Login

russian armor

15 minute Tiger/Tiger Ace in 4v4

PAGES (7)down
25 Jun 2019, 17:17 PM
#121
avatar of SupremeStefan

Posts: 1220

About cp or call-in for example i think Cp4 grayhoud is usless for 4v4 it should be avalible after full officer
25 Jun 2019, 17:20 PM
#122
avatar of WingZero

Posts: 1484

If Tiger Ace is allowed to be built within 13 minutes ( I did this last night) then all the other heavy units/call ins should be built in a similar way. Tiger Ace is WAY too good to right now for 13 minute.
25 Jun 2019, 17:27 PM
#123
avatar of blvckdream

Posts: 2458 | Subs: 1

If Tiger Ace is allowed to be built within 13 minutes ( I did this last night) then all the other heavy units/call ins should be built in a similar way. Tiger Ace is WAY too good to right now for 13 minute.



Opponent was easy AI? No way can you get a Tiger Ace that fast in a game of somewhat evenly skilled players. And if your opponent is way worse spamming Ostwinds or P4would finish the game even faster.
25 Jun 2019, 17:29 PM
#124
avatar of WingZero

Posts: 1484




Opponent was easy AI? No way can you get a Tiger Ace that fast in a game of somewhat evenly skilled players. And if your opponent is way worse spamming Ostwinds or P4would finish the game even faster.


Definitely not equally skilled players but if I can skip T2 and T3 I can get away with fast tech with Tiger Ace. The new commander also doesn't have munition dump so 2 PGs with Shreks is more than enough AT.
25 Jun 2019, 17:32 PM
#125
avatar of Sander93

Posts: 3166 | Subs: 6

About cp or call-in for example i think Cp4 grayhoud is usless for 4v4 it should be avalible after full officer


No. This is why CP requirement is a necessary evil sometimes. It's too late for team games, but putting it in an officer tech would let it come way too soon in 1v1s. There's nowhere else to put the M8 Greyhound in tech, so it has to be behind CPs. Same for the Valentine at 5 CPs.
25 Jun 2019, 17:40 PM
#126
avatar of Vipper

Posts: 13476 | Subs: 1

Can the CP gain be fixed to be around the same across mods?
25 Jun 2019, 18:41 PM
#127
avatar of Widerstreit

Posts: 1392

Why tiger is a call-in while M10 is not.


Because it has a limit to 1 at same time, same as IS2, ISU152, KV2 and 8, Pershing.

M10 is like T34/85, StuG E, etc.
25 Jun 2019, 18:56 PM
#128
avatar of SupremeStefan

Posts: 1220

jump backJump back to quoted post25 Jun 2019, 17:40 PMVipper
Can the CP gain be fixed to be around the same across mods?
that would be great or just fix fuel income on 4v4 maps somehow
PAGES (7)down
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

510 users are online: 510 guests
8 posts in the last 24h
16 posts in the last week
136 posts in the last month
Registered members: 45028
Welcome our newest member, jackwrwc78
Most online: 2043 users on 29 Oct 2023, 01:04 AM