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Satchel Charge bug- Live Version

14 Nov 2017, 13:40 PM
#1
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 35

I'm wondering that nobody noticed this already. This is LIVE Version

Since one of the last hotfixes something changed with the Satchel Charge.

When you throw now a Satchel Charge on a mg42, Mortar or mg34 it does not get only decrewed. It gets destroyed every single time.

Rakten, pak40 and ISG survive with low HP on the weapon self. So only decrewed.



14 Nov 2017, 16:09 PM
#2
avatar of #12345678

Posts: 69

I'm wondering that nobody noticed this already. This is LIVE Version

Since one of the last hotfixes something changed with the Satchel Charge.

When you throw now a Satchel Charge on a mg42, Mortar or mg34 it does not get only decrewed. It get destroyed every single time.

Rakten, pak40 and ISG survive with low HP on the weapon self. So only decrewed.





It always destroyed the mg,mortar even before the hot fix.

The real bug is that the charge will stick to a wreckage of vehicle.
14 Nov 2017, 16:16 PM
#3
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 35



It always destroyed the mg,mortar even before the hot fix.

The real bug is that the charge will stick to a wreckage of vehicle.


Not as far as i knew.

The satchel Charge decrewed it in the past , so that you were able to grab the weaponteam.



14 Nov 2017, 16:27 PM
#4
avatar of ZombiFrancis

Posts: 2742

As far as my experiences have been, if the team weapon itself is in the center of the AOE it died. Mgs and mortars at least.

Usually though, the blast would be off center.
14 Nov 2017, 17:21 PM
#5
avatar of Mcq_knight

Posts: 44

I have found that a 100% full heath + armour mg/mortar/ect will survive decewed with like 10% armour left.

So if a mg takes a direct mortar/tank/at round then gets sacheled, it will be decrewed and destroyed.
14 Nov 2017, 18:53 PM
#6
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 35

I have found that a 100% full heath + armour mg/mortar/ect will survive decewed with like 10% armour left.

So if a mg takes a direct mortar/tank/at round then gets sacheled, it will be decrewed and destroyed.


Have to disagree.

I tested it today again in custom

No other indrect fire was there.

Just satchel charge vs m42, mg34 or wehrmachtmortar.

--> full kill+ destroyed everytime. Tried it 6 times
14 Nov 2017, 19:19 PM
#7
avatar of Mcq_knight

Posts: 44



Have to disagree.

I tested it today again in custom

No other indrect fire was there.

Just satchel charge vs m42, mg34 or wehrmachtmortar.

--> full kill+ destroyed everytime. Tried it 6 times


Well i was stealing 42s with penals/sachels last night so not sure how that works. Maybe near aoe vs mid or something.
14 Nov 2017, 19:34 PM
#8
avatar of ferwiner
Donator 11

Posts: 2885

I just tested it in cheatcommands mod and in live version it leaves 10hp on the gun just like it should (350-340) if the gun is neutral, destoys the gun if it is captured by enemy and does no damage to the gun if it is captured by friendly soldiers. So yeah, there is some unexpected effect there.
14 Nov 2017, 19:47 PM
#9
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 35

I just tested it in cheatcommands mod and in live version it leaves 10hp on the gun just like it should (350-340) if the gun is neutral, destoys the gun if it is captured by enemy and does no damage to the gun if it is captured by friendly soldiers. So yeah, there is some unexpected effect there.


I got this problem 2 times in automatch.( mg vs strafniki) and that in earlygame. There were no mortar or tanks on the field.

Then i made customgame with cheatmod.

And yes i made the 4 man mg crew to neutral and then i blow it up. Same to the other mg and mortar.
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