I disagree. Muni free dual shreck squads would be a no brainer to build every time.
Nope it doesn't if they would cost like 400 mp.
Axis panzershrek spam blobs- i'm losing it
- This thread is locked
26 Jan 2016, 09:25 AM
#81
Posts: 230
Permanently Banned
26 Jan 2016, 09:27 AM
#82
Posts: 2396 | Subs: 1
I disagree. Muni free dual shreck squads would be a no brainer to build every time.
Really? Losing it to other infantry because they are 4 and besides shrecks they would only have 2 rifles = sucking hard at AI chapter?
Remember you will hardly need to build other units too, specialised on AI, tier up, build vehicles, if your mp bleed will allow....
26 Jan 2016, 09:31 AM
#83
Posts: 230
Permanently Banned
Really? Losing it to other infantry because they are 4 and besides shrecks they would only have 2 rifles = sucking hard at AI chapter?
Remember you will hardly need to build other units too, specialised on AI, tier up, build vehicles, if your mp bleed will allow....
All right all right. How about. Spawns with 1 shreck. Que side tech that unlocks mp44s and faust for volks. And a second shreck becomes purchasable for 90 munitions. While squad costs like 320. And gets vet bonuses for camo and such?
I'd just really like to see relic add a new unit for shrecks for okw. Because volk shrecks not only look fucking horrid. But it has always been a balance nightmare for okw.
Volk panzershreck was probably one of the sole reasons for removing okw resource penalty. Because they keep balancing around making volks viable without making them OP as hell because of the panzershreck.
All of which can be fixed. By a med HQ shreck squad.
26 Jan 2016, 09:32 AM
#84
Posts: 17
BannedGive 3 stars of experience to okw, not 5 stars
26 Jan 2016, 09:52 AM
#85
Posts: 3602 | Subs: 1
I'm at the point were uninstalling the game sounds like a good idea.
Seeing shit-bucket colonel 100s do nothing all day then wining by spam blobs. Save up all their fuel then break out the tanks. GG. Even god damn beginners can abuse this.
Maxim, Vickers don't suppress hard enough, and limits the game to a few commanders that actually can deal with this cancer. Open maps is usually default Axis win, it's fucking useless to build many HMGs since they are easy to flank and if you dare break out comets or fireflies, here come the heavy tank rush that they have been saving up.
Don't take it wrong, but building many HMGs is a wrong tactic vs blob except going full Maxim spam. What you need is combined units and focus fire.
Your HMG eventually suppress the blob and then you select 1 squad and you focus fire on it. The idea is to deal so much damage he'll be forced to retreat it or its dies and then you select the next squad. Focus the squad equipped with a shrek first so you may kill him before retreat.
From experience I won more games with UKF partner when they rush close to the choke point and build a trench and wait. It doesn't mean to cap the choke point first, but to wait that you have enough units on the sector to secure it completely. It also force Axis player into indirect fire units = less capping and pushing power, you have to use it at your advantage with a fast AEC/fast Cromwell.
Going fast FireFly or Comet is a wrong tactic as well. I see so many UKF players skipping the cromwell just to build a comet/Firefly 5 minutes earlier when they are still not necessary is a ticket for the defeat, and my defeat as well if they don't listen. Cromwell is a must have. Or you go fast AEC or you go fast Cromwellx2. This mean you must learn to crutch infantry because this is how you'll deal with the Cromwell, you manage to get the blob firing its fire slavo somewhere else and you rush it with your cromwell and crutch them all. If you have a good crutch, you finish it by rushing his HQ and wreck it.
26 Jan 2016, 15:40 PM
#86
6
Posts: 33
All right all right. How about. Spawns with 1 shreck. Que side tech that unlocks mp44s and faust for volks. And a second shreck becomes purchasable for 90 munitions. While squad costs like 320. And gets vet bonuses for camo and such?
I'd just really like to see relic add a new unit for shrecks for okw. Because volk shrecks not only look fucking horrid. But it has always been a balance nightmare for okw.
Volk panzershreck was probably one of the sole reasons for removing okw resource penalty. Because they keep balancing around making volks viable without making them OP as hell because of the panzershreck.
All of which can be fixed. By a med HQ shreck squad.
Though I like the idea of 1 schrek with later upgrade, an alternative would be for this tank hunter (Panzerjäger squad?) to start out with double Panzerbüchse 39 AT rifles (they're already in the game in the ToW missions), with an option to upgrade to dual schreks as a 'heavy AT package' for something like 120 munis. Would give them decent early-game punch against light vehicles and make them easier to distinguish when upgraded.
4 Feb 2019, 14:43 PM
#87
Posts: 294
Its just as bad in 1v1, Ost use it, start with assault gren spam, then shrek blob with a couple of sturms to bring the pain to your counter blob, hard to stop even in 1v1, when it reaches critical mass they even blob into your base chucking nuke nades in all directions.
4 Feb 2019, 15:34 PM
#88
Posts: 1605 | Subs: 1
What a disgusting act of necromancy.
Don't even try to bring up volksschrek blobs back from the dead.
Don't even try to bring up volksschrek blobs back from the dead.
4 Feb 2019, 15:35 PM
#89
Posts: 1593 | Subs: 1
Its just as bad in 1v1, Ost use it, start with assault gren spam, then shrek blob with a couple of sturms to bring the pain to your counter blob, hard to stop even in 1v1, when it reaches critical mass they even blob into your base chucking nuke nades in all directions.
3 years to late for this party
4 Feb 2019, 15:51 PM
#90
Posts: 4183 | Subs: 4
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