according to your playercard, you are a 1800 ELO DAK-only hero in 4v4.
THESE are the winrates of 4v4 at your ELO range in patch 2.0
Yet somehow you come here claiming that axis are weak. Looks like you really are kinda bad at a game that's already made for the inept, with the dumbest faction to top it all off.
according to your playercard, you are a 1800 ELO DAK-only hero in 4v4.
THESE are the winrates of 4v4 at your ELO range in patch 2.0
Yet somehow you come here claiming that axis are weak. Looks like you really are kinda bad at a game that's already made for the inept, with the dumbest faction to top it all off.
and 2.0-2.03 WHT winrate total is 50.7 percent
that means after fix the bug, 2.02-2.03 WHT winrate is much below 50percent so the total winrate is 50.7
right?
yes, V1 is incredibly retarded. No warning flare, and deletes 2 crusaders and 2 churchills at once. Aside from that, stop your whining. It's obvious that for you this is a L2P issue. Noob axis players are cleaning up left right and center and you're here crying about allies OP. As I said before, if they're so OP, go ahead and play them then come back and tell us all how easy it was. Otherwise, STFU. Crying about Pershing OP, when literally every other aspect of axis play is OP. Give me break
LOL straight up lie:
1/ M26 vs KT:
AI:
+ M26: 3 model cap.
+ KT: no model cap. 1-2 shots 6 mans squad.
AT:
+ 2 tank have same Range.
+ M26 less pen, and vet 1 pure AT.
+ KT more pen, only slow in 1 round.
Speed:
M26 win because it design to win on speed, not head on 1v1.
Suviviabilty:
KT with 1500hp (1440hp) thank to it vet 1 and vet 2. You can instant get vet 1 buy simply buy it.
and yet best armor too.
I am sure that you try to use KT like Coh2 elite armor bullshit and get cooked. right ?.L2P.
2/ Doctrine abilities:
+ Terror BG had 0CP camo "sniper" MG 42 . I would take that over .50 cal all day long.
+ whole doctrine allow Weh force retreat enemies in both attack and defend. Is it not OP enough for you ?.
+ sliencer V1.
+ Every ability from Heavy cav is pure support and add on for team weapon and Weapon support center meta. There are not BB, Tier 3 or Tier 4 in this patch for USF.
+ Bufterfly mines can drop on FoW, You such a noob to not know it can damage engines and can explore engs if another units shooting it, rigt ?. Just tell me Coh2 version is better then why nobody use it LOL
+ S-mines field is much better than CoH2. no Doubt.
+ DAK doctrine straight up Soviet defendsive but better in every way.
LOL Cry harder noob.
so show your player card,noob
and you dont know pershing also have 15percent damage reduce in vet3?
every wht player will agree exchange kingtigher with pershing
if you cry v1 rocket is OP, i will agree, but you cry the other BG ability, i can confirm you are just a poor skill player only expect buff your fuction
You're missing the point, which comes as no surprise. Axis have many more abilities that are easier to deploy and more effective than anything Allies have. With much less effort, Axis can gain exponentially more benefit, while Allies have to orchestrate multiple units and abilities just to keep up. But keep whining about how Allies are OP.
really?
i see ally unit(infantry and light vehicle) most can both anti infantry and anti vehicle
such as : boys section , Paratrooper ,Ranger,ssf,piat Canadian Shock , guards,stuarts,grayhound
axis unit(infantry and light vehicle) can both anti infantry and anti vehicle is only panzerschreck jager.M13/40
for Artillery, P-47 Anti-Infantry Loiter is much more OP than the butterfly mine you talk to
Brilliant, you must be the brains here. I suppose I should keep one minesweeper with every battle group I send out to multiple engagements across the map ? And then pay special attention to keep them from getting focused fire ? Trying to clear a minefield so my troops can advance but engis being pinned by MGs and knowing that these mines will delete my tanks if I advance? Axis have all these brainless one click abilities that always seem to result in Allied having to significantly up their micro game while axis sit back and fucking cruise. Minefields upon minefields with extra minefield from the sky and reinforced barricades ? Sure. Bunkers every 2 feet? Why not. While we're at it, why not make axis troops invisible ? Amazing. By contrast, most if not all Allied abilities require extra micro again. Changeable parts on the M3, making sure some units are close enough to others to grant aura, running a fuel truck to a depot, etc... gimme a break with your "AlLiEs oP !!!"
the butterfly mines is heavily nerf compare to coh2 butterfly
Butterfly Bomb Drop
Airdrops Butterfly Bombs on the target position that take 5 seconds to arm and become camouflaged after landing. Butterfly Bombs are stationary mines that detonate when enemy units pass over them, dealing damage to infantry and deals Crew Shock critical to vehicles. Shocked vehicles or vehicles below 50% receive Engine Damage critical.
if you not instant retreat,the mine still give you 5second to react. the coh2 butterfly bomb is intant explosion.
and from my opinion , if you cant dodge this 12sec early warning (plane fly+5s take effect) bomb drop, anyother
artillery you still cant avoid.
and you dont know what is the OP artillery, the axis op artillery is v1 rock and Anti-Tank overwatch.
dude, stfu. All I have to say is "butterfly mines". Another Axis no-skill, no-sweat ability that denies wide swaths of the field and damages infantry and armor alike.
keep a Engineer with minesweepers in the ballte ,all the mines are disabled cant explosion.
pershing and blackprince most attribute are same as kingtiger but why not have any fuel penalty?
usf deal with heavy tank is very easy, hellcat.
Penetration 310/250/220 damage 160
HVAP Rounds
Load HVAP rounds that increase damage and weapon penetration. Can penetrate heavy tanks frontally.
+25% damage. +50% penetration.
and how WHT and DAK deal with heavy tank?
panzer iv and panzer iii are all low penetration, marder have no-turret and slow easy to get flank
any thing better than hellcat?
be noticed: hellcat skill can make it everyshot penetrate the kingtiger armor.
any axis tank can 100percent penetrate blackprince armor?
The Black Prince has nothing to do with my post, as I was talking about the USF performance against heavy tanks, not Axis performance against heavy tanks.
Also, the vet ability of the King Tiger to reduce damage frontally (-25% damage at vet 1) and then another 25% reduction on side armor hits at later veterancy could theoretically make it a teamgame beast (though the side armor damage reduction is bugged rn):
(@19:55 minute mark)
Of course, that's unfortunately hamstrung by how fast games end in CoH 3...
pershing and blackprince most attribute are same as kingtiger but why not have any fuel penalty?
usf deal with heavy tank is very easy, hellcat.
Penetration 310/250/220 damage 160
HVAP Rounds
Load HVAP rounds that increase damage and weapon penetration. Can penetrate heavy tanks frontally.
+25% damage. +50% penetration.
and how WHT and DAK deal with heavy tank?
panzer iv and panzer iii are all low penetration, marder have no-turret and slow easy to get flank
any thing better than hellcat?