No, it takes 2 AT-gun shots, or 2 AT-gun shots and a faust if it pops critical repair. You will never one faust + one pak shot a t-70.
What I meant is all it takes is to snare and have an AT unit with you, and it's done, the T-70 is easy to kill, it's rare to see a T-70 survive until late game.
Panzer II and 222 have ways to escape danger thanks to their armor, T-70 has that auto-repair ( that should be removed) but honestly have you seen that many T-70 survive once they are in a bad position?
I mean jesus, you can even throw a 222 to shoot it from back side after a snare, and kill it.
The face that you said "flamer HT" means 1 of 2 things:
1.) You play only team games
2.) You are a complete noob at 1v1.
I haven't seen a Flamer HT built in 1v1 in at least a year...
If I could take out a T70 with 1 snare + at gun, I'd win every game because I always have such "options."
Only problem is t70 backs up and kills me in 3 seconds while it stays out of Pfaust range.
So what you're saying is Flamer HT is bad?
I've seen many of them in 1v1, your experience may not be what others see, flame ht is the perfect weapon against hmg spam.
The point is that it deals damage your team weapon won't be able to react to.
And don't just be that mad because somebody doesn't go your way.
I understand the scatter while mobile is a bit too much since you just kill whatever unit is retreating.
But the damage itself is adjusted so that T-70 can serve its purpose.