I more or less hate the thing where vehicles sometimes ghost move forward and then backwards.
Path finding can be a tricky thing but I also feel like the area vehicles takes up are to large in some cases, think of the big circle on the ground that goes around the vehicle and thats basically whats trying to move.
Often times due to a fix Relic and the Community implemented a long time ago that circle used to be smaller but was increased to fix vehicles from getting stuck and such but it now causes traffic jams as they all try to scooch around one another. |
Ranking in every tier so to speak requires that you play the with the same team for 10 games in order to be placed. Sub anyone out of your 4v4 team and the game will considered it to be a new team so to speak |
Wouldn't mind to have some historical accuracy tbh.
Some of the insignia give character and life to a unit without making a political statement OFC, not loads of SS symbols all over the thing.
Not like we don't already run into SS clan people or people who LARP as SS dudes in games anyways. |
Sturmofficer shouldn´t be in the game in the first place. All it does is promote stupid blobbing. If I had any say in this I would remove it and replace it with something else.
This |
IMO if you freed up some resource strains such as tech costs or simply the MP base cost of rifles by even something as such as 270 and 26mp reinforce it might be enough to help USF stay in.
Their tech desperately needs restructured in my opinion. |
The problem is Riflemen in order to be somewhat viable to win the engagement you have to close the distance and or stand at medium range.
This coincidentally is the nade range for volks and also the range when the STG starts to give a fuck and do damage. Granted USF can get nades but the 25 fuel sets their tech back (What feels like years) and also requires that you have the muni for both weapons from racks and for nades.
Not to mention the investment for riflemen's 280 makes it less likely you'll get more than a few squads as the cost per minute along with the higher investment cost means you'll likely have less field presence than OKW. Along with having higher reinforcement cost and dealing less damage unless you risk your unit you are almost bound to bleed out.
I wont suggest balance changes and its by no means the end of the world for USF but the man makes a fair point. The tech for USF is so dated and the power creep of other factions is so strong that USF outside of 1v1 is just horrible to play with, as, and against as its not fun, synergistic, or competitive elsewhere.
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Vet requirements are too high and cost is too high for it.
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The game doesn't lend itself to these kind of emplacements/static guns.
The amount of offmap bombs,strafes, and art pin point barrages make them worthless as there are no counters to off maps. Another thing is that they are a large investment and seemingly only fit in to 4v4 where someone has resources to spare.
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We could make a skin and submit it to Relic....
Think they'll take it? |
If USF players didn't beg for a mortar, riflemen would have the smoke. I think the 25F is probably too much to pay now, I'd lower it to 15-20.
Frag nade tech is too expensive for USF and should be lowered. Agreed |