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December 10Th Hotfix

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10 Dec 2015, 21:27 PM
#21
avatar of iTzDusty

Posts: 836 | Subs: 5

jump backJump back to quoted post10 Dec 2015, 21:27 PMEnkidu

Yeah, kind of. Doesn't this mean though that resource bolstering mechanics in team games (like supply drops and caches) will have a diminished effect?


That is true, though it could have been accomplished by just making it give less resources when picked up by an OKW player.

Just multiplications one direction or another.
10 Dec 2015, 21:30 PM
#22
avatar of Nabarxos

Posts: 392



Not really, roughly before you had 1.5 fuel prices hence:

OKW P4 202.5 (now 150)
Panther 262.5 (now 200)
KT 390 (now 310)

The only thing I don't feel is right that the OKW P4 costs more than Ez8 & T34/85 while being worse.

i can hardly call it worse then them

their firepower will beat the OKW P4 but then again the P4 is better vs infantry

like the comet vs panther match up

10 Dec 2015, 21:31 PM
#23
avatar of __deleted__

Posts: 830

HAHAHAHAHA

OKW dead in 1v1 within a week hahahaha

#lelic
#Classic
#Legit
10 Dec 2015, 21:33 PM
#24
avatar of Porygon

Posts: 2779

Such a patch of stupidity.
10 Dec 2015, 21:33 PM
#25
avatar of AchtAchter

Posts: 1604 | Subs: 3



Yeah, 1:1 isn't really true. I'm more just saying that the fuel penalty was superficial.


Well it still help OKW to get early game vehicles and as you see fuel prices are still cheaper than before the revamp, right now OKW is too strong, lets see how it turns out after the hotfix. You could say okw pays for their vet 5 with additional fuel....
10 Dec 2015, 21:33 PM
#26
avatar of Nabarxos

Posts: 392

HAHAHAHAHA

OKW dead in 1v1 within a week hahahaha

#lelic
#Classic
#Legit


how so?? cause late game armor was delayed and they fixed pop cap issues?
10 Dec 2015, 21:36 PM
#27
avatar of Australian Magic

Posts: 4630 | Subs: 2

Just make 2 side upgrades for 15F each and voila. Tanks are delayed by 30F while second/third and so on... tanks won't suffer from higher price, but Relic... :snfPeter:
10 Dec 2015, 21:36 PM
#28
avatar of iTzDusty

Posts: 836 | Subs: 5

HAHAHAHAHA

OKW dead in 1v1 within a week hahahaha

#lelic
#Classic
#Legit
]

Heres what will happen.

OKW win rates will plummet for the next few days as all the terrible players that abused the pop cap and teching have inflated ELO.

Then once the proper top 150 players get their ranks back, the stats will even out.

Or they don't plummet because people still want to do LT starts and no early AT when the threat of a rushed Luchs still exists.

Could go either way really.
10 Dec 2015, 21:40 PM
#29
avatar of __deleted__

Posts: 830

]

Heres what will happen.

OKW win rates will plummet for the next few days as all the terrible players that abused the pop cap and teching have inflated ELO.

Then once the proper top 150 players get their ranks back, the stats will even out.

Or they don't plummet because people still want to do LT starts and no early AT when the threat of a rushed Luchs still exists.

Could go either way really.


Heres what will happen:

-more volks blobbing since tanks come later and people will rely upon shreck blobs even more. 150 fuel p4, 200 fuel panther, 310 fuel king tiger hahaahhaahah.

Just lol.
10 Dec 2015, 21:44 PM
#30
avatar of iTzDusty

Posts: 836 | Subs: 5



Heres what will happen:

-more volks blobbing since tanks come later and people will rely upon shreck blobs even more. 150 fuel p4, 200 fuel panther, 310 fuel king tiger hahaahhaahah.

Just lol.


You know, after considering tech costs increase, and income increase, it isn't really any different than OKW pre patch.

Except OKW now has a better tech structure and buffed early game.

So I really don't see how OKW will be having trouble now.
10 Dec 2015, 21:48 PM
#31
avatar of SpaceHamster
Patrion 14

Posts: 474

So volks are 7 pop, but fusies are still 6 pop with jagdtiger only getting a slight fuel increase? And fusie AT nade does 100 damage now?

Ok, I know what the meta is then.
10 Dec 2015, 21:49 PM
#32
avatar of __deleted__

Posts: 830



You know, after considering tech costs increase, and income increase, it isn't really any different than OKW pre patch.

Except OKW now has a better tech structure and buffed early game.

So I really don't see how OKW will be having trouble now.


Agreed. But the true problem hasn't been fixed. 6 minute luchs is still here.
10 Dec 2015, 21:49 PM
#33
avatar of Verax

Posts: 15

how is making some units overpriced and some already overpriced units more overpriced called a fix? :hansREKT::hansGG:

command panther costs same as pershing :hansREKT::hansGG:

:facepalm::facepalm::facepalm::facepalm::facepalm:

but thx for the good laugh , happy holidays :thumbsup:


10 Dec 2015, 21:50 PM
#34
avatar of _underscore
Donator 33

Posts: 322

As AchtAchter pointed out the costs are still very low in comparison to pre- December patch. OKW received 50% more fuel and here we're looking at only a 10-15% increase in costs on these vehicles (KT stands out with 20%).

10 Dec 2015, 21:59 PM
#35
avatar of Mr. Someguy

Posts: 4928

Looks good for the most part. Panzer4s seem weird for being 150 fuel despite being worse than a cheaper easy 8 or t34/85.
The only thing I don't feel is right that the OKW P4 costs more than Ez8 & T34/85 while being worse.


I dunno about being worse than the T-34/85, but it is undoubtedly worse than the Easy Eight. USF Rifle Company will be able to simply outnumber and outperform them on a tank-to-tank basis. Coincidentally, this makes both Panzer IV models overpriced in comparison to the Easy Eight. Or the Easy Eight over-performing, but few people are willing to admit that.
10 Dec 2015, 22:00 PM
#36
avatar of bingo12345

Posts: 304

they said okw is meant to be early stage strong faction. now fuel requirement incease makes sense with that.
10 Dec 2015, 22:05 PM
#37
avatar of Corp.Shephard

Posts: 359

Command Panther is being severely underestimated in this thread. Thing is just as good as a Perishing. That mark target power is insanely strong.

Patch is definitely a step in the right direction. We can put this pop-cap madness behind us.
10 Dec 2015, 22:06 PM
#38
avatar of EtherealDragon

Posts: 1890 | Subs: 1

Ayy game is literally fixed again.

Funny that with this patch OKW really hasnt changed apart from the tech structure. The costs are basically 1:1 from pre patch, fuel income goes up, so does fuel cost. Literally a facade, the penalty was.


Which is why for the life of me I don't understand why Relic didn't increase the fuel cost to reflect the increase in resources in the first place. Seems like such an obvious thing.

Either way, thank RNGesus for the hotfix.
10 Dec 2015, 22:09 PM
#39
avatar of sigah

Posts: 100

OKW Nerf was definitly needed.
10 Dec 2015, 22:10 PM
#40
avatar of Nirad

Posts: 19

Thank god for this hot fix. Makes me feel better but I'd still like to see a fix for OKW being able to call in double heavy KT+JT. Fix that and I'll be Golden
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