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Relic: New warspoils system almost ready

4 Apr 2016, 19:31 PM
#1
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

From official forums:



Regarding War Spoils in general and War Spoils farming being a solution to an inadequate system. The improvements to the War Spoils system are in the works and are near ready. Expect an update in the near future to address at least the majority of the concerns you have with the current system.


https://community.companyofheroes.com/discussion/comment/241208#Comment_241208




War spoils fix/update is still in the pipeline and isn't too far out now. We are still implementing and testing the feedback we received during the Alpha but as mentioned, we feel it is nearly ready.


https://community.companyofheroes.com/discussion/241070/new-spoils-of-war-system-abandoned
4 Apr 2016, 19:46 PM
#2
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

any date on patch date?
4 Apr 2016, 19:51 PM
#3
avatar of Muad'Dib

Posts: 368

Thanks for the info. I liked what I saw of the warspoils rework in the alpha, looking forward to it.
4 Apr 2016, 20:04 PM
#4
avatar of ElSlayer

Posts: 1605 | Subs: 1

Great. I hope they will add some sort of progression to the multiplayer.

Waiting for "Relic-needs-to-fix-gamebreaking-bugs-first" guy to comment :D
4 Apr 2016, 20:09 PM
#5
avatar of ItchyGonorrhea

Posts: 107

any date on patch date?



In this thread Kyle said a AA-related fix is scheduled for early april. My guess is that they're doing it in one big patch.
4 Apr 2016, 20:09 PM
#6
avatar of Kronosaur0s

Posts: 1701

...wtf Relic needs to fix gamebreaking bugs first, ffs.
4 Apr 2016, 20:13 PM
#7
avatar of Jadame!

Posts: 1122

Bugs? Maps? Balance?
4 Apr 2016, 20:42 PM
#8
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

Bugs? Maps? Balance?

Bulletins affect balance.
4 Apr 2016, 20:46 PM
#9
avatar of EtherealDragon

Posts: 1890 | Subs: 1




In this thread Kyle said a AA-related fix is scheduled for early april. My guess is that they're doing it in one big patch.


AA? I suppose problem drinking would explain some of problems Relic had with the previous patches. Glad they are finally getting the help they need.
4 Apr 2016, 21:03 PM
#10
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

Bugs? Maps? Balance?


they gave community maps' makers a chance to make changes so there will be changes on my map, Hamlet, at least.
4 Apr 2016, 21:12 PM
#11
avatar of Jadame!

Posts: 1122



they gave community maps' makers a chance to make changes so there will be changes on my map, Hamlet, at least.


Thats good, but what i meant is giving players extra bans proportional to amount of new maps.

One day, maybe.
4 Apr 2016, 21:42 PM
#12
avatar of Intelligence209

Posts: 1124

Not being able to triple stack bulletins make most virtually usless. Because anyone would ever notice pioneers being 2% harder to hit...
4 Apr 2016, 21:53 PM
#13
avatar of Gbpirate
Senior Editor Badge

Posts: 1150

Not being able to triple stack bulletins make most virtually usless. Because anyone would ever notice pioneers being 2% harder to hit...




I hope hope hope that this won't happen!!!!!!
4 Apr 2016, 23:26 PM
#14
avatar of rymetyme09

Posts: 75

Me too, i really hope they have worked on a solution for bulletins to make them more useful if they remove stacking....
5 Apr 2016, 02:59 AM
#15
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

Maybe they will change how bulletins works in the future.
5 Apr 2016, 03:32 AM
#16
avatar of Mistah_S

Posts: 851 | Subs: 1

jump backJump back to quoted post4 Apr 2016, 19:31 PMnigo
From official forums:


Courtesy of your local nutjob Doktor (Mistah) S.
I kept pushing them for an answer.

I hope it's not a Valve Soon(tm)
5 Apr 2016, 08:38 AM
#18
avatar of vietnamabc

Posts: 1063



Courtesy of your local nutjob Doktor (Mistah) S.
I kept pushing them for an answer.

I hope it's not a Valve Soon(tm)

No it's working as intended, comrade.
5 Apr 2016, 08:49 AM
#19
avatar of Butcher

Posts: 1217

Not being able to triple stack bulletins make most virtually usless. Because anyone would ever notice pioneers being 2% harder to hit...
+1

Triple stacking bulletins is the only thing that motivates me to collect them. I couldn´t care less for a 3% movement speed boost to Stormtroopers. A 10% speed boost however is actually noticeable especially when coupled with the faster retreat speed.

I´m not going to actively pursue three different kinds of bulletins that do nothing noticeable and buff a unit "here and there". There would be no main focus I could concentrate on.

This has to go with a change to the performance boost bulletins give you. And then everyone has a super effective bulletin, which eventually means nobody has.
5 Apr 2016, 09:10 AM
#20
avatar of Bananenheld

Posts: 1593 | Subs: 1

I wonder If my Quadra and Triple commanders and penta bulletins gets exchanged, and at which rate. My guess 10x commanders for 1 New one :'))
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