Profile of AchtAchter
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If you need to know stats of certain unit: http://stat.coh2.hu
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Post History of AchtAchter
Thread: CoH2 is the most unbalanced game ever2 Jul 2015, 13:09 PM
People really falling for this troll... In: COH2 Gameplay |
Thread: Riddle me this, Riddle me King Tiger2 Jul 2015, 06:46 AM
Guys, guys, it's 4v4, not 2v2. One guy goes for double KT, 3 support him. Sounds like you can't win in a 3vs4 situation. That means you get outplayed. In: COH2 Bugs |
Thread: Ostheer HMG too strong now2 Jul 2015, 06:42 AM
Stop writing like Katitoff ![]() Please provide a replay, I'm sure you can get some tips on how to win HMG spammer game. In: COH2 Balance |
Thread: Ostheer HMG too strong now2 Jul 2015, 05:36 AM
You would need 6 HMGs on minsk pocket and 5 on Kharkov to cover every flanking route and even then you still can use smoke to blind HMGS and move behind their arc of fire. You can move from smoke to smoke and throw grenades at every HMG that is repositioning due long setup, if you have no units to screen your HMG its either retreat or risk a wipe. In: COH2 Balance |
Thread: Ostheer HMG too strong now1 Jul 2015, 20:42 PM
From 2v2 and above, USF is screwed due to the MG42 spam/Sniper. "I just ignore what respectable community members say about flanking and continue to complain that blob to win doesn't work anymore". Smoke is really all you need to force a position change of the HMG 42. If you still think that you need to rush an m20 in order to secure an easy win, you fail to adapt. In: COH2 Balance |
Thread: Riddle me this, Riddle me King Tiger1 Jul 2015, 19:48 PM
When you get massively outplayed, then indeed its possible. In: COH2 Bugs |
Thread: Riddle me this, Riddle me King Tiger1 Jul 2015, 01:11 AM
Even if OKW has problems with getting fuel,patch specificaly told that "All Heavy Armor/Tanks is limmited to one"... read : Super Heavy Call in Vehicles (Tiger, Tiger Ace, Elefant, IS2, ISU, Jadgtiger, Sturmtiger, KV2) Rethink your statement. In: COH2 Bugs |
Thread: Riddle me this, Riddle me King Tiger30 Jun 2015, 23:51 PM
Honestly I think the KT is a noobtrap and limiting would actually help players to improve their play. On the other hand no stock unit in game is limited and I don't see the reason why OKW should suffer under this. If relic intended in doing so, they would've started with snipers long ago. In: COH2 Bugs |
Thread: Stug G vs. Soviet and Allied armor30 Jun 2015, 23:07 PM
The King Tiger ability would be good on the Stug too. I'm not joking, anybody know the name? Spearhead is probably the worst vet ability that was added with WFA. You probably don't even know what it does, otherwise you wouldn't propose it. The Stug has not even a turret so it cant even utilize it. In: COH2 Gameplay |
Thread: Stug G vs. Soviet and Allied armor30 Jun 2015, 22:04 PM
After playing a lot of games with the new stug I have to admit TWP is the problem and not the stug itself. I also think HE shells are a bad idea, due the fact the Stug is now an AT specialist and giving it HE shells in an ISU way, would it make it a generalist unit and you wouldn't have reason to use Ostwinds or P4 - it would lead to spam and less combined arms. In addition its frustrating to have your infantry sniped by tanks in the fog of war. In my opinion, the ability 'take aim' of the 57mm At gun would fit perfectly on the stug with following effects: - smaller arc of fire - slower move speed - focus sight - +10 range The ability should come with a cooldown timer, so you can't instantly switch it on and off. This would provide counterplay via flanking, yet underline its role as AT specialist. In: COH2 Gameplay |
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Latest replays uploaded by AchtAchter
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Crazy game vs BPX clan, both teams less than 10 vpsby: AchtAchter map: Ettlebruck Station12-3,300
46656454724525944873425603296032885316543078530126
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