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russian armor

Raketenwerfer (püppchen) is buggy

13 Jul 2016, 09:47 AM
#1
avatar of ullumulu

Posts: 2243

Hello,

is it only my opionion or see someone else that the raketenwerfer 43 AT launcher doesn`t attack enemy tanks when in camo and in verhicle-only-targets-mode sometimes??

I see often since last patch that puppchen doesn`t attack by itself. Why?

I must attack it manuel..and than it turns around and attack a tank, which was in range.


PLUS:

the accuracy seems very poor since last patch...in my opionin it hit only in 60% of hits shoots.
13 Jul 2016, 10:08 AM
#2
avatar of CartoonVillain

Posts: 474

I agree, it seems to work in a very awkward way atm. Sometimes it doesn't fire, sometimes it attempts to move right next to the enemy tank instead of firing despite having line of sight and no blockers in between.
13 Jul 2016, 10:09 AM
#3
avatar of Mr.Smith

Posts: 2636 | Subs: 17

The target-acquisition issue is annoying, yes. A workaround that I have found that works is to manually setup the raketenwerfer.

That is to say, you click and drag in the direction you want the gun to set up, and the raketen will open fire automatically.

In theory, the pupchen has the same accuracy as the other non-UKF AT guns. However, some people have reported that it fires its shots too close to the ground (I can't verify whether this is true or not).

This means that every time that the raketenwerfer "misses" a shot, the shot has a higher chance to collide with obstacles in the ground and, thus, not do any damage.
13 Jul 2016, 10:27 AM
#4
avatar of Cyanara

Posts: 769 | Subs: 1

Yeah, I've been feeling like attack-move is the only way to use it. Even with the increased arc, it seems to just watch as vehicles drive past.
Kri
13 Jul 2016, 11:48 AM
#5
avatar of Kri

Posts: 60

My biggest frustration is the gun crew starting to shoot their pistol at nearby infantry, revealing themselves.
13 Jul 2016, 12:13 PM
#6
avatar of Jespe

Posts: 190

jump backJump back to quoted post13 Jul 2016, 10:27 AMCyanara
Yeah, I've been feeling like attack-move is the only way to use it. Even with the increased arc, it seems to just watch as vehicles drive past.


Same here, had couple of times a issue too where A-move froze it until perpetrator was out of view.
13 Jul 2016, 12:46 PM
#7
avatar of strafniki

Posts: 558 | Subs: 1

sometimes, when in camo and attack-vehicle-only, the models also shoot infantry with their k98. same with the russian zis gun while being in camo

thanks lelic
13 Jul 2016, 14:21 PM
#8
avatar of aerafield

Posts: 2977 | Subs: 3

Yeah it happened to me too alrdy :*(
13 Jul 2016, 14:23 PM
#9
avatar of ullumulu

Posts: 2243

What we have to do that relic will patch this?
13 Jul 2016, 14:23 PM
#10
avatar of Intelligence209

Posts: 1124

When I put the racken into place I attack ground which activates it's setup. Then I cancel the order. So then when a tank comes into range it will then fire. Not have to set up.

Has the worst accuracy, it's rounds often fall short or hit the ground.
13 Jul 2016, 14:28 PM
#11
avatar of Katitof

Posts: 17875 | Subs: 8

jump backJump back to quoted post13 Jul 2016, 11:48 AMKri
My biggest frustration is the gun crew starting to shoot their pistol at nearby infantry, revealing themselves.

That was fixed.
13 Jul 2016, 14:28 PM
#12
avatar of Tiger Baron

Posts: 3138 | Subs: 2

So wait let me get this straight, Relic are forcing (well, semi/soft-forcing sorta because of the Panzershreck) the OKW to use raketens, which are bugged, while giving the Panzershreck to a 300 Man power squad that gets wiped more often than flies? Damn Relic, you don goofed now. No wonder the OKW has been having a tough time since the update.

Altho I think they work perfectly fine in buildings altho I'm not sure as I'm not babysitting it all of the time, can anyone confirm they work in buildings?
13 Jul 2016, 14:29 PM
#13
avatar of Tiger Baron

Posts: 3138 | Subs: 2

jump backJump back to quoted post13 Jul 2016, 14:28 PMKatitof

That was fixed.


Nah, had it about 2 days ago, the crew fired their rifles while cloaked, I'll take a screenshot next time it happens as proof.
13 Jul 2016, 14:32 PM
#14
avatar of Katitof

Posts: 17875 | Subs: 8



Nah, had it about 2 days ago, the crew fired their rifles while cloaked, I'll take a screenshot next time it happens as proof.

Wouldn't be surprising if one of the recent hotfixes broke it really at this point...
13 Jul 2016, 14:34 PM
#15
avatar of Tiger Baron

Posts: 3138 | Subs: 2

jump backJump back to quoted post13 Jul 2016, 14:32 PMKatitof

Wouldn't be surprising if one of the recent hotfixes broke it really at this point...


Agreed, I as a modder have noticed that I don't break as much stuff as they do lol, or if I do I can reverse it back and know exactly what's causing it.

Seems to me like Relic might be overshadowed and humiliated if a team of modders come in and actually fix the damn game, would probably take around a week.

Of course, they would need to talk about payment... I really don't think they'd expect somebody to do their work for them and NOT get payed.
13 Jul 2016, 17:50 PM
#16
avatar of Mirdarion

Posts: 283

jump backJump back to quoted post13 Jul 2016, 14:28 PMKatitof

That was fixed.


You mean like the 222's MG was fixed 1 1/2 years ago? :romeoHype:

And no, I don't mean the bug back from the time when the 221->222 upgrade simply removed the MG...
13 Jul 2016, 17:59 PM
#17
avatar of Gdot

Posts: 1161 | Subs: 1

Could it be something with the 'time to aim' function? A light vehicle moving at full speed could possibly traverse the cone before a target is even acquired?
13 Jul 2016, 18:16 PM
#18
avatar of Mirdarion

Posts: 283

jump backJump back to quoted post13 Jul 2016, 17:59 PMGdot
Could it be something with the 'time to aim' function? A light vehicle moving at full speed could possibly traverse the cone before a target is even acquired?


Allegedly that was lowered to appropriate levels quite some time back with the first phase of the OKW rework. I never noticed any change though, so perhaps that was just too little...

I would have to go through the changelog to prove this though, so until I find it take this with the appropriate amount of salt.
13 Jul 2016, 20:32 PM
#19
avatar of Soheil

Posts: 658

sometimes happened to me without cloak it doesnt attack,totally raketten suck(okw have to make it ,no unit)
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