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OKW AA Truck

10 Jan 2016, 19:04 PM
#41
avatar of Rappy

Posts: 526

jump backJump back to quoted post10 Jan 2016, 13:35 PMKatitof


How much you pay additionally to normal teching costs to get that AA?

Oh, that is right, ZERO.

Therefore, its free.

Really simple concept.

So, by that logic USF get free lieutenant and major and captain. Let's add additional cost to them too then? Doh...
10 Jan 2016, 19:14 PM
#42
avatar of Katitof

Posts: 17883 | Subs: 8

jump backJump back to quoted post10 Jan 2016, 19:04 PMRappy

So, by that logic USF get free lieutenant and major and captain. Let's add additional cost to them too then? Doh...

Yes, they do.

No one(sane) ever claimed otherwise.
10 Jan 2016, 19:24 PM
#43
avatar of Rappy

Posts: 526

But the point is not the semantics of the word "free" but to demonstrate allied factions also have abilities that they get with teching. That's what is commonly referred to as "balance".
10 Jan 2016, 19:28 PM
#44
avatar of Katitof

Posts: 17883 | Subs: 8

jump backJump back to quoted post10 Jan 2016, 19:24 PMRappy
But the point is not the semantics of the word "free" but to demonstrate allied factions also have abilities that they get with teching. That's what is commonly referred to as "balance".

What soviets, ost or ukf get for free?

Besides, two wrongs do not make right.
10 Jan 2016, 19:39 PM
#45
avatar of tenid

Posts: 232

UKF get 25 pounders, which is to say they get bugger all. That they come with tech is often used as an excuse for why they should never be useful though...
10 Jan 2016, 19:47 PM
#46
avatar of BeefSurge

Posts: 1891

The only times that Shwerer is OP is when the OKW player already has an advantage and uses it to snowball.

In all other cases it's fine; smoke, use lots of arty, flames etc and take it out. Without it OKW has to rely on KT and Puma for AT vehicles.
10 Jan 2016, 20:02 PM
#47
avatar of Mittens
Donator 11

Posts: 1276

Should require a side tech for the gun utility. could be 25 fuel or 60 muni. OKW needs sinks for mp and muni
10 Jan 2016, 20:17 PM
#48
avatar of Putinist

Posts: 175

jump backJump back to quoted post10 Jan 2016, 18:02 PMDomine



There is an indirect cost as well as a direct one. Indirect is buying the truck, direct is the cost itself. If you call the Flak part free, then you are blatantly lying. There is nothing to discuss about, this unit is not free. If it would be free, I could buy an infinite number of them in a finite timespan. But I cannot.

Otherwise I could say the P4's main gun is free, it should only have the mgs to start with, the gun should be unlockable. I hope I don't need to explain how utterly retarded this would be.


I disagree, but I'll leave it at that.

And read what I wrote again, I'm not arguing that it is free.
10 Jan 2016, 20:34 PM
#49
avatar of Fluffi

Posts: 211

15/27 posts here are by 2 notorious daily posters... who verbaly gangbang people who they disagree with :/

I really think there should be like a slow mode for them... like in twitch, ya know... :P
10 Jan 2016, 21:49 PM
#50
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

All right, lets talk about the Schwerer. Other people have already pointed out why its a bit silly that it is free, but I am going to explain how it has such a huge impact in the game.

The Schwerer is a tech structure that also provides you with fairly reliable AA, fairly reliable light - medium AT, and amazing AI. It also costs no more to unlock than the T4 tech of other factions at 120 fuel.

First of all, it gives you access to a great combination of armor, which you would expect to see in an Ostheer T3.5 if such a thing existed. The best comparison would be the British final tier structure, which gives them access to medium armor, TDs, and a heavy medium for a small sidetech cost. OKW T4, of course, gives access to all units for no increased sidetech cost.

Second of all, it gives you an AMAZING area denial tool. The Schwerer gives you a fairly long range emplacement that can easily deal with all target types. This makes a Schwerer with a raketen nearby almost impossible to push without your entire army, and even then only after you have teched for armor or purchased multiple AT guns, which means that you have spent more resources to counter the Schwerer than your opponent as spent putting it up. Ad a forwar retreat point nearby, and you make a defensive position that literally cannot be pushed until you can get heavy indirect fire.

The fact that the Schwerer is so hard to push, allows the OKW player to concentrate on the other side of the map without worrying about harrassment. This means that his opponent cannot send harrassing units, and will be fighting a defensive battle until they can get a counter Schwerer force together.

For all these reasons, I believe that the Schwerer is definitely too powerful for the fact that it is free with tech, and needs to be changed.

I would propose a or two of the following:

-Add a side tech cost on OKW HQs which allows OKW to unlock the special benefits (should cost fuel).

-A flat increase in the tech cost of OKW HQs to compensate for their lack of side tech for upgrades (fuel)

-The Schwerer is now unable to shoot down aircraft and has less pen.

-The Schwerer has less vision, so that supporting infantry are required to make use of it's weapon.
10 Jan 2016, 22:02 PM
#51
avatar of Robbie_Rotten
Donator 11

Posts: 412

Of course Scherwer's free AA ability should be removed.
Calling commandos for 500MP? No worries, schwerer will take care of them!
Calling for fuel drop? Woops, schwerer is there!
etc. etc.
etc.

I'm mostly fine with locking down secor but AA abilities of schwerer should be removed long time ago.


Short point of fact, the glider can't be destroyed AFAIK. It goes to 0 health and will be destroyed on landing, but it will always spawn the commandos.
10 Jan 2016, 22:20 PM
#52
avatar of Australian Magic

Posts: 4630 | Subs: 2



Short point of fact, the glider can't be destroyed AFAIK. It goes to 0

health and will be destroyed on landing, but it will always spawn the commandos.


In that case in must have been fixed cause I rememeber months ago when I was playing 2v2 with friend his yelling when he wasted 500MP for a glider which was destroyed.

But still, other planes :foreveralone:
11 Jan 2016, 06:02 AM
#54
avatar of jorsg
Patrion 14

Posts: 20

The main point is this was a design of the original resource disadvantaged OKW to help it secure and lock down an important area of the map which it does exceedingly well. The OKW faction is no longer resource disadvantaged and the fact that this unit has remained as it currently, seems to me to be a crutch that is no longer needed.

The fact that it can effectively lock down an area of the map for what many consider to be the strongest faction in the game is an issue I feel that needs to be addressed, sooner hopefully than later.
11 Jan 2016, 08:10 AM
#55
avatar of Katitof

Posts: 17883 | Subs: 8

This entire thread is an orgy of allied fanboys wanting any OKW advantages to be nerfed to hell. Anybody who succumbs to such ignorance obviously deserves to get off the forums, and to go see a psychiatrist.


Please provide single argument why these OKW advantages, which were compensations for reduced income, should not be "nerfed to hell" in form of giving them proper side costs now when they don't have reduced income?

Single, valid argument.
That is, if axis fanboys like you are still capable of such heroic feat.

If you can't, that visit at psychiatrist will be fine for wednesday at 11 for you?
11 Jan 2016, 08:51 AM
#56
avatar of JohnnyB

Posts: 2396 | Subs: 1

Again this storry with OKW T4 "unfair advantage" blah blah stupid posting?!? What is wrong with okw again?!
Everything OKW has it's OP, I heard that before, nothing new here.

Every faction has the tools to counter any other faction oposes to it. Too hard to build counters? Too hard to think? Too hard to play properly?

The majority of players agree that the balance is now the best from what it was until now. If I play bad, I lose. If I play bad and my opponent plays worst, I win. If I play well but my opponent is better, he will win. And so on... This is what the current balance feels like. This is just the OKW OP whining thing that has plagued these forums since the faction launched.

I can't believe how much bias around here. AA HT OP. Currently T4 OP. Just lol.
11 Jan 2016, 09:36 AM
#57
avatar of Domine

Posts: 500

jump backJump back to quoted post11 Jan 2016, 08:10 AMKatitof


Please provide single argument why these OKW advantages, which were compensations for reduced income, should not be "nerfed to hell" in form of giving them proper side costs now when they don't have reduced income?

Single, valid argument.
That is, if axis fanboys like you are still capable of such heroic feat.

If you can't, that visit at psychiatrist will be fine for wednesday at 11 for you?



Look son, your l2p problems are not balance problems. The AA truck is not causing any problems for anyone. Reduced income was removed, and costs were increased subsequently. If getting a single at gun or any indirect fire unit is too hard for you then that explains a lot of your opinions on the forums. If it's so gamebreaking, why aren't we seeing any OKW dominance?


Besides, you were a staunch advocate of the theory that OKW income penalty does not alternate the costs of units or buildings for OKW, so your entire 'income penalty' argument is disproven by yourself.
11 Jan 2016, 10:16 AM
#58
avatar of Kubelecer

Posts: 403

hurr durr let me keep my 1-building-lockdown-on-a-vp-or-fuel-for-the-whole-game because ally fanboys!111!!!!!!

and people wonder why the game is in it's current state when people actually want okw to be as braindead as possible.

schwerer pens mediums enough to make 1 raketen or shreck a deterrent to every tank besides heavies, but apparently it's ok because "l2p"
11 Jan 2016, 10:27 AM
#59
avatar of Domine

Posts: 500

it's ok because "l2p"



That is correct.
The cost of setting it up is immense, and you are seriously overblowing it's effectiveness on the field. It does not have brace, it does not outrange AT guns, and Sturmpios have the lowest repair speed out of all repair units. It does not require the combined arms approach of a Bofors, nor is it as cheap, nor does it wipe infantry in under a second. Get one tank destroyer, one AT gun or one indirect fire unit and start firing at it.
11 Jan 2016, 10:43 AM
#60
avatar of JohnSmith

Posts: 1273

When OKW was resource starved, I thought it was part of the game. Nowadays with OKW having certain advantages that other factions would have to pay for, I do agree that there should be a cost attached, and add side tech upgrades as fuel and munition sink. This will most likely open up countless possibilities for current and future balance updates and it may allow OKW to rely on other more varied strategies than VolksBlob - rush luchs - to KT/Panther.
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