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New Relic Office - Lease of the Year

23 May 2018, 23:56 PM
#1
avatar of SturmtigerCobra
Patrion 310

Posts: 963 | Subs: 11

New Relic Office - Lease of the Year
Congrats to Colin Scarlett, let's just hope Relic don't flop with AoE4.
https://www.linkedin.com/in/scarlettcolin/

Quote Colin Scarlett
Executive Vice President at Colliers International Canada (Personal Real Estate Corporation)
Excited to win both the Office Lease of the Year (client: Relic Entertainment) and Investment Deal of the Year (client: Fortinet) at this year's Business in Vancouver/NAIOP Vancouver Commercial Real Estate Awards of Excellence. Huge thanks to Justin Dowdeswell, Curtis Terry, Brent Sawchyn, Jim Abarta, Phil Arnautou, Grant Zamudio, James Lang, Matt Carlson, Jin Kim, Jessica Hathaway, Colliers International Canada



The Relic studio boss/GM (Justin Dowdeswell), on the left

https://biv.com/article/2017/11/mount-pleasant-nabs-another-tech-tenant
Relic began to look for a new headquarters in 2016 that could allow the 20-year old company to grow their employees from 180 to up to 350.

"Selecting the future home of the studio was a complicated process,” said Relic general manager Justin Dowdeswell. “We worked hard to find the right space, the right neighbourhood, the right partner, and the right location for staff – down to charting every employee’s journey to the office."


https://www.gamesindustry.biz/articles/2017-04-12-sega-had-a-plan-to-quietly-become-a-powerhouse-in-pc-publishing
"That support from the government means a great deal," Dowdeswell says. "Even though we're owned by Sega, we need to provide a business case for everything we do, and a pitch to support the rationale. It has to make sense, and that assistance helps [Vancouver] to make sense by reducing the cost of operating here."
*SNIP*
"Having those sister studios makes us feel like we're part of something bigger. It's great for Sega, but it's also great for the rest of us"
"Sega has put a lot of trust and even expectation on the studios to define its future, to plot that course. That gave us the freedom and flexibility we really needed to bring Relic back.



Big Relic news below - BC government sources confirm growing Sega investments in Vancouver 2018/2019;
Please note most current Relic jobs are from 2017 not 2018, another strong hint Sega is buying new Vancouver studio soon
Source Twitter;

@BruceRalston Twitter
Bruce Ralston BC Minister of Jobs, Trade, and Technology (Relic, Vancouver part of BC)
https://twitter.com/BruceRalston/status/958416758779494400



24 May 2018, 08:30 AM
#2
avatar of Valeran

Posts: 51

Poor, lelic, they tore their own grave with this stupid decision.:hansREKT::hansGG::foreveralone::guyokay::*(
13 Jun 2018, 12:07 PM
#3
13 Jun 2018, 12:13 PM
#4
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 35

jump backJump back to quoted post13 Jun 2018, 12:07 PMcapiqua

Beta :banana:


Nice catch :P
13 Jun 2018, 12:28 PM
#5
avatar of ZaneyZap

Posts: 264

What does this mean?
Why would they update their coh2 beta app?
13 Jun 2018, 12:38 PM
#6
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 35

What does this mean?
Why would they update their coh2 beta app?


You would like to know that :huhsign: :nahnah:
13 Jun 2018, 12:40 PM
#7
avatar of ZaneyZap

Posts: 264



You would like to know that :huhsign: :nahnah:


Are they really gonna work on a new patch so soon and so close to GCS2? :unsure:

Or is it the new map for the 1v1 pool?
13 Jun 2018, 12:42 PM
#8
avatar of ferwiner
Donator 11

Posts: 2885

What does this mean?
Why would they update their coh2 beta app?


It might mean they just clean up their own mess. But it might also mean they are going to release a properly tested patch or even a dlc.
13 Jun 2018, 15:08 PM
#9
avatar of dukejason

Posts: 72

Thanks for the great article!
14 Jun 2018, 01:45 AM
#10
avatar of ZombiFrancis

Posts: 2742

wtf kind of awards are these.
11 Apr 2019, 16:56 PM
#12
avatar of Crecer13

Posts: 2184 | Subs: 2



It might mean they just clean up their own mess. But it might also mean they are going to release a properly tested patch or even a dlc.


DLC? I'm so excited.

No, this is impossible. Reliс abandon the game a long time ago and is unable to make new content for it. And the new commanders: Reliс thanks for the five-year support huge example - not a single truly new unit, commanders create modders. This has been going on for about 10 months. If the game had a normal modding tool from the start of the game, the creation of new commanders by the modders was more productive.
11 Apr 2019, 20:39 PM
#13
avatar of insaneHoshi

Posts: 911



DLC? I'm so excited.

No, this is impossible. Reliс abandon the game a long time ago and is unable to make new content for it. And the new commanders: Reliс thanks for the five-year support huge example - not a single truly new unit, commanders create modders. This has been going on for about 10 months. If the game had a normal modding tool from the start of the game, the creation of new commanders by the modders was more productive.


Necromancy 100
12 Apr 2019, 23:41 PM
#14
avatar of SturmtigerCobra
Patrion 310

Posts: 963 | Subs: 11

A few updates I posted on reddit some time ago;
The interior design team DIALOG is involved with the new Relic office
Completion: October 2019
http://www.dialogdesign.ca/projects/relic-entertainment/

DIALOG was also involved with Capcom Vancouver which was shut down only 1 year after moving into a new office in 2017.
Pathfinders▴
Relic’s new Vancouver HQ manifests the strategic secret sauce their company utilizes in developing their entertainment. ‘Path finding,’ the complex computer game making process is expressed throughout the space with a vibrant, dynamic ceiling form that wraps the building-core and guides occupants towards destination zones.

Pathfinding Simulation▴
The pathfinding simulation is comprised of destination-zones that act as metaphors for experiences one may encounter in a Relic game. For instance, the ‘community hub’ and reception area are composed of dark wood in angled, fragmented forms, that represent the scattering ash of an explosion. ‘Cerebral’ spaces along the journey are reprieves from the simulation. They are pure, clean and crisp and act as safe houses from the very social and active destination zones.

Story Space▴
The client’s goal was to have a design that helped people focus on work and, knowing the industry’s long work hours, to provide opportunities and spaces to re-focus, socialize and refresh. The design team responded with Relic’s story: upon entry, the guest is greeted with a 3-dimensional timeline that shares Relic’s past. The timeline wraps around the core and leads you into the reception waiting area where you are awed by the suspended sculpture above the reception desk. Hundreds of Relic's yellow toy soldiers are assembled in the shape of an R. The game-testing theatre space wears exploding acoustic panels on its walls, a metaphor for the many games the company has wowed the market with. Pin-up areas – where team members collaborate and ideate – were placed along social-hub areas. A stepped wooden bleacher system for tiered viewing offered more capacity. Inside the office’s speakeasy lounge is a water vapour fireplace providing visual warmth and comfort for the lounge users, and a reason for them to step away from their workstations and slow down the hectic pace of their work. Throughout the lounge and other social spaces, one will find graphic mantras on the walls that speak to the culture of the studio.

All's Well That Games Well▴
Making a video game is a whirlwind. The taxing industry can cause staff exhaustion and staff turnover. The executive team from Relic Entertainment agreed that they wanted a space that offered focus and refuel. Common areas varied from lounges to large community kitchens, theatres, break out spaces, open meeting areas and even craft spaces.





My personal take on this;
I highly doubt a new Relic office will change much except studio management will have something to impress others or to meet with stakeholders etc..
Lack of fancy office space is not why good people are quitting.
Can Microsoft turn things around for PC gaming studios such as Relic?
Who knows, we'll have to wait and see.

Relic money suits 5 years plan for CoH2?
23 Apr 2019, 11:52 AM
#15
avatar of SturmtigerCobra
Patrion 310

Posts: 963 | Subs: 11

Update;

Relic paid Colliers $6M to organize the move and interior design:
https://www.colliersprojectleaders.com/projects/relic-entertainment-office-fit-up

SERVICE:
FURNITURE, EQUIPMENT PLANNING AND MOVE READINESS
https://www.colliersprojectleaders.com/services/furniture-equipment-planning-and-move-readiness
Supporting employee growth.
Their new space, spanning across three storeys, features open workstations, collaboration space, meeting rooms, games rooms, and shared amenities, and will allow them to double their workforce to 350 employees. Our team is leading the initiation, design, and construction of the new office. When the space is ready, we will assist with the move of their operations. The scope of our project management services includes the preparation and maintenance of the project budget and schedule, procurement of the designer and contractor teams, liaising with the landlord, and resolving any concerns as they come up.


Posted by Relic Director of Finance, 4 days ago:
https://www.linkedin.com/in/curtisterry/
Our new office is starting to take shape. Move in date is still WIP.:


Relic Office Update - $6M colliers contract:
https://www.reddit.com/r/CompanyOfHeroes/comments/bgffld/relic_office_update_6m_colliers_contract/
24 Apr 2019, 17:26 PM
#16
avatar of SturmtigerCobra
Patrion 310

Posts: 963 | Subs: 11

Update 24/4/19 - Relic twitter;

https://twitter.com/relicgames/status/1120782345026465792
If you haven't heard, we're moving to a new office later this year! Now that the building finally has walls, we put up a temporary sign to let the neighborhood know! #gamedev #ThisIsRelic

Anyway, congrats with the new office.
20 Aug 2019, 16:56 PM
#17
avatar of SturmtigerCobra
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