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UKF on Life Support

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6 Dec 2015, 19:41 PM
#21
avatar of FG127820

Posts: 101

jump backJump back to quoted post6 Dec 2015, 19:17 PMQbix

Intelligent moderation is required.


You're right. And this thread should be closed. There are many misleading conclusions from the interpretation of the data by OP.
6 Dec 2015, 20:04 PM
#22
avatar of NorthWeapon
Donator 11

Posts: 612

hmmmm.... i like how the "nose dive" is play rate, and for win rates ofc only 4v4 matches are considered :-D





when in reality, its mostly the play rate for UKF that plummeted, while in turn OKW skyrocketed.

UKF has highest/2nd highest win rate for months? Totally fine.
They dip for a few days after OKW gets buffed? OMG, BUFF ALLIES, NERF AXIS !!!!!!111111oneeleven

it's also funny how it's emphasized that now brits are even worse than OST :-D
maybe if OP played a single game as axis during the last few months (and did a similar thing for ost/okw back then) he could be taken seriously. but, with things they are right now:

:lolol:




6 Dec 2015, 20:06 PM
#23
avatar of NorthWeapon
Donator 11

Posts: 612

4v4
?

No one cares.


added in 3v3 and 2v2
6 Dec 2015, 20:08 PM
#24
avatar of sorryWTFisthis

Posts: 322

Sector/Zeroing arty with 1 minute activation delay OP as shit? That is new to me.
6 Dec 2015, 20:11 PM
#25
avatar of iTzDusty

Posts: 836 | Subs: 5



added in 3v3 and 2v2


And 1v1 doesn't fit your narrative?

Keep grabbing 3 days of stats and getting worked up over this. It's a waste of time.
6 Dec 2015, 20:15 PM
#26
avatar of sorryWTFisthis

Posts: 322

Keep grabbing 3 days of stats and getting worked up over this. It's a waste of time.
6 Dec 2015, 20:16 PM
#27
avatar of Thunderhun

Posts: 1613

Pointless thread...
6 Dec 2015, 20:38 PM
#28
avatar of adamírcz

Posts: 955

"On life support" -hmm, is that a way to say "being scr%ewed up"?
Were receiving heavy and usually unjustified nerfs three patches in a row, while their useless stuff is still remaining useless and now they don't even have a bloody snare before maybe 10th minute of the game while enemy gets light vehicles in 7th
Indeed they are on "life support"
6 Dec 2015, 21:16 PM
#29
avatar of NorthWeapon
Donator 11

Posts: 612



And 1v1 doesn't fit your narrative?

Keep grabbing 3 days of stats and getting worked up over this. It's a waste of time.


Idk what game you're playing but it only takes you 5 seconds to click on Observer Mode and count how many matches are played per playlist. For every 1v1 match there's at least two more 2v2s, two more 3v3s, and four more 4v4s. And in those playlists you have 2, 4, 6 more players playing than a 1v1 so you have a shitload of players playing gametypes larger than 1v1. This is not including public custom matches which are exclusively 2v2s+.

Saying no one cares is an extreme case of tunnel vision. Maybe no one cares in your small circle. Possibly. But the community as a whole sure as hell does. And there are competitive teams out there, just like you'd find in other team strategy games, if you simply click the ladder leaderboards for those playlists. I honestly can't believe I need to explain this to you.

1v1 does fit my narrative. I've played 1v1 as well, not recently, but I've beaten players like Paul, Hans, Fahu, SageOfSix, etc. Unlike yourself, you're limiting yourself to 1v1s and 2v2s. And I don't get it, if you're a 1v1 player you would know that UKF is underpowered.



UKF has the lowest winrate with 43.8%, second being USF at 52% as of yesterday after taking a huge nose dive. UKF is even worse in 1v1s thanks to last patch.

Spoon feeding. But you still won't open up. Cuz even numbers can't serve as at least a decent argument. I'm positive you're one of the dudes convincing Brad and balance team to make all these ridiculous changes like OKW 100%. Ignoring 80% of the community to support a small number is just a one way ticket to making an unsuccessful game. Brad even mentioned it in the recent stream, apparently he can't listen to the rest of the community and only people like you. And apparently Riot Games does the same thing with "players around 150 but not top 50"... obviously alluding to Dusty and Lemon and a few others, its quite funny. If you don't get players from all playlists to contribute, then you're only pleasing a portion of th e community.
6 Dec 2015, 21:19 PM
#30
avatar of MoerserKarL
Donator 22

Posts: 1108



Keep grabbing 3 days of stats and getting worked up over this. It's a waste of time.


+1

wait at least one or two weeks ;)
6 Dec 2015, 21:20 PM
#31
avatar of dOPEnEWhAIRCUT

Posts: 239



And 1v1 doesn't fit your narrative?

Keep grabbing 3 days of stats and getting worked up over this. It's a waste of time.


6 Dec 2015, 21:43 PM
#32
avatar of Swift

Posts: 2723 | Subs: 1

jump backJump back to quoted post6 Dec 2015, 19:17 PMQbix
Couldn't the mods simply make a single thread per topic, one for OKW is OP, one for Calliope, one for Goliath, one for Brits and one for the rest? Relic will fix those things in the next patch at the earliest and it would improve reading experience in this forum a hundredfold if the same threads wouldn't pop up every day saying the same things which are now known and won't be changed until - well - next patch.

Intelligent moderation is required.

Intelligent is limiting the number of threads on this board? Streamlining opinions and closing threads will cause discussion to flow better and more sensibly. The reason people post here is they have the freedom to make what threads they like and post where they like.
6 Dec 2015, 21:43 PM
#33
avatar of astro_zombie

Posts: 123



This is game balance. Relic balances with data and to get data you need time, but to find the bounds you need to go to extremes (sledgehammer-like). A good amount of time as people adapt and the new meta stabilises. If they did a lot of changes over a short time, then there will be a lot of back and forth since real trends have not stabilised.

Gradual in your perspective is a linear search. UP? OK. Buff one little thing at a time until OP? The iterative software development process is not a good analogy because generally the gradual changes are all in the right direction; in balance, you buff one thing, it affects other things, and suddenly buffing wasn't the right move so you may have to roll back if you didn't allow enough time to stabilise.


They make too many drastic changes in one fell swoop. They are notorious for this.

No, not buff one little thing at a time until OP. Buff or nerf something in small increments, then run numbers and adjust accordingly. Instead, they'll nerf something in 3 different ways across the board so that it's useless and nobody will use it, release more commanders with ridiculously overpowered shit in it, etc.

They constantly pollute the ecosystem of the game by making radical changes, whether they be commanders or factions. (and my opinion which everyone may not share is that they sell ridiculous new commanders for easy money). How can you ever achieve balance this way? You are frankly defending something on the wrong side of history. They are not good at balance, they never have been.
6 Dec 2015, 21:49 PM
#34
avatar of Jadame!

Posts: 1122

But whats gonna change if you wait, lets say, week?

Ofc, in analysis the shorter selection the less accurate the results, but its not a rocket science, its a gardening computer game. Lets not pretend it overcomplicated and requires inhuman intellect to understand. To catch a picture in some cases there is no need in playing a game (remember isu, kat, ml20, ptrs buffs? All were predicted to be op as hell just from experienced players taking a brief look at stat changes before patch releases, all predictions turned to be absolutely true). More so — i dont remember a single patch where it was not clear which units are good and which are bad and which faction have clear advantage within a day, excluding new factions releases.

You need a week or maybe whole month to conclude that 10 popcap sections vs 5 popcap volks is outstandingly ridiculous? That 100% income on faction with easy access to most cost-effective vehicle selection in the game have no right to exist? Maybe people should adapt to face 20-25 minutes double panthers, st+jt or kt with shreck blob roaming around which at the end just swarms their inferior in both numbers and quality tanks and kills them with sheer numbers advantage? Somehow magically learn a way to cost-effectively fight 5 popcap volks with support of some of most broken abilities like valiant assault and for the fatherland?

To see how terribly wrong all those things you need to make some useless complex analysis like one Relic claim they waste time on instead of actually balancing the game?

You cant be serious, and only thing which would change in a week is that win ratios difference would be even more drastic.
6 Dec 2015, 21:55 PM
#35
avatar of Cafo

Posts: 245

But whats gonna change if you wait, say, week?

Ofc, in analysis the shorter selection the less accurate the results, but its not a rocket science, its a gardening computer game. Lets not pretend it overcomplicated and requires inhuman intellect to understand. To catch a picture in some cases there is no need in playing a game (remember isu, kat, ml20, ptrs buffs? All were predicted to be op as hell just from experienced players taking look at stat changes before patch releases, all predictions turn to be true).

You need a week or maybe whole month to conclude that 10 popcap sections vs 5 popcap volks is outstandingly ridiculous? 100% income on faction with some of most cost-effective vehicle selection is somehow normal? Maybe people should adapt to face 20 minutes double panthers, st+jt or kt with shreck blob roaming around which at the end just swarms their inferior in both numbers and quality tanks and kills them with sheer numbers advantage? Somehow magically learn a way to cost-effectively fight 5 popcap volks?

To see how terribly wrong all those things you need to make some useless complex analysis like one relic claim they do instead of actually balancing the game?

You cant be serious, and only thing which would change in a week is that win ratios difference would be even more drastic.


+1 UKF population values are retarded.
6 Dec 2015, 22:36 PM
#36
avatar of The_Courier

Posts: 665

But whats gonna change if you wait, say, week?

Ofc, in analysis the shorter selection the less accurate the results, but its not a rocket science, its a gardening computer game. Lets not pretend it overcomplicated and requires inhuman intellect to understand. To catch a picture in some cases there is no need in playing a game (remember isu, kat, ml20, ptrs buffs? All were predicted to be op as hell just from experienced players taking look at stat changes before patch releases, all predictions turned to be absolutely true).

You need a week or maybe whole month to conclude that 10 popcap sections vs 5 popcap volks is outstandingly ridiculous? 100% income on faction with some of most cost-effective vehicle selection is somehow normal? Maybe people should adapt to face 20 minutes double panthers, st+jt or kt with shreck blob roaming around which at the end just swarms their inferior in both numbers and quality tanks and kills them with sheer numbers advantage? Somehow magically learn a way to cost-effectively fight 5 popcap volks?

To see how terribly wrong all those things you need to make some useless complex analysis like one relic claim they do instead of actually balancing the game?

You cant be serious, and only thing which would change in a week is that win ratios difference would be even more drastic.


Indeed. While the OP overreacts I feel the graphs are still a sign of things to come.

OKW was obviously overbuffed. They lost a lot of their weaknesses while keeping all their strengths save the suppression from Kubel, hell they even got buffed Volks out of the bargain. Meanwhile UKF has been nerfed patch after patch until half their roster and all but 1 emplacements are sub-par, USF survives thanks to terminator Rifle veterancy and Pershing/Calioppe, Soviets are forced into specific build orders to even survive to the mid game, and I feel only Ostheer is well balanced.

This patch is another example of Relic balancing with a sledgehammer. OKW was hurting a bit, but that doesn't mean they should have gotten such massive buffs. Centaur and Croc were OP, but that doesn't they should be overly expensive meat shields. Tommies and snipers were also OP, but that doesn't mean they should leave the faction with mediocre frontline infantry and no reliable AT snares.
6 Dec 2015, 22:44 PM
#37
avatar of Corp.Shephard

Posts: 359

Yeah, this patch isn't one of those patches that "just needs to settle in".

It's clearly really bad.

Team game balance deserves some love. I don't care if it can't be pin-point balanced. Maybe 1v1 deserves to have priority there! I got no problems with that. There are far better compromises than this patch though.
6 Dec 2015, 22:45 PM
#38
avatar of Rollo

Posts: 738

Jadame! blowing dusty and other axis fanboys out the water

Keep it up son, gods work
6 Dec 2015, 22:48 PM
#39
avatar of siuking666

Posts: 707

hmmmm.... i like how the "nose dive" is play rate, and for win rates ofc only 4v4 matches are considered :-D





when in reality, its mostly the play rate for UKF that plummeted, while in turn OKW skyrocketed.

UKF has highest/2nd highest win rate for months? Totally fine.
They dip for a few days after OKW gets buffed? OMG, BUFF ALLIES, NERF AXIS !!!!!!111111oneeleven

it's also funny how it's emphasized that now brits are even worse than OST :-D
maybe if OP played a single game as axis during the last few months (and did a similar thing for ost/okw back then) he could be taken seriously. but, with things they are right now:

:lolol:
6 Dec 2015, 22:49 PM
#40
avatar of siuking666

Posts: 707



And 1v1 doesn't fit your narrative?

Keep grabbing 3 days of stats and getting worked up over this. It's a waste of time.
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