Do you use captain speed boost for building things?

Posts: 75
Posts: 97
Posts: 4630 | Subs: 2
Posts: 609
Posts: 1890 | Subs: 1
Posts: 3103 | Subs: 1
Also, while it claims to work better with vet, my testing in CheatCommands mod shows me that isn't actually the case.
Posts: 8154 | Subs: 2
If yes, you should be using it. If not, it's kinda tricky to know if it's worth forcing a retreat on a unit in the front to bring a vehicle slightly faster.
Having to deactivate major to get a quick unit later in the game is also annoying and why i have mostly never use the ability.
4 Posts: 4301 | Subs: 2
i try to sync my captain fallback to base when i have to build MAJ and/or first SHERMdog.
Posts: 543
Posts: 3602 | Subs: 1
Captain is a too costy unit to be sent to the frontline if there aren't yet vehicle to counter. So it serves to cap/supervise until then.

Posts: 1063
Posts: 742 | Subs: 1
Posts: 84 | Subs: 1
Posts: 179
Vet 3 Captain + Supervise + 1000 Manpower (I was full pop cap plz don bully)= tons of infantry in short time.

Ladders Top 10
-
#Steam AliasWL%Streak
- 1.817139.855+5
- 2.47970.872+3
- 3.1109398.736-1
- 4.420217.659-1
- 5.377196.658+2
- 6.431301.589-1
- 7.11730.796+4
- 8.1347748.643+1
- 9.12957.694+9
- 10.341122.737+2
Replay highlight
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Board Info
2 posts in the last week
5 posts in the last month
Welcome our newest member, Wiktor03
Most online: 4501 users on 26 Oct 2025, 01:00 AM





