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russian armor

OKW free AA

9 Dec 2015, 12:26 PM
#41
avatar of Australian Magic

Posts: 4630 | Subs: 2



If you read my posts you noticed that I talk about vehicles that come out as your first unit. Do you need snares for a Kübel? Yet a M3 in your base can wipe squads.


Just like Luchs can wipe squads in base since Brits don't have snares, useful handheld AT or T0 AT Gun. Luchs is more deadly against Brits than M3 agasint OKW.

As for the Qbix, let's just move along. I mean, if someone thinks that it's ok to have nades and schrecks withoit side-upgrades, free medics, free repairs, free cut off protection, free AA, non-doc heavy tank without any disadvantages (reduced income) while oter factions have to pay for such things, well, there is not much to talk about.
9 Dec 2015, 12:32 PM
#42
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Its relic logic add aa fuction and give soviet fuel drop :D.
9 Dec 2015, 12:34 PM
#43
avatar of Maschinengewehr

Posts: 334



Why don't you take that "AT gun" and give me the old pak 40 or ZIS or 57 mm or whatever instead?


Sure, it will cost you the schrek on Volks though :foreveralone:
9 Dec 2015, 12:39 PM
#44
avatar of Icemanjoker

Posts: 52

OKW Baseemplacements and FlakHQ shouldn't be able to shoot down planes at all. It's an off map ability that you invest a lot of ammo in. If your oponent wants to stop you from using it effectivly he has to invest some resources of his own. I generally think that shooting down offmap abilities is pretty lame but that's just me. I would honestly nerf the Schwerer even more by lowering it's penetration because I think that it's totally rediculous that the thing penetrates medium armor reliable and sometimes even heavies.

As long as there is fun stuff like Flamers in M3s the baseemplacements have to stay the way they are imo. I know that that it's sometimes frustrating to not be able to chase a squad all the way back to base with even units like an M5 or a T70 but the M3 rush would just wreck OKW every single game as there is nothing really to stop it until Schrecks.

I wouldn't compare the situation to brits not having snares or Flak emplacements because there isn't really anything like an M3 on the Axis side. The Luchs comes early but is a lot bigger investment and comes way later then stuff like M3s. At that point you have access to at least some better form of AT. Yes it is really strong against Brits but an M3 is already capable of wrecking OKW pretty hard early on. Without base emplacements the unit would just break in that match up and we had M3 spamms long enough in this game.
9 Dec 2015, 12:42 PM
#45
avatar of Ful4n0

Posts: 345



Why don't you take that "AT gun" and give me the old pak 40 or ZIS or 57 mm or whatever instead?



better than that, take zooks instead of shreck, take RE instead of spio, and take sherman m4 instead of pz4.



u mad?
9 Dec 2015, 13:25 PM
#46
avatar of AchtAchter

Posts: 1604 | Subs: 3



Just like Luchs can wipe squads in base since Brits don't have snares, useful handheld AT or T0 AT Gun. Luchs is more deadly against Brits than M3 agasint OKW.

As for the Qbix, let's just move along. I mean, if someone thinks that it's ok to have nades and schrecks withoit side-upgrades, free medics, free repairs, free cut off protection, free AA, non-doc heavy tank without any disadvantages (reduced income) while oter factions have to pay for such things, well, there is not much to talk about.


The Luchs is not the first unit you can produce as OKW. You can plant mines infront of your base, get AT guns into position etc or even tech for a AEC which comes at the same moment.

And your mantra of free stuff is getting annoying, haven't seen you crying that USF gets free Officers.
9 Dec 2015, 13:30 PM
#47
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post9 Dec 2015, 12:42 PMFul4n0



better than that, take zooks instead of shreck, take RE instead of spio, and take sherman m4 instead of pz4.



u mad?


Riflemen instead of volks anyone? We can continue for ever, but this was not the point.
9 Dec 2015, 13:40 PM
#48
avatar of Australian Magic

Posts: 4630 | Subs: 2



The Luchs is not the first unit you can produce as OKW. You can plant mines infront of your base, get AT guns into position etc or even tech for a AEC which comes at the same moment.

And your mantra of free stuff is getting annoying, haven't seen you crying that USF gets free Officers.


Becasue they still have to pay for other things ike medics, nades and racks. Not everything is for free fro USF while everything is free for OKW.
9 Dec 2015, 13:44 PM
#49
avatar of AchtAchter

Posts: 1604 | Subs: 3



Becasue they still have to pay for other things ike medics, nades and racks. Not everything is for free fro USF while everything is free for OKW.


Retreat Point is not free for OKW, weapons on free squads are also not free for OKW and you know self repair on every vehicle is also not free for OKW.
9 Dec 2015, 13:49 PM
#50
avatar of Australian Magic

Posts: 4630 | Subs: 2



Retreat Point is not free for OKW, weapons on free squads are also not free for OKW and you know self repair on every vehicle is also not free for OKW.


Oh yes, the only one thing they have to pay, 300MP for retreat point :foreveralone:

I wonder what self repair has to do with anything. It's only to prove point that every ability should cos something, for example like 251/17 free smoke, which is, again, free.
Weapons are free from side upgrades or free from doctrines.

OK, I want free AA for OST, USF, Brits and SU! I want non doc DP28, free healing for OST and BAR&zooks avaible from racks from te begging :foreveralone:

9 Dec 2015, 13:50 PM
#51
avatar of AchtAchter

Posts: 1604 | Subs: 3



Oh yes, the only one thing they have to pay, 300MP for retreat point :foreveralone:

I wonder what self repair has to do with anything. It's only to prove point that every ability should cos something, for example like 251/17 free smoke, which is, again, free.
Weapons are free from side upgrades or free from doctrines.


I'm sure you just forgot to demand that the barrage on the SU76 should also cost something.

Self repair is a factor, because every faction has to rebuy repair squads for their units when they lose them. USF don't have to do that, they can repair any vehicle everywhere.
9 Dec 2015, 13:51 PM
#52
avatar of Australian Magic

Posts: 4630 | Subs: 2



I'm sure you just forgot to demand that the barrage on the SU76 should also cost something.


You mean the only one useful free SU ability? Sure it should cost like 30ammo (cause it's shitty).
9 Dec 2015, 13:52 PM
#53
avatar of AchtAchter

Posts: 1604 | Subs: 3



You mean the only one useful free SU ability? Sure it should cost like 30ammo (cause it's shitty).


Yep so shitty that Su76 spam is meta.
9 Dec 2015, 13:54 PM
#54
avatar of Don'tKnow

Posts: 225 | Subs: 1



Riflemen instead of volks anyone? We can continue for ever, but this was not the point.

Be honest to yourself,do you really think that OKW needs all those free stuff just because they have no proper Off-map abilities ? If you ask me,definitely not.

IMO i am fine with medics,repair and area denial HQ(although it penetrates too often against any kind of tank/vehicle) but free-no-skill AA is just stupid.

+1 OP
9 Dec 2015, 13:57 PM
#55
avatar of Katitof

Posts: 17891 | Subs: 8


Be honest to yourself,do you really think that OKW needs all those free stuff just because they have no proper Off-map abilities ? If you ask me,definitely not.

IMO i am fine with medics,repair and area denial HQ(although it penetrates too often against any kind of tank/vehicle) but free-no-skill AA is just stupid.

+1 OP

Actually, they do have proper off maps now with the new doctrines.

If things will how as they are going now, next doctrine will give volks AI weapon upgrade and sniper call-in.

OKW seems to be getting every single thing the army missed while not really having any real disadvantage anymore.
9 Dec 2015, 14:00 PM
#56
avatar of JohnnyB

Posts: 2396 | Subs: 1

This is getting out of control.
The "free" AA has been there from Stoneage and now some people are thinking is wrong. T4 does not run anywhere, is there exposed to indirect fire, and it is not as efficient as a mobile AA. It has its downsides and it pays for its advantages.
Like stated above, OKW is not the single faction with "free" features, everybody knows it.
9 Dec 2015, 14:05 PM
#57
avatar of JohnnyB

Posts: 2396 | Subs: 1


Be honest to yourself,do you really think that OKW needs all those free stuff just because they have no proper Off-map abilities ? If you ask me,definitely not.

IMO i am fine with medics,repair and area denial HQ(although it penetrates too often against any kind of tank/vehicle) but free-no-skill AA is just stupid.

+1 OP


If I am to be honest with myself, I firstly do not get why the penalties were removed. The OKW new face is nowhere near I thought it should be.
The OKW initial concept was in the right direction, this is my sincere though, and it needed just a little twitch (there were units that overperformed like Obers for instance) and not the nerf hammers it received since then.
9 Dec 2015, 14:16 PM
#58
avatar of Australian Magic

Posts: 4630 | Subs: 2

This is getting out of control.
The "free" AA has been there from Stoneage and now some people are thinking is wrong. T4 does not run anywhere, is there exposed to indirect fire, and it is not as efficient as a mobile AA. It has its downsides and it pays for its advantages.
Like stated above, OKW is not the single faction with "free" features, everybody knows it.


Becasue now they have 100% income so they should bet AA unit like any other faction.

With reduced income to was too punishing to spend 55F just to counter planes. Right now it belongs to the past.

Sure, it's not the only faction with free stuff, but other factions have something free, something to pay for, while OKW has everything free.

Free nades (pineapples, molos, brits nades), free schreck (piats and zooks upgrade, soviets :foreveralone: ) free repairs (closest is industry station for 50ammo) free AA, free medics (all other factions have to pay for it) no side upgrade for AI upgrades.

Sure, USF have free officers, but it's like free zooks cpt/ltn and free retreat point but they still have to pay for tons of other things (which is good).

One more time. With 100% income, there isnt a single reason to get free AA.
9 Dec 2015, 14:17 PM
#59
avatar of Ful4n0

Posts: 345



Riflemen instead of volks anyone? We can continue for ever, but this was not the point.



yeahhh in the actual state of OKW???, why not???? I would give rifleman if USF gets free shrecks, free healing, free repairs free AA, and in top of that, better tanks, cheap teching, capabilitiy of build trucks both in the safety of your onw base or in the middle of the battlefield if you think you can profit in that position, and go on...


and yeah, that is not the point, point is that you are defending something that is a pure no sense....


in the past OKW had some benefits coz they had really a great disvantage: fuel and munitions penalties. Now disvantage is gone, but you want to keep the benefits hahhahaha.


More than that, if I remember properly you have state this in the past, I mean, that free AA, free repairs and free healing and no side tech for srecks was fair coz income penalties.

and now, that penalties are gone, you try to defend that they must remain free??? no-sense.
9 Dec 2015, 14:50 PM
#60
avatar of JohnnyB

Posts: 2396 | Subs: 1



Becasue now they have 100% income so they should bet AA unit like any other faction.

With reduced income to was too punishing to spend 55F just to counter planes. Right now it belongs to the past.

Sure, it's not the only faction with free stuff, but other factions have something free, something to pay for, while OKW has everything free.

Free nades (pineapples, molos, brits nades), free schreck (piats and zooks upgrade, soviets :foreveralone: ) free repairs (closest is industry station for 50ammo) free AA, free medics (all other factions have to pay for it) no side upgrade for AI upgrades.

Sure, USF have free officers, but it's like free zooks cpt/ltn and free retreat point but they still have to pay for tons of other things (which is good).

One more time. With 100% income, there isnt a single reason to get free AA.


Fine, then let's allow OKW build caches also. Because they still don't have the ability to boost their resources like any other faction has. So if you want to bring them in line with the others, then they should have access to caches too, right?
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