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Ninja Volley Fire Nerf

5 Dec 2015, 10:29 AM
#1
avatar of Maschinengewehr

Posts: 334

It costs 35 muni now, with no increase to performance whatsoever and no removal of the +50% received accuracy penalty. Would someone care to try and justify why?

(inb4 "put BARs/M1919A6s on them". Investing that much muni and then suiciding them with the extra received accuracy from VF is not my cup of tea.)
5 Dec 2015, 10:34 AM
#2
avatar of Katitof

Posts: 17884 | Subs: 8

LOL RERIK :snfPeter:

Community is agreeing that the ability does nothing, is impractical and requires buff or decreased penalties, what relic does?

Nerf it by increasing cost :sibHyena:
5 Dec 2015, 10:37 AM
#3
avatar of Australian Magic

Posts: 4630 | Subs: 2

I did not realize it can be nerfed even harder :foreveralone:
5 Dec 2015, 10:57 AM
#4
avatar of medhood

Posts: 621

What justified the nerf it if anything it needed a buff!

Im starting to think theres a Relic employee who is a big Axis fanboy and ninja nerfs the Allies while ninja buffing Axis all the time
5 Dec 2015, 11:04 AM
#5
avatar of RandomNub0815

Posts: 53

RELIC ...
... RELIC NEVER CHANGES
5 Dec 2015, 11:07 AM
#6
avatar of pugzii

Posts: 513

so fuckin tired of this
5 Dec 2015, 12:08 PM
#7
avatar of __deleted__

Posts: 4314 | Subs: 7

I did not realize it can be nerfed even harder :foreveralone:


Only bigger nerf it get right now is autodestruck squad by 1 000 000 gliaths that rush this squad when it start volley fire.
5 Dec 2015, 12:20 PM
#8
avatar of AchtAchter

Posts: 1604 | Subs: 3

There could be more stuff like this in the patch but without cruzz we will never know :foreveralone:
5 Dec 2015, 12:38 PM
#9
avatar of Cafo

Posts: 245

A deserving nerf though, it was never a bad ability just underused.
5 Dec 2015, 13:10 PM
#10
avatar of dasheepeh

Posts: 2115 | Subs: 1

they just shot the dead horse another 8 times.
5 Dec 2015, 13:51 PM
#11
avatar of BlackKorp

Posts: 974 | Subs: 2

relic is working hard on losing coh player base :clap:
5 Dec 2015, 13:54 PM
#12
avatar of __deleted__

Posts: 830

Hahahahahahhahahahha
5 Dec 2015, 14:31 PM
#13
avatar of Katitof

Posts: 17884 | Subs: 8

jump backJump back to quoted post5 Dec 2015, 12:38 PMCafo
A deserving nerf though, it was never a bad ability just underused.


If you think so, you probably not used it once over the last 12 months.
5 Dec 2015, 14:40 PM
#14
avatar of TheMux2

Posts: 139

Is this for real? is this like a big middlefinger to us? ive seen 4 post (including myself) about how terrible this ability is and then they increase to price of it by 15 muni? Eat shit relic.
5 Dec 2015, 15:13 PM
#15
avatar of Cafo

Posts: 245



If you think so, you probably not used it once over the last 12 months.


Nah with rear echelon company now, with volley fire they can punish in and out of cover units, higher muni cost or remove it. Most people here don't think 2 steps ahead when they propose their ideas or understand the bigger picture.
5 Dec 2015, 15:21 PM
#16
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

^TIL that flamethrower is a good suppression platform :D
5 Dec 2015, 15:30 PM
#17
avatar of Cafo

Posts: 245

well 35 is a lot of muni but still, it can't be too cheap what was it before like 10-15?
5 Dec 2015, 15:36 PM
#18
avatar of SnafuKurikai

Posts: 59

If we're trying to think of reasons they did give it a nerf...

maybe it was something they agreed on after giving the RE's a buff to their damage and a rise in price?

...not saying i agree with it...it was a crappy ability to begin with x.x;

5 Dec 2015, 15:43 PM
#19
avatar of Grim

Posts: 1093

I think they just have all the allied units and abilities in a 'nerf hat' and pull them out at random....I can see no other reason for nerfing an ability widely considered to be the worst in the game.
5 Dec 2015, 15:47 PM
#20
avatar of Qbix

Posts: 254


If you think so, you probably not used it once over the last 12 months.


Which only proves his point of it being underused.
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