 2v2 Anniversary Cup
Someone asked what my avatar was from... I really don't know.
Defeated Paula and knocked him out of 2v2 Anniversary Cup
Post History of Tobis
Thread: Possible map 1v1 removal24 Mar 2018, 00:11 AM
In: COH2 Balance |
Thread: pzgren should be wehr's dedicated tank hunters22 Mar 2018, 07:10 AM
You can check his uploaded replays to see his playercard ![]() In: COH2 Balance |
Thread: Puma vs Infantry20 Mar 2018, 19:31 PM
Even with aec stun shot? Getting out the luchs sets you back more than 75 fuel though.... In: Strategy Desk |
Thread: Puma vs Infantry20 Mar 2018, 03:35 AM
Do you think that a puma i a reliable choice wuth mech truck in the place of the luch ? kike paired with mg's and volks. for 1v1 and 2v2 btw. You could get a luchs and then a puma to deal with USF, but it's just not cost effective when you could get medics and a flak track, stall until pIV. Flak + rak + medics is cheaper and will last you all game. Much less risky too. Mech would only work out if the opponent doesn't prepare at all for light vehicles. If they go a doctrine with no AT gun drop, no greyhound, and went LT tech and skipped weapon upgrades, you could possibly annihilate him with a luchs. Just way too risky and short lived to be worth it. Once they get zooks on RE you go back to being at the mercy of the AA halftrack. Don't bother vs soviets and UKF. In: Strategy Desk |
Thread: Clumping and small arms fire17 Mar 2018, 21:42 PM
Bullets aren't physical objects in the game like explosive shots, the effects are purely visual. It's based 100% on accuracy dice rolls. Most infantry automatic weapons have a chance to hit another model in the surrounding area. If the shot misses, it will roll again once with accuracy to hit another model. It's really obvious when you fight against the kubel or sturmpios early game where they leave you with low health squads but no models lost. Also MG suppression is increased against more models in an area. These really can't be controlled for, don't worry about it. Spreading out a squad wont have much of an effect, the area is big enough that it wont matter. In: COH2 Gameplay |
Thread: Riflemen Sandbags15 Mar 2018, 17:40 PM
Not to distract from your point, but grens have lower accuracy than volks to offset the high damage. They always go for headshots ![]() In: COH2 Balance |
Thread: Riflemen Sandbags14 Mar 2018, 19:10 PM
Yes you dont want to remove it from volks and tommies cuz its the only armies you play exept that OKW has that kuble spam that still exists Feel free to check my playercard to see my games played and why you're wrong. I never build the kubel btw, it's a liability. In: COH2 Balance |
Thread: Riflemen Sandbags14 Mar 2018, 19:05 PM
I don't like that you quoted me for this rant, I have been very strongly against homogenization since the beginning. I don't like that green cover sandbags are on mainline infantry, it makes positioning more trivial and cheapens strategic thinking. It was fine on conscripts because they are weak at long range and designed to be mobile. I don't think they should be removed from volks and tommies, but I wish the factions were designed better at the beginning to not require them. FYI I want C, it's completely possible if the game is well designed. In: COH2 Balance |
Thread: Riflemen Sandbags12 Mar 2018, 18:59 PM
riflemen dotn have sandbags rears cant be aroudn eveyrwhere grenadiers dotn have sandbags pios cant be aroudn eveyrwhere In: COH2 Balance |
Thread: OKW late or early game faction?What made them powerful?11 Mar 2018, 18:31 PM
OKW and UKF were designed based on annoying gimmicky units like the suppressing kubels and the emplacements. OKW is older and has had most of the cancer cut out by now, UKF still has a ways to go. In: Lobby |
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Latest replays uploaded by Tobis
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