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russian armor

Instant throw of flame nades is downright cruel&exploitative

26 Apr 2016, 00:01 AM
#1
avatar of FalseAlarm

Posts: 182

Permanently Banned
HMGs are supposed to help weaker factions to hold out the early game aggression from blobby, vile WFA factions.


Maxim was one of such units which played an important role keeping the SU remotely competitive and enjoyable. Though a bit cheap and having had a fast setup time made spamming them very cost effective, building one or even 2 wasn't enough to hold the OKW away from your cutoff. That was why people built more than 2.


Volkgrenadiers flame nade is an exploitative feature, causing unpleasant and abusive experience for average players. HMGs are supposed to put blobs in check, not the other way around. And we ain't even talking about blobs, 2 volks can charge frontally and burn the sinner in their hell.


My suggestion is increasing the range penalty for pinned units up to -%60.
26 Apr 2016, 00:11 AM
#2
avatar of MrBananaGrabber.
Patrion 26

Posts: 328

Hopefully this upcoming change will help this situation: 'All grenade abilities that are not snares have their range reduced by 33% when the unit is suppressed'.
26 Apr 2016, 00:13 AM
#3
avatar of FalseAlarm

Posts: 182

Permanently Banned
It will be an improvement certainly, but I think %33 is not enough.
26 Apr 2016, 00:20 AM
#4
avatar of Stug life

Posts: 4474

Maybe play some other faction other than su ?
26 Apr 2016, 00:34 AM
#5
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

I'm pretty sure it'll be fine after the suppression change.
26 Apr 2016, 00:55 AM
#6
avatar of ThoseDeafMutes

Posts: 1026

I still hate the flame nades in general but yeah the suppression tweak with grenade range should help a lot.
26 Apr 2016, 01:05 AM
#7
avatar of GenObi

Posts: 556

It will be an improvement certainly, but I think %33 is not enough.


Trust me it helps a lot, try the mod and it reduces range significantly.
26 Apr 2016, 01:07 AM
#8
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

It's just a flame nade though, it doesn't vaporize squads like the nuclear pineapple or anything. Just move way and you take maybe, 20-40% damage?
26 Apr 2016, 01:12 AM
#9
avatar of Hikuran

Posts: 194

Just move away from it and you will be fine.
A little more micro won't hurt and it's Maxim we are talking about, it has the best set up/pick up speed of all MGs.
26 Apr 2016, 01:26 AM
#10
avatar of Intelligence209

Posts: 1124

remove false alarms rights to make threads, how can anyone with a brain not realize that this is a kid with a serious problem. Someone who was literally counting down the seconds till his ban was lifted, then instantly created 2 threads and hasn't left the shout box.
26 Apr 2016, 01:49 AM
#11
26 Apr 2016, 05:02 AM
#12
avatar of insaneHoshi

Posts: 911

How dare basic inf have the most simple counter to weapon teams.
26 Apr 2016, 05:29 AM
#13
avatar of Mistah_S

Posts: 851 | Subs: 1

How dare basic inf have the most simple counter to weapon teams.


This.
OP, I've seen a few threads from you today, and I feel like you're just whining.
L2P.
I've lost countless MG42's to simple molotovs.
Lelic plz nurf Molotov
26 Apr 2016, 05:58 AM
#14
avatar of dOPEnEWhAIRCUT

Posts: 239

And this, ladies and gentlemen, is why we get balance patches that cater to the worst players. Do your duty, and cut these baddies off at the source - before we end up with 5 identical factions.
26 Apr 2016, 08:12 AM
#15
avatar of Domine

Posts: 500

exploitative lmao CMON MAN.


Look at his signature. Why do you think it looks the way it looks :snfPeter:
26 Apr 2016, 08:30 AM
#16
avatar of Myself

Posts: 677

Imo anti garrison weapon like flame grenades and molotovs should not be so commonly available. They should be limited to specialized units.

Molotovs could go to Penals, Flame grenades to SP and JLIR.
26 Apr 2016, 08:56 AM
#17
avatar of CartoonVillain

Posts: 474

Omg, after this friggin mod preview came out there is a thread calling for a nerf of every single OKW unit and ability. Suddenly everything is beyond OP.
26 Apr 2016, 10:12 AM
#18
avatar of The amazing Chandler

Posts: 1355

OKW Flame grenades should be like molotovs, very long throw animations. Because it has no timer like the explosive grenades. Or bring molotovs in line with the OKW flame nade.

jump backJump back to quoted post26 Apr 2016, 01:12 AMHikuran
Just move away from it and you will be fine.
A little more micro won't hurt and it's Maxim we are talking about, it has the best set up/pick up speed of all MGs.


Yes but the maxis has this stupid deathloop mechanic. Sometimes you cant even move because the gunner dies and then the next guy and then the next guy.....
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