The Panzershreck blob is a serious issue that is being addressed with the current preview mod (removing the panzershreck from volksgrenadiers).
However the range of a Sherman is not less than the range of a Panzershreck. If your Sherman is on the move and the Volksgrenadiers move too, there is a much higher chance for the Shreck to miss (though your Sherman's gun will miss a lot more often too).
But that's the reason why should never leave a tank without inf support. While the Volks hunt down the Sherman, your infantry kills them while being in cover.
Profile of Highfiveeeee
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Steam: 76561197987828700
Residence:
Germany
Nationality:
Antarctica
Game Name: highfiveee
Steam: 76561197987828700
Residence:
GermanyNationality:
AntarcticaGame Name: highfiveee
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It is though God by command has withdrawn every other throne.
And God is saying 'No. These people will deal with me alone.'
And God is saying 'No. These people will deal with me alone.'
Post History of Highfiveeeee
Thread: So i tried PvP today for the first time29 Apr 2016, 06:09 AM
In: Lobby |
Thread: Panzerfausts need a change.28 Apr 2016, 07:06 AM
Clearly a l2p issues as hard as it sounds. If there is anything important you want to say, PM me and I'll reopen it. /Closed In: COH2 Balance |
Thread: When will relic address the 210MP/15Fuel Tank destroyer27 Apr 2016, 11:20 AM
Oh okay my bad! IMO it should. It's an extremely light armoured vehicle. In: COH2 Balance |
Thread: When will relic address the 210MP/15Fuel Tank destroyer27 Apr 2016, 11:13 AM
I find the idea to re-implement the gun upgrade again good. Otherwise the 222 is fine. It dies to a single mine, to infantry fire and is the ONLY solution Ostheer has against the light tank rush meta. A PaK will be circled, Shreck grens are too expensive and mines are pure luck. When playing as Ost you simply don't have any other choice than rushing two 222's as soon as possible because otherwise the T70/Stuart/AEC will bleed you to death. In: COH2 Balance |
Thread: [OKW] The Jagdtiger27 Apr 2016, 07:47 AM
In my opinion the JT is fine as it is. It wrecks all Allied tanks to pieces with about 3 shots, has amazing front armour and great range. It was able to shoot through shotblockers once but that was simply op as fuck. On the other hand I don't get that whole stunned thing. This is the only thing that makes it worse than the Elefant. It should be removed to compensate for the lack of being able to shoot through buildings. Additionaly it comes in a great commander that offers Panzerfusiliers and the storm office, both great units. The Elefant is much more defensive and a bit slower than the JT with the Motor upgrade (I still don't understand the logic behind this upgrade) and comes in two doctrines that are 100% defensive with mines, smoke, digging in tanks, and so on. The Jagdtiger is pretty good as it is. Not OP (you can circle it easily), not UP (It destroys everything without blinking). In: COH2 Balance |
Thread: Lower Panzer IV C Command Points Requirement27 Apr 2016, 07:40 AM
You can stop reading if you don't like opinions, but tbh your mentioned anti German bias is not very popular at the moment. Most players agree that Allies have the stronger factions in general at the current iteration of the game and besides the whole "Stop Volksblobs" crying I don't read a lot of anti German posts here. This doesn't change the fact that the Command Panzer IV is really strong. It's mostly used in the German Mobile Desfense commander together with the Puma, the Osttruppen and smoke which offers a real strong defensive gameplay. Osttruppen in green cover with the Command P4 aura are ridiculously strong. In addition its gun is pretty good against inf. It doesn't matter if you play team games only, but the CP4 is amazing in 1v1. You might be correct if you say that the CP4 is not seen very often in team games, but the same goes for the Elefant in 1v1. There are commanders that are better for team games and there are commanders better for 1v1. In: COH2 Balance |
Thread: Relic and the results of the skin contest26 Apr 2016, 19:09 PM
We encouraged this over 3 years ago. Well done Relic! The difference between CoH2 and for example League of Legends is, that a skin in LoL is way more, than just other textures. It's about models, effects, voiceover and so on. You can really feel that a skin is something different from the standard champion. Skins in CoH2 however all feel the same as sad as it might sound. Rita Rush's art is absolutely gorgeous but ingame I would never realize it is a different skin to be honest. Some other voices for different skins would for example be nice. Different models are logically not possible unfortunately but skins need to be worth their money. So maybe a ingame lexicon with history about a certain skin? For example how did the Wehrmacht use a particular skin in a certain act of the war? I'm sure A LOT of people would like this, as I love to read the short description of the bulletins. People in LoL spend up to 15(!) Dollar for a single epic skin because you get so much out of it. Even I have spend about 15 bucks for Riot Points and I am the last guy on earth who would pay for F2P stuff. On the other side I have and I will never spend any money on CoH2 except expansions such as WFA. In: Lobby |
Thread: How the heck does the matchmaker work?26 Apr 2016, 06:29 AM
In Short: You have for example 1.000 Points (Your ELO score that indicates your rank). The Matchmaker then tries to find opponent within a range of 950 - 1.050 points. If it doesn't find any opponents within a certain amount of time (lets say 30 seconds), the matchmaker will proceed to find an opponent withith a range of 850 - 1.150 points. Then 700 - 1.300 points... And so on. (The numbers are not the exact numbers, only guessed ones) So if you're playing at a time when only few players are online, you will probably have harder/easier games. In: COH2 Gameplay |
Thread: What is USF answer to Koenigstiger26 Apr 2016, 04:57 AM
What's the deal with the KT these days? It never received any buffs in the last years as far as I remember and got really hard nerfs. It's clumsy, slow, has awful maneuvrability (English can be hard sometimes, wow) and its range is also pretty bad. It is somehow the counterpart to the IS2, stronger, but slower (and I don't feel like every shot bounces of my KT all the time, though it has higher armour afaik, but that is probably a Axis player placebo effect ).Jacksons are great against a KT. Most Allied tank destroyers outrange it by far (SU85, Jackson, Firefly). Yesterday I almost lost a game against a Soviet player that played that sucky Soviet commander with the DshKa (which is one of the most awful commanders in the whole game), only because he had a Vet3 SU85 parked at the VP impaling my KT like Long Dong Silver (and probably because I suck, but that's not the topic atm). Even a single M10 can kill a KT without a single bit of damage. A supported King Tiger is a beast, but that's your fault then because a KT costs immense amounts of ressources which are mostly needed to refresh troops as OKW. Also the P47 makes every KT retreat immediately as it gets massive damage from the rockets shooting at its rear. It's not about killing the King Tiger, the KT gets vet as slow as a turtle (I once had a 100 kills KT close to Vet 2) and there can only be one at a time, blocking 24 pop. You have to make it retreat. Let the KT advance, beat the devil out of it and make it retreat again. In: COH2 Gameplay |
Thread: [Wallpaper] Highfiveeeee's art of war25 Apr 2016, 11:30 AM
Hello guys, repost from another sub board, but fitting to our new section ![]() I'd like to share a collection of my photoshop stuff that some people may have already seen from various streams. They're mostly in Full HD size (1900 x 1080) and can be used as a wallpaper ![]() Also for the streamers: Feel free to implement them in your streams as preview thumbnails, or whatsoever. It would be pretty cool if you could PM me if you use those images not because to ask for my allowance but because I would like to see the way they are used Wallpapers: The Battle of Kursk Tigers in the Snow Fall Blau Work in Progress: Brummbär don't care for Sexwings Other Stuff: CoH2.org Redesign Concept In: The Art Studio |
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