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russian armor

Preventing Heavy rushes when tying heavies to tech

27 Jun 2019, 07:03 AM
#1
avatar of KiwiBirb

Posts: 789


I think the obvious solution is to have Heavy tank abilties add a 50- fuel 200- mp tech in the final building that has to be bought before they can be called in

Is this a good idea? If not, then tell the balance team your better ideas.
27 Jun 2019, 07:22 AM
#2
avatar of Katitof

Posts: 17875 | Subs: 8

It would result in no reason to ever get a heavy due to it not being worth it.
27 Jun 2019, 07:37 AM
#3
avatar of ArnoLaz

Posts: 266

In 1v1 heavies are actually pretty easy to counter, so why would ever someone use em, if it is this way. Heavies are not even old wipe machines, so I would rather fight KT, IS2, Tiger and so on, than to deal with medium spams and rocket artilery.
27 Jun 2019, 08:03 AM
#4
avatar of Sander93

Posts: 3166 | Subs: 6

27 Jun 2019, 08:14 AM
#5
avatar of YeltsinDeathBrigades

Posts: 110

Just hope that "Reduced" CP requirement is somewhere near 8CP, because difference between 10 and 13 is irrelevant, especially in 1v1/2v2.
27 Jun 2019, 09:23 AM
#6
avatar of thedarkarmadillo

Posts: 5279

Just hope that "Reduced" CP requirement is somewhere near 8CP, because difference between 10 and 13 is irrelevant, especially in 1v1/2v2.

10 could work, 8 is probably better. Still though 10 is better than 13
27 Jun 2019, 10:14 AM
#7
avatar of Sander93

Posts: 3166 | Subs: 6

8CP is borderline, as I had a look at a couple of replays (3v3s and 4v4s) and the average time for 8 CPs was ~15:30m with the earliest at 14:00m. That wouldn't do much for the average time of the OKW Tiger (except for the extreme 11-13 min cases). We're probably going with 9 CPs (average 17:00m and earliest 15:00m) to be safe.
27 Jun 2019, 15:14 PM
#8
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

8CP is borderline, as I had a look at a couple of replays and the average time for 8 CPs was ~15:30m with the earliest at 14:00m. That wouldn't do much for the average time of the OKW Tiger (except for the extreme 11-13 min cases). We're probably going with 9 CPs (average 17:00m and earliest 15:00m) to be safe.


Are those 1v1 or 4v4 games ?
27 Jun 2019, 15:15 PM
#9
avatar of Sander93

Posts: 3166 | Subs: 6

Oh, 3v3s and 4v4s, I should've clarified.
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