
Profile of AchtAchter
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If you need to know stats of certain unit: http://stat.coh2.hu
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Post History of AchtAchter
Thread: best game we've ever had 12 Nov 2015, 18:39 PM
In: Replays |
Thread: Petition to give OKW a non-doctrinal MG10 Nov 2015, 13:28 PM
I said this for the case Relic actually will put MG42 in a doctrine and MG34 in the core army. Of course you need adjustments in this case. The price and CP should be increased in that case. In: COH2 Balance |
Thread: panzerwurfers VERY imbalanced9 Nov 2015, 22:54 PM
what for plebs, I exclusively stukas MGs and panzerwerfers MGs to counter harass infantry In: COH2 Balance |
Thread: guys a little help againts Emplacement9 Nov 2015, 21:32 PM
what?..i cant manage to throw nade while the Bufor shooting at me, i almost lost 1 squad cause of that suicide mission Grenades are not supposed to hard counter emplacements only damage them, as they cost fuel and popcap. You need an ISG/Stuka for effectively doing that against a bofors. Preferably an ISG which you leave on attack ground so the emplacement has to be permanently repaired. When its braced to a concentrated push, leaving it defenseless and ready to be destroyed by tanks. In: Replay Reviews |
Thread: 4v4 can't be balanced, they said9 Nov 2015, 19:50 PM
3vs3 lost their fun to me, because in random modes I'm constantly raging because of what my mates do. And the arranged team mode is simply boring because no match lasts longer than maximally 10-20 minutes, unless you play against 3-4 other very specific teams that play in those modes , which of course are not online when you are. Balance in those modes comes, as I predicted by the increased Allie playerbase, which means you have equal elo and thus equal teams when fighting, skill wise. Balance never played an important role. It was all about the elo. That's why a third axis faction can fuck the whole situation up again. Simply because it would increase axis playerbase, especially if it's some Africa korps faction... Since we have so many Rommel fanboys In: COH2 Gameplay |
Thread: Rear Armour needs to be nerfed - Across the board9 Nov 2015, 03:21 AM
GUYS CAN YOU STOP NECROING THREADS? In: COH2 Balance |
Thread: King Tiger 8 Nov 2015, 20:52 PM
I don't build KT's and here are the reasons why: >too much resources concentrated on a single unit. Lose the unit, lose the complete investment and lose the game >compared to the input, the output is too small dps & HP wise >to slow, good players will just play around it or kite it to death >takes ages to vet and the vet it gets is horrible I'd say, its a good unit in 3vs3+ games but then again its 3vs3 ![]() If you want to buff it, it needs to be limited so 3vs3+ heroes wont cry In: Lobby |
Thread: Change the Sturmpioneer Heal 8 Nov 2015, 20:47 PM
That's the whole issue you don't seem to get. As OKW you are so bound to your battle-group headquarter that you are on cold turkey once its gone. The issue is to solve this dependency. What if you lose your battlegroup headquaters for example and you have only 30 munis left but 5 squads to heal? Surrender? You don't seem to get the issue. Faction fairness balance wise would be kept as the proposed solutions are still inferior to brit heal, since they are not as cost effective and only a specialist squad. In: COH2 Gameplay |
Thread: Change the Sturmpioneer Heal 8 Nov 2015, 15:20 PM
No 1) Kinda far fetched to call this mirroring, as basically you could say that soviet/ost/okw heal is mirrored & usf/brit is mirrored. Technically speaking it wouldn't be mirrored either, as brits have an upgrade, which can be used unlimited, while this would remain a vet 1 ability. 2) If it's too strong, than its also too strong on brits - I don't agree on that. 2 Months after release you can clearly say brit heal or ambulance heal is not too strong.
You can't reinforce on the field, in an assault you drop models, especially with sturmpios, so you need to go back to reinforce. T2->T4 strats will still allow you more map presence than that. This change is simply about being less Dependant on T2, as T3 is out of meta. Make medkits like luftwaffe doctrinal packs. That's also better than the current system. In: COH2 Gameplay |
Thread: Plz review,8 Nov 2015, 05:24 AM
replied in the replay section, so it gets bumped there In: Replay Reviews |
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Latest replays uploaded by AchtAchter
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Crazy game vs BPX clan, both teams less than 10 vpsby: AchtAchter map: Ettlebruck Station12-3,077
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