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Poltany Forest

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13 May 2019, 20:29 PM
#1
avatar of Gdot

Posts: 1136 | Subs: 1

Not a fan of this map.

Elevation changes
Terrible for OST
essentially (2) 1v1 games
bad for light vehicles
dominated by heavies bc of crush
too many trees and sight blockers

suggestions:
remove some patches of trees
open new paths for flanking
move muni or fuel point to make more of the map important
thin the forest
13 May 2019, 21:17 PM
#2
13 May 2019, 22:29 PM
#3
avatar of insaneHoshi

Posts: 907

jump backJump back to quoted post13 May 2019, 20:29 PMGdot
Not a fan of this map.

Elevation changes
Terrible for OST
essentially (2) 1v1 games
bad for light vehicles
dominated by heavies bc of crush
too many trees and sight blockers

suggestions:
remove some patches of trees
open new paths for flanking
move muni or fuel point to make more of the map important
thin the forest


Having one map in the pool where the game isnt company of Light Vehicles is probibly a good thing. And last time i checked all tanks had the same crush.

The only problem of this map i would say is the amout of trees give UKF IS permanent cover bonuses, but thats really an issue with IS and not the map.
13 May 2019, 22:40 PM
#4
avatar of Tric
Master Mapmaker Badge

Posts: 1348 | Subs: 3

https://www.coh2.org/topic/89454/ponary-forest-spring-automatch-discussion

It already went through several iterations and there was a month long feedback period for it, not sure when the update is going to be, but you can post feedback in the corresponding place as Rosbone as stated.

Locking thread to avoid confusion.
13 May 2019, 22:40 PM
#5
avatar of Gdot

Posts: 1136 | Subs: 1

jump backJump back to quoted post13 May 2019, 21:17 PMRosbone
May want to repost this here: https://www.coh2.org/topic/89454/ponary-forest-spring-automatch-discussion


thanks, I posted there, you can lock/delete if you want.
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