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russian armor

December 10Th Hotfix

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10 Dec 2015, 22:10 PM
#41
avatar of nodickwilliams

Posts: 230

Permanently Banned
Relic just blanket nerfs
nee
10 Dec 2015, 22:14 PM
#42
avatar of nee

Posts: 1216

what a stupid move, early tank usage was due to 100% resource rate and much faster HQ truck presence. You remove these and you would have solved this problem without tinkering with popcap and fuel costs.

With the fuel cost increase you pretty much replicated the initial resource income penalty they had in the first place.
10 Dec 2015, 22:16 PM
#43
avatar of Hiflex

Posts: 43

Yeah the nerf was needed, but that nerf we have here is dumb. They simply had to lock Panther, KT, nades, shreks behind a techlockup. Now we wont see any p4's ever again. Panther? Nope. 1v1 and 2v2 stats will be going in usf favor again (.75 atleast), and everybody will say "its fine how it is"
Try to get a Panther in a 1v1 or try to get a panther now vs (for example) Stark as usf. Will. Not. Happen.
The popcap on the other hand is a good fix, i would even go a littlebit further and increase spios to 320 again. (and maybe look into volks k98 dmg, might be too much)
10 Dec 2015, 22:16 PM
#44
avatar of lel69fgt

Posts: 41

Permanently Banned
"We want to stop the blobing so we will delay OKW tanks and raise the AT dmg of panzerfusiliers" Yup, pretty much lelic. So all OKW will do now is blob. Blob 4 volks squads supported by 4 pf squads. And all that against USF riflemen blobs.
10 Dec 2015, 22:16 PM
#45
avatar of sigah

Posts: 100

How long is the downtime?
10 Dec 2015, 22:19 PM
#46
avatar of SpaceHamster
Patrion 14

Posts: 474

jump backJump back to quoted post10 Dec 2015, 22:16 PMsigah
How long is the downtime?


For an hour from the start of the maintenance.
10 Dec 2015, 22:20 PM
#47
avatar of Robbie_Rotten
Donator 11

Posts: 412

Guys, help me here. Out of the patchnotes, whats the next thing I can abuse?


Panzerfusiliers. So spammable
10 Dec 2015, 22:21 PM
#48
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Ayy game is literally fixed again.

Funny that with this patch OKW really hasnt changed apart from the tech structure. The costs are basically 1:1 from pre patch, fuel income goes up, so does fuel cost. Literally a facade, the penalty was.


Light vehicle play, Stuka, Sturmtiger, JPIV, Hetzer :foreveralone:, all remain the same. You still have 100% muni income without any change on upgrades or abilities.
10 Dec 2015, 22:22 PM
#49
avatar of Robbie_Rotten
Donator 11

Posts: 412

Ayy game is literally fixed again.

Funny that with this patch OKW really hasnt changed apart from the tech structure. The costs are basically 1:1 from pre patch, fuel income goes up, so does fuel cost. Literally a facade, the penalty was.


Nah, I assume this will encourage more light vehicle play rather than panther rush or straight for KT.
10 Dec 2015, 22:25 PM
#50
avatar of SpaceHamster
Patrion 14

Posts: 474

Ah yes, now that I am reminded: Hello again JP4; my old meta friend.
10 Dec 2015, 22:26 PM
#51
avatar of JohnSmith

Posts: 1273

It would have motivated more light vehicle play if there were unlocks that costs resources, or if the requirements for teching up was increased.
10 Dec 2015, 22:28 PM
#52
avatar of BlackKorp

Posts: 974 | Subs: 2

:rofl: why increase income to 100% when nerf cost at the same time? can't see the buff between 66% income and cost increase but well relic, well done :facepalm::lolol:

you nerfed 1v1, 2v2 where it was good :D 4v4 will not change! and it worked only vs nubs with full map control and fueldrop and caches spam but well :lolol::drool::rofl:
10 Dec 2015, 22:33 PM
#53
avatar of US3K
Patrion 15

Posts: 104

Would have much preferred a fuel cost for unlocks/upgrades than a straight increase in price per unit.
Grenades 15 fu/150 mp.
Shrecks: 15 fu/150 mp.
Medics on truck: 20 fu/150 mp.
Auto repair mechanics on truck: 15 fu/150 mp.
Flak cannon on truck: 10 ful/150 mp
Once all trucks deployed and all unlocks on trucks researched then the KT call in unlocks.
10 Dec 2015, 22:35 PM
#54
avatar of Katitof

Posts: 17891 | Subs: 8

Looks good for the most part. Panzer4s seem weird for being 150 fuel despite being worse than a cheaper easy 8 or t34/85.

E8 and 34/85 are doctrinal tanks and armor rush was a huge issue, you could easily get p4 or panther that already perform incomparably better then ost equivalents, 25 fuel more for unit with 50+ more armor and incomparably better vet(which is easy to get as the unit is easy to preserve) does make sense to me.

KT and JT were no brainers, OKW panther also is superior to Ost one, so no surprise here that cost reflects it now.

Relic doesn't seem to want to give OKW side tech, so they are limiting and delaying their superior stock armor by a minute.
10 Dec 2015, 22:38 PM
#55
avatar of ThoseDeafMutes

Posts: 1026

The KT and JT probably cost too much now.

The Panzer 4 should be 140 fuel I think, not 150.

Panther should be same price as Ost panther with identical stats.

They should have added some extra fuel costs to teching instead and a CP requirement for KT. I wouldn't mind 280 fuel KT instead of 260, but 310 seems excessive. But the problem was their armor came too soon, not that it was too good (on average).

10 Dec 2015, 22:39 PM
#56
avatar of nodickwilliams

Posts: 230

Permanently Banned
jump backJump back to quoted post10 Dec 2015, 22:35 PMKatitof

E8 and 34/85 are doctrinal tanks and armor rush was a huge issue, you could easily get p4 or panther that already perform incomparably better then ost equivalents, 25 fuel more for unit with 50+ more armor and incomparably better vet(which is easy to get as the unit is easy to preserve) does make sense to me.

KT and JT were no brainers, OKW panther also is superior to Ost one, so no surprise here that cost reflects it now.

Relic doesn't seem to want to give OKW side tech, so they are limiting and delaying their superior stock armor by a minute.

Totally forgot the age old argument of when its doctrinal, it should overperform for cost. Got it dude. I love how you give arguments that you wouldn't accept when used against you, you freaking hypocrite.

P4 for ostheer is straight garbage to mediocre at best. Same for okw p4 now.
10 Dec 2015, 22:41 PM
#57
avatar of Napalm

Posts: 1595 | Subs: 2

Better. Still missing a munitions reduction OR cost increase for upgrades. Guess we'll see how this plays out.
10 Dec 2015, 22:43 PM
#58
avatar of BIS-Commando

Posts: 137

Relic should rework the game speed. We need early and mid game. Late game comes too damn fast... Luchs is coming after 4-5 min.
10 Dec 2015, 22:43 PM
#59
avatar of Captain_Frog

Posts: 248


Totally forgot the argument of when its doctrinal, it should overperform for cost. Got it dude.

P4 for ostheer is straight garbage to mediocre at best. Same for okw p4 now.


Compare the P4 to other tanks that come out at the same time, don't really see how they are garbage..
10 Dec 2015, 22:44 PM
#60
avatar of lel69fgt

Posts: 41

Permanently Banned
Relic should rework the game speed. We need early and mid game. Late game comes too damn fast... Luchs is coming after 4-5 min.
Stuart comes around 6-7 so?
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