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russian armor

Will nerf-buff BS ever be over?

aaa
14 Feb 2016, 00:29 AM
#1
avatar of aaa

Posts: 1486

In other words do relic have a purpose to balance the game once and for all?
There are many players who dont need new units factions etc. Its better for them to make new factions\units in a separate game and leave coh2 as is.

Buff to one faction = nerf to the oposing one. They first buff brits leaving germs same then buff germs to keep up with them and leaving sovs weak and this lifecicle of BS seems never be over.

Why there are more chess players than any rts cuz its a fair game. There are cheaters but game itself is fair.

1. In coh now if you start with sniper you will be down 1 whole squad right from the start. Axis starting mp buff gives them too much early map control. With extra unit they can force you retrear a lot more easily. 4 cons start isnt viable - stated by the best players and i knew it long ago.

2.new pak >> zis but they cost the same. No reason for that. It must be at least 450-500 mp for pak with stun ablility.

3.mass ostrupen with lmgs in late. Did they ever think of it. Or they consider its ok.
14 Feb 2016, 00:30 AM
#2
avatar of Katitof

Posts: 17891 | Subs: 8

You really shouldn't talk about things you have no slightest clue about.
14 Feb 2016, 00:33 AM
#3
avatar of Mittens
Donator 11

Posts: 1276

For a game like this where RNG is very critical and huge holes in tech for factions that simply have to rly on commanders to fill them. no this game will never be done with the "this is OP/Up". Not even coh1 is balanced as meta changes over time and simply moves on as well.

Neo
14 Feb 2016, 00:35 AM
#4
avatar of Neo

Posts: 471

No.
14 Feb 2016, 00:52 AM
#5
avatar of wouren
Senior Social Media Manager Badge

Posts: 1280 | Subs: 3

Well, no. Not while they are releasing new commanders and factions. There will always be something OP and UP while they are trying to produce new content and fix a system that is constantly changing while having little/no knowledge of gameplay (Which isn't necessarily that bad; you don't have to be in the target market for your own game).
14 Feb 2016, 00:54 AM
#6
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

I thought you quit?
14 Feb 2016, 01:01 AM
#7
avatar of Swift

Posts: 2723 | Subs: 1

This kind of thing happens in every game in existence, there's a lot more to cover than you might think and getting it wrong is easy considering all the variables.
14 Feb 2016, 01:04 AM
#8
avatar of wouren
Senior Social Media Manager Badge

Posts: 1280 | Subs: 3

jump backJump back to quoted post14 Feb 2016, 00:29 AMaaa
new pak >> zis but they cost the same. No reason for that. It must be at least 450-500 mp for pak with stun ablility.

A unit which has a high received accuracy and dies with the loss of three models. The zis has the same received accuracy problem, but it dies with the loss of five. Additionally, as wehrmacht, this high price can destroy your map presence, and can be easily decrewed and stolen. Less importantly, PAKs are locked behind more tech and their stun ability is locked behind veterancy.
14 Feb 2016, 01:51 AM
#9
avatar of Diogenes5

Posts: 269

They don't even beta-test their changes. I don't know why, they did it once and had a good result and never did it again.

Come on man ...
14 Feb 2016, 03:05 AM
#10
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post14 Feb 2016, 01:04 AMwouren

A unit which has a high received accuracy and dies with the loss of three models. The zis has the same received accuracy problem, but it dies with the loss of five.


Ehh?
Crews received accuracy/size:
Rak: 0.85
USF 57mm AT gun: 1.25
Every other at gun in the game: 1
14 Feb 2016, 03:21 AM
#11
avatar of wouren
Senior Social Media Manager Badge

Posts: 1280 | Subs: 3



Ehh?
Crews received accuracy/size:
Rak: 0.85
USF 57mm AT gun: 1.25
Every other at gun in the game: 1

Huh. Did that change? Sorry about that. My point still stands.
14 Feb 2016, 03:35 AM
#12
avatar of PanzerCommander

Posts: 38

Ladies and gentlemen, I present to you aaa in all his glory.
14 Feb 2016, 05:46 AM
#13
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470



Ehh?
Crews received accuracy/size:
Rak: 0.85
USF 57mm AT gun: 1.25
Every other at gun in the game: 1


is that the gun itself or the crew?
14 Feb 2016, 05:57 AM
#14
avatar of saynotostim

Posts: 18 | Subs: 3

The game is pretty balanced. There are a few things here and there, but for asymmetrical balance in a game that relies on RNG, the game is pretty damn good.
14 Feb 2016, 06:00 AM
#15
avatar of Bananenheld

Posts: 1593 | Subs: 1

Ladies and gentlemen, I present to you aaa in all his glory.


jump backJump back to quoted post14 Feb 2016, 00:54 AMTobis
I thought you quit?


14 Feb 2016, 07:07 AM
#16
avatar of edibleshrapnel

Posts: 552

The game is pretty balanced. There are a few things here and there, but for asymmetrical balance in a game that relies on RNG, the game is pretty damn good.


No stim. You haven't delved into Relics inner works kappa.
14 Feb 2016, 07:57 AM
#17
avatar of BlackKorp

Posts: 974 | Subs: 2

1. playercard

2. ok ok, you should better hide your card.

3. stop talking trash

4. relic please balance game
14 Feb 2016, 10:34 AM
#18
avatar of Grim

Posts: 1094

It will only end once I stop sucking at Coh2.

So never XD

#volksOP
14 Feb 2016, 10:46 AM
#19
avatar of Schewi

Posts: 175

It will end when relic finally gives up on the game
14 Feb 2016, 10:56 AM
#20
avatar of Serrith

Posts: 783

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