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Airborne Company Commander

How does it sound?
Option Distribution Votes
54%
46%
Total votes: 26
Vote VOTE! Vote ABSTAIN
18 Jan 2016, 23:37 PM
#1
avatar of kitekaze

Posts: 378

Request: Change ability
Reason: Useless, redundant
Content:
Change mg and atgun paradrop into british Air Resupply Operation ability.
Add p47 strafing or loiter recon from Calliope commander.
(Optional)Allow pathfinder from building.
19 Jan 2016, 00:29 AM
#2
avatar of edibleshrapnel

Posts: 552

Request: Change ability
Reason: Useless, redundant
Content:
Change mg and atgun paradrop into british Air Resupply Operation ability.
Add p47 strafing or loiter recon from Calliope commander.
(Optional)Allow pathfinder from building.


You cannot simply define a commander "good" or bad, all are meant to be balanced and have different abilities, some being weaker then others. The Mg and AT paradrop are very useful, they don't need the air resupply, as maybe you don't need an AT gun or an MG, it caters to what you need. If they simply make it so you can buy them for munitions, the commander would be somewhat worth playing again, as of now it's a huge Manpower sink.
19 Jan 2016, 00:41 AM
#3
avatar of RedT3rror

Posts: 747 | Subs: 2

MG and PaK drops can come in handy if you didn't tech LT+CPT.
19 Jan 2016, 01:04 AM
#4
avatar of Kubelecer

Posts: 403

p47s are garbage, they miss moving targets and do low damage compared to the godly stuka CAS AND they cost 240 ammo

support weapon drops are overpriced as now it's viable to tech both lt and cpt

The only good things are paratroopers and pathfinders

my opinion

19 Jan 2016, 01:09 AM
#5
avatar of kitekaze

Posts: 378



You cannot simply define a commander "good" or bad, all are meant to be balanced and have different abilities, some being weaker then others. The Mg and AT paradrop are very useful, they don't need the air resupply, as maybe you don't need an AT gun or an MG, it caters to what you need. If they simply make it so you can buy them for munitions, the commander would be somewhat worth playing again, as of now it's a huge Manpower sink.


Stupid me, I mean how does my suggestion sound, not the commander...

Is there any way to fix vote title?
19 Jan 2016, 01:11 AM
#6
avatar of edibleshrapnel

Posts: 552



Stupid me, I mean how does my suggestion sound, not the commander...

Is there any way to fix vote title?


I see. You could have a mod change the title.
19 Jan 2016, 01:35 AM
#7
avatar of some one

Posts: 935

P47s were great.

Someone says that misses on the move.

they missess every time vs anything but heaviest.

Now they need spotters.

Before I reduced health of Heavy a bit and snare it then called p47s to finish the target.

Now it doesn't work.

Lelic should remove vision but they must attack any vehicles target in their area.

All abilities were usefull

was my favorit USF commander for late game

Now I have better USF commader thru warspoil I got Caliope.
19 Jan 2016, 01:45 AM
#8
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

They need to be paradropped with men to crew them like in vCoH.
19 Jan 2016, 02:10 AM
#9
avatar of some one

Posts: 935

jump backJump back to quoted post19 Jan 2016, 01:45 AMTobis
They need to be paradropped with men to crew them like in vCoH.

doesn't matter I would not use it just because of it.

USF At gun is sh it
19 Jan 2016, 02:25 AM
#10
avatar of jugglerman

Posts: 92

pathfinders crit ability & captured weapons- gotta love that.
19 Jan 2016, 02:44 AM
#11
avatar of Thunderhun

Posts: 1617

P47 rocket strike is good but Pathfinders do need a change.
19 Jan 2016, 02:58 AM
#12
avatar of some one

Posts: 935

pathfinders crit ability & captured weapons- gotta love that.


to expensive to reinforce

and time that takes to reinforce is too much.
19 Jan 2016, 03:12 AM
#13
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4


doesn't matter I would not use it just because of it.

USF At gun is sh it


D-don't talk shit about my favorite AT-gun.

It becomes really good with vet, I swear!
19 Jan 2016, 10:05 AM
#14
avatar of some one

Posts: 935

jump backJump back to quoted post19 Jan 2016, 03:12 AMTobis


D-don't talk shit about my favorite AT-gun.

It becomes really good with vet, I swear!



Take Aim is good.

But gun itself is sheesh
19 Jan 2016, 10:18 AM
#15
avatar of Australian Magic

Posts: 4630 | Subs: 2

AT gun comes too late.
19 Jan 2016, 10:19 AM
#16
avatar of Katitof

Posts: 17914 | Subs: 8

What is wrong with the commander?

It allows you to support your allies or yourself with weapons you wouldn't get normally, because tech choices.

Its fine commander with a nice mix of support and offensive capabilities.
19 Jan 2016, 10:56 AM
#17
avatar of Myself

Posts: 677

Request: Change ability
...
Content:
Change mg and atgun paradrop into british Air Resupply Operation ability.
...


MU for ATG and HMG is actually less appealing...
19 Jan 2016, 14:34 PM
#18
avatar of kitekaze

Posts: 378

USF Resupply(new)UKF Resupply
- Drop 50cal & 57mm for 100 ammo- Drop Vicker & 6 pounder & healing for pickup
for 150 ammo
- Allow all airborne in the sector to reinforce- Allow infantry to move faster


This reinforce will allow airborne to crew weapon without problem: they can reinforce now.
nee
19 Jan 2016, 16:21 PM
#19
avatar of nee

Posts: 1216

Request: Change ability
Reason: Useless, redundant
Content:
Change mg and atgun paradrop into british Air Resupply Operation ability.
Add p47 strafing or loiter recon from Calliope commander.
(Optional)Allow pathfinder from building.


I personally give you a 0/5 for bad formatting.
To be nice, I'll do the corrections for you:

Title: "Adjust Airborne Company's ATG/ MG drop abilities"

Content:
-Insert reason for thinking it's useless and redundant, followed with
-Consolidate MG/ ATG drop abilities into a single ability plus other benefits
-Followed with a coherent reason as to why you think this makes the commander a useful and unique benefit as well as proving superior to current configuration

You're welcome.

As for the idea, some problems:
First, IMO Airborne is arguably the least head-ache inducing and most useful/ versatile of USF commanders- without having to choose LT or CPT you can actually spend manpower to drop weapons without researching either tier; all you need is more manpower and a squad o pick up the weapons for immediate use. And did I mention you can drop them anywhere with LOS?
This means it is FAR more flexible than the idea you bring up, which is consolidate both drops into a single instance (how it is now, you can choose MG or ATG anywhere, separately; with your idea, you must get both at once, presumably for a higher lump sum cost).
If you train HMG and 57mm from your base, the cost is, I recall, respectively 280 + 270 manpower for a total of 550 manpower (in addition to 7 popcap for each unit). Your idea however turns that cost into a mere 50 Munitions for each....and that's on top of the ability for all airborne in the sector to reinforce without the need for beacons or halftrack/ ambulance.
For the cost of less than two Grenadier LMGs, you can drop weapons that can suppress enemies and deal with armour, plus all your elite units can reinforce without any of the usual tactical limitations, and presumably, in enemy territory as well.
Obviously your idea is "use just airborne for everything without having to use ambulance". For only 100 munitions. Building beacons would then be pointless since you can spend 100 munitions to have a bunch of benefits on top of reinforcing without the need to consider usual reinforcement mechanics.

Oh yeah, and since it's two abilities combined into one with an additional benefit, the extra slot is given for a second airstrike capability.

As for comparing UKF's Air Resupply Operation, consider these:

-It is not a commander that comes with two elite unit call-ins (I don't consider Salvage Engineers a viable combat unit so they barely count as a unit call-in)
-The cost of their ability is more than yours
-Infantry do not reinforce, they reinforce faster, and only when friendly territory. It's designed in mind synergy with forward bases.

In any event, I would love to read your reasons for calling these abilities useless and redundant. To me, they are great way to bypass the usual LT/ CPT limitations all for a bit of extra manpower (and LOS).
19 Jan 2016, 17:38 PM
#20
avatar of BeefSurge

Posts: 1891

Pathfinders should do bonus damage vs Sniper, Paratroopers vet could be better, support weapon call-ins could be cheaper. P47 ability underperforms for price, bring price down to 180.
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