russian armor

Panzerfüsilier Squad VS Volksgrenadier

25 Apr 2018, 10:57 AM
avatar of ostpanzer

Posts: 39

Hey there !
As title says Panzerfüsilier Squad VS Volksgrenadier whats best?
I played some team fights 2v2 3vs3 with Breakthrough doctrine to test Panzerfüsilier Squad upgraded to G43's (I think its 1 per squad?) supported with Sturmoffizier + and used intel bulletins :Make every shot counts(+2 accuracy to near squads) Harry up and move(Pzfuss ability 10% faster) learn it it at bootcamp(recharge 2% faster) and i know that they are good in long range but i fell that i lost every encounter against US inf in 2vs2 squads fights ...I like the early AT Grenade i saw the anti-personal grenade very weak ,does this unit is really bad or i am doing something wrong?
encounters i tested was 1vs1 squads and 2vs2 squads
Any ideas ?or should i drop them?Maybe Sturmoffizier works better with volks?
With volks and upgraded with SG44 i have no problem at close mid range ,but if i am gonna use only the core units why i would need a commander?id like to involve more to my gaming style with commanders any tips would be appriciated ty
25 Apr 2018, 11:38 AM
avatar of CartoonVillain

Posts: 459

I've tried several times to incorporate Panzerfusiliers in my gameplay. I don't think they're very good tbh. Feels like an osttruppen squad with a grenade at 2cp. OKW just doesn't need them.
25 Apr 2018, 15:24 PM
avatar of ShadowLinkX37
Senior Moderator Badge

Posts: 2240

Pfussies > volks if you can. They're basically a stronger 6 man volk squad which can upgrade to 3x G43s and still have 2 slots open for w/e else. Comes with snare, flare is great. The grenade is pretty meh but i'll take it for the other stuff.
25 Apr 2018, 19:18 PM
avatar of ostpanzer

Posts: 39

I will continue to give them some more tries.. maybe my macro is bad ..
25 Apr 2018, 19:27 PM
avatar of blvckdream

Posts: 947

They are pretty good. Although heavily nerfed in last patch.

Problem is how to make them fit into your build order. At 2 CP you usually already have your Volks on the field. And then the Füsiliere are not needed anymore. Some people went double kübel before the last patch, it was easier to get Füsiliere with such builds but now Kübel is bad so people just get lots of Volks early on.

They make sense when you need to replace wiped Volks squads since they are, as Shadow said, a better version of Volks. They are not really elite infantry so obviously not comparable to Falls.

If you like to play with lots of infantry you can also get 2 Füsilier squads at 2 CP but it doesn´t make an awful lot of sense since it would be better to just save up a bit of MP and get two Obers once T4 is set up. Obers help you a lot vs. Allied infantry.
25 Apr 2018, 19:50 PM
avatar of ostpanzer

Posts: 39

Maybe start with sturm x2 or 3 until get them?and save sturms for Pzshrecks? also Sturmoffizier doesnt have 3 ober with him?
25 Apr 2018, 19:59 PM
avatar of ShadowLinkX37
Senior Moderator Badge

Posts: 2240

Maybe start with sturm x2 or 3 until get them?and save sturms for Pzshrecks? also Sturmoffizier doesnt have 3 ober with him?

The offizier comes with 3 K98 ober models yes, but most of the ober damage comes from the LMG upgrade or the IR StGs. Also the offizier doesn't vet, and is pretty underwhelming. It has some nice abilities to help in niche situations, but I'd rather just have another fussilier squad over him. The buff he provides isn't even that worthwhile anyways, it's like +10% accuracy buff or something. To be worth while over just adding another pfussie you'd have to have like 8-9 infantry squads all around the officer.

The old Paul strat in 1v1 last patch and previously was open with 2x or 3x kubels, maybe a sturmpio for reps and rush to 2CPs. kubels don't bleed because they're mechanical units and when you hit 2 you just spam pfussies. Usually went into battle group with 2x ISG and 2x rak for premptive armor and scout cars to counter kubels.

This strat may no longer work though since the kubel nerf and prominent light vehicle meta to counter flaktrack.
25 Apr 2018, 20:16 PM
avatar of ostpanzer

Posts: 39

I ma thinking of 2-3 sturmsfor capping and close combate then 2-3 Pzfuss and if the game goes to t4 replace them with obers
25 Apr 2018, 20:27 PM
avatar of Jae For Jett
Senior Strategist Badge

Posts: 761 | Subs: 1

Something that's pretty relevant but that people are neglecting to mention for some reason is that panzerfusiliers are hardly better than volks at long range; 4 man infantry sections have a higher max range dps than panzerfusiliers do. Panzerfusiliers are actually best used by charging up to enemy squads, making use of their excellent on the move performance while getting themeselves to their optimal range. Their large model count allows them to do this without losing too much of the squad's overall dps by the time they reach close range. That said, they're still decent at long range, but again, their optimum range is around 5 units/point blank. This means that you want to charge in against most units if possible, unless theyre smg equipped.

As for their spot in the meta...they don't really have one. As others have stated, the best pfusi build involved using kubels as your early game core infantry, and thats just not really possible anymore. By the time you hit 2 cp, you have all of the core infantry you need, so pfusis just arent needed. You could do a double sturm start, but that really hurts your armies' flexibility since the only way you can play a fight is by charging in. The only other thing I can imagine is a double kubel start (as opposed to the 3-4 kubels of last patch), but even then, I'm not sure how well that would work.
25 Apr 2018, 22:20 PM
avatar of ostpanzer

Posts: 39

I just played a 2vs2 with double sturm start and a kubel ...struggling...
Nah.....cant be done anything....changing commander ... was good but not that good..
PZfuss case closed for the moment.-
13 Oct 2018, 05:49 AM
avatar of CODGUY

Posts: 209

Panzerfuzilers are like Riflemen except their worth their man power cost.
14 Nov 2018, 21:51 PM
avatar of Soheil

Posts: 637

Pzfussiliers are excellent at long range , especially vet ones .
Save them for late game .
14 Nov 2018, 23:19 PM
avatar of BeastHunter

Posts: 118

jump backJump back to quoted post14 Nov 2018, 21:51 PMSoheil
Pzfussiliers are excellent at long range , especially vet ones .
Save them for late game .

When was the last time you played? Jae for Jett is on point with the observation that they perform better on short range and their g43s aren't that bad while moving. The majority of their long range performance came from their veterancy that got toned down (was normalized) in one of the latest patches.

I would say they can be useful but usually aren't worth the commanderchoice.

If you are interested in them you could watch CaptainSPrice replays, I think nobody else uses them regulary.
15 Nov 2018, 21:49 PM
avatar of Soheil

Posts: 637

:facepalm:???? oh god what a bloody changes .....
Well , i havnt played since 2years ago .
G43 always is good for shooting while walking , moreover vet fussiliers with 6squad seems appropriate infantry for late game ,anyway what happened to them after patches?
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