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russian armor

OKW Flak Emplacements

3 Dec 2015, 07:51 AM
#21
avatar of JohnnyB

Posts: 2396 | Subs: 1

yea OKW flak emplacement is on the same tier as penals, valentine and sexton

the shit tier


Penals? I wouldn't say so.

On topic: Yes, I was asking this for a long time.

It should still be possible to be decrewed. Just add one extra model and increase their health a litle. This should fix them.
3 Dec 2015, 09:05 AM
#22
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470



Unless it happened very very recently the base ones can still be decrewed. Done it a couple times in the last couple of weeks.



it was a couple months ago. sounds like it either didn't happen or they broke it.
3 Dec 2015, 09:58 AM
#23
avatar of MoerserKarL
Donator 22

Posts: 1108

every time when I build the flak emplacements, at some point I have to fight against my own emplacement. :guyokay:
Change the emplacement,that it cant get uncrewed.
3 Dec 2015, 11:03 AM
#24
avatar of mycalliope

Posts: 721

ah the fortification doctrine,when is relic fixing the ultra shitty zeroing artillery....??? just make it as good as it was at the wfa launch and maybe reduce the muni cost by 50.
3 Dec 2015, 11:51 AM
#25
avatar of RMMLz

Posts: 1802 | Subs: 1

3 Dec 2015, 12:05 PM
#26
avatar of mortiferum

Posts: 571

ah the fortification doctrine,when is relic fixing the ultra shitty zeroing artillery....??? just make it as good as it was at the wfa launch and maybe reduce the muni cost by 50.


Just give it something like the Brit's tact support arty.

37mm gun barrages infantry and light vehicles while 88mm and 128mm guns fire crippling volleys at enemy tanks. Give it same zone as the British one, but only allow it to be used within friendly sector.

3 Dec 2015, 12:23 PM
#27
avatar of mycalliope

Posts: 721



Just give it something like the Brit's tact support arty.

37mm gun barrages infantry and light vehicles while 88mm and 128mm guns fire crippling volleys at enemy tanks. Give it same zone as the British one, but only allow it to be used within friendly sector.



+1

also the end ability of luftwafee should be changed you just trade one fallshicmjager for 250 muni
its pathetic and lazy..it should be i think changed to a loiter plane maybe same stuka close air support but with three planes and costs 275 muni or just keep it the same as whermact one.
3 Dec 2015, 12:32 PM
#28
avatar of Katitof

Posts: 17891 | Subs: 8



I thought they made the base flak emplacements impossible to decrew in one of the patches, i can't remember which... However the ones you build can still be decrewed

They made them unable to be sniped.
3 Dec 2015, 16:11 PM
#29
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

-Make them actually suppress.

-Improve them so they actually hit their targets

-Make it a bit harder to decrew rather than throwing 2 nades.

On their actual state, they are not worth the fuel nor the popcap.
3 Dec 2015, 18:47 PM
#30
avatar of Qbix

Posts: 254

Just remove the crew, so it must be killed, not abandoned.


/thread

Would like to see how that change affects the usefulness before making any other adjustments. It's meant as a light AI emplacement to protect an important strategic point, not as a frontline siege weapon after all.
4 Dec 2015, 02:29 AM
#31
avatar of KoufromMizuchi

Posts: 172

Another funny thing about flak is they have minimal range, so it's even easier to kill when you run right in front of it.
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