
Profile of Tobis
General Information
Broadcast: https://www.twitch.tv/tobiscoh
Steam: 76561198002068856
Nationality:
United States
Broadcast: https://www.twitch.tv/tobiscoh
Steam: 76561198002068856
Nationality:

Signature
Tobis "Complete Throw"
Someone asked what my avatar was from... I really don't know.
Defeated Paula and knocked him out of 2v2 Anniversary Cup
Someone asked what my avatar was from... I really don't know.
Defeated Paula and knocked him out of 2v2 Anniversary Cup

Post History of Tobis
Thread: Feedback for Commander Revamppatch28 Aug 2018, 16:42 PM
Can you guys tie the call-in p4 to tech like you did with the puma? It's in the same doctrine and was a bigger problem... In: Lobby | |||||||||||||||
Thread: Storm pioneers are too cheap and too fast to deploy27 Aug 2018, 16:38 PM
snip Just stop man, you don't even play OKW. Why should sturms not be winning engagements at close range? That's the only range that they even can. Keep your first rifleman and RE together and the sturmpio can't do anything. If they're aggressive for your cutoff with the second squad bleed the sturmpio and it's effectively out of the fight once your next riflesquad gets there. You will always have the leg up in the fight being so close to your own base. As long as you don't walk right up to the sturmpio you will bleed him more. If he sends the sturmpio to the fuel then congratulations, he's wasting his most valuable unit capping and you can go somewhere else. In: COH2 Balance | |||||||||||||||
Thread: Company of Heroes 3 Factions/Nations27 Aug 2018, 16:17 PM
They could make brits a USA-copied cloned, and then no one could say They need to come up with alternatives if they are going to take stuff out of factions by design. Having no non doctrinal flamethrowers on WFA and locking indirect fire behind teching was completely moronic on release. Now we have volks flame nade and usf shortrange mortar, which plays alot differently from normal mortars. I don't know why relic loves to gimp factions and give them gimmicks to crutch on. They would do so much better with faction design if they just included standard tools on each faction AND some gimmicks as alternatives. I wish they would refine the Panzer Elite model from coh1, that was really fun. The different veterancy system that was intuitive and easy to understand; a simple evolution from the basic US veterancy. Fucktons of global upgrades that gave multiple different openings to go. They just needed to add a minesweeper and take out the blobbing mechanics. PE was the way to do OKW right with regards to support weapons. The MG halftrack was 10x more interesting and nuanced than the suppressing kubel, and they also had the mortar ht to lightly suppress too. Then there was the light AT halftrack in place of an AT gun with low damage but really string abilities. They gave alternatives to the basic faction tools that still functioned to fill their roles. Then you have brits in both games where they just removed everything useful and stuck it on the sidelines. If they are gonna give factions weird shit that isn't as effective as normal units, they need to offer more ways to get them. Locking USF and OKW and Brits only anti garrison tools behind expensive teching just seriously gimps faction design with their specialist units. Look at soviets and ostheer, multiple affordable choices on multiple teching paths. Relic really just needs to add more content to base faction design. Factions can't have only one unit in their roster to fill a basic need and then make it skippable with tech. It's just asking for half the faction to be ignored; see USF where LT/CPT meta changes every patch. In: Other Games | |||||||||||||||
Thread: Storm pioneers are too cheap and too fast to deploy26 Aug 2018, 21:12 PM
1v1 tonight, semoskiy summer, 3hrs and 15 minutes from this post. 00:00 Zulu. You can take OKW, I'll take OKW too. Join "Polski" group. Winner proves UKF OP. In: COH2 Balance | |||||||||||||||
Thread: Storm pioneers are too cheap and too fast to deploy26 Aug 2018, 20:23 PM
Lol people still complaining about the starting sturmpio after 4 years. ![]() In: COH2 Balance | |||||||||||||||
Thread: Company of Heroes 3 Factions/Nations25 Aug 2018, 15:08 PM
I actually really want to see Japs in CoH3, but I think it's unlikely. My hope would be that Relic doesn't focus on fronts except for maps, and just creates 6 well made factions; germs, italy, japs, sovs, usf, ukf. We already have brits and soviets fighting on the same side in stalingrad. They should just give up the pretense of theaters of war and focus on adding more content. I 100% expect them to go Mediterranean though. In: Other Games | |||||||||||||||
Thread: M20 Utility Car Rework23 Aug 2018, 16:48 PM
#2 makes the most sense, but I'm not convinced the tech needs to be swapped at all. I think it's more a problem of balancing out LT vehicles better. Putting mg and at gun together in a tier would be too good, nobody would every go for the other tier. USF has problems built into the fundamental design of the faction. It's really not that bad right now though. In: COH2 Gameplay | |||||||||||||||
Thread: M20 Utility Car Rework23 Aug 2018, 16:24 PM
Nobody would ever go captain like that again. Way easier to get mgs and stall with bazooka REs for fast sherman than spend more fuel for stuart. In: COH2 Gameplay | |||||||||||||||
Thread: Battlefield V WW2 - Reveal on May 23rd. Official.23 Aug 2018, 16:19 PM
I'm moderately hyped now for the game after the recent trailer. The lack of realism and all the cosmetic stuff is a bit disappointing, but it's really not that big a deal. They did away with alot of the stuff from bf1 that I didn't really like. Gameplay-wise the game looks fantastic. Plenty of good changes. I just want to pew pew people with an mp40 and scoped garand, man. In: Other Games | |||||||||||||||
Thread: M20 Utility Car Rework20 Aug 2018, 18:00 PM
-Skirt by default -Reduce manpower to 250 but add 20 seconds to the build timer so it doesn't come out so soon. -Keep the bazooka so it keeps parity with 222 In: COH2 Gameplay |
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Latest replays uploaded by Tobis
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