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Yay. Axis team game is hopeless now.

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3 Nov 2015, 08:19 AM
#81
avatar of Kreatiir

Posts: 2819

Grens need a 5th man.

Solved.

Oh yeah and OKW needs a complete overhaul.
3 Nov 2015, 08:56 AM
#82
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post3 Nov 2015, 03:06 AMDomine


You see the problem is, there never was any axis dominance. You know when WFA was released and OKW was broken and OP as shit? You know who had the highest winrate? Soviets. And then when there was a Tiger Ace dominating the matches, you know who had the highest winrates? Soviets again. And then when there was CAS and OKW was enjoying 100% ammo income, you know who had the highest winrate? USF.



Also lol about you calling a 30-40% winrate difference a 'marginally larger' advantage.


The thing I feel in this forum is a big 'Nazi boogeyman' syndrome. Most evidence is ignored and most things are unbalanced because they are simply axis. When WFA was released, the stock Kubel, with no surpressing function and next to no damage output was considered op. Why? Well nobody knows.
Just as an example: the few smoke abilities Axis had was considered op and a out of jail free card, yet the numerous smoke functions on allied infantry as well as tanks is considered vital and ok. Obers at release were considered overpowered, yet we have units that have close to twice their dps as well as more models.


There is a huge disparity in cost-effectiveness ratio, and it's not to the axis favour. A 440 mp 'elite' unit that loses to a 280mp baseline infantry unit can hardly be considered elite, no? Shrecks have been nerfed because blobbing. For other factions like USF and UKF blobbing is not considered bad. And here's where the great difference is: Allied factions can easily deal with an axis blob, yet the other way around it's not so easy. Sure, everyone will say Stuka or MG, yet those are either very unavailable, or don't do a well enough job. There simply isn't a lot of playroom given to axis units and abilities by the community.


The overall situation is very concerning, especially if you compare it to games like Starcraft.


3 Nov 2015, 09:05 AM
#83
avatar of Esxile

Posts: 3600 | Subs: 1

I like reading people saying a unit they never use and learn to play with is shit/trash.

Since Obers are balanced, nobody use them anymore or really wrongly. But people are still crying they do not do the job. I well know that, I face OKW players half of my 1vs1 games and Obers are simply never seen on the field. That's funny when you see their T3 built at 7 minutes.
How can you know if they are bad or good if you never use them? Or so wrongly like an assault unit.
How can you ask a buff for Volks if you never use the exact unit dedicated to do what you beg for = AI power.

I have ready someone in this thread saying "Pzgrenadiers are shit, I don't use them since a year". Woooo, How can you estimate a unit is shit if you never use them? I played a single game as Ostheer vs Brit yesterday and build 3 of them, get them all vet2/vet3. I have myself little experience with Ostheer but I remember what I read here, "don't try to close the range, keep them in cover mid range and they'll do wonder..." so I did and so they did.
Again, I knew Pak is not meta vs Brit so I simply didn't build one and I went for an early Stug, and I owned his centaur in 20 seconds.
I knew if you get too confident with Ostheer and overextend too early, you can get hammered really hard, so I didn't extend further than owning 1/3 of the map + harass his fuel until I had enough units to extend to control 2/3 of the map and here again, it did wonder.

Here again, how can you ask for a 240mp grenadier squad being at the same level than a 280mp unit? how can you simply ask to have them going toes to toes with rifles or IS? There are many videos showing pzgrenadiers correctly used beating rifles and IS, simply use them the way they must be.

this topic is a concentrate of L2p frustration, people who doesn't want to learn to play the gameplay and game mechanism and beg Relic to modify the game at their convenience...
aaa
3 Nov 2015, 09:09 AM
#85
avatar of aaa

Posts: 1486

Grens need a 5th man.

Solved.

Oh yeah and OKW needs a complete overhaul.


Grens need no buff of any kind. 5 man will completely kill sniper play vs them. 5 man with the same hp/dps per squad - maybe with sov sniper buffs .



Axis infantry so desperately need a buff esp. T1 snipers (require no tech investment) got average 65 kills per sniper. Allied inf was so OP with 10-15 kills per game.
Hat
3 Nov 2015, 09:09 AM
#86
avatar of Hat

Posts: 166

jump backJump back to quoted post3 Nov 2015, 01:53 AMHat
I played some Ost and really don't see this...


I play quite a bit of unranked against people I know.

As of now I can't really see OKW standing against the Brits of USF but Ost is just fine, although a bit disadvantaged against brits.
3 Nov 2015, 09:10 AM
#87
avatar of siuking666

Posts: 707

jump backJump back to quoted post3 Nov 2015, 03:14 AMd0ggY
As Wehrmacht / Ostheer i have to say that Grenadiers need an adjustment to be at least comparable in late game, when allied infantry is all vet 3.

Pgrenz need a buff for sure, i haven't used them in years. Maybe just one man more on the squad and reinforcement cost reduced.

For t4 i have to say it is not worth it in most cases. The Panzerwerfer made it's comeback now though.

P4's really struggle these days when it is a engagement vs cromwell


For OKW i have to say that volksgrens are almost useless as a real fighting force. My Solution is to go 2 sturms. But then you have to engage extremly well.

The MG34 is pretty much a joke.

You kinda have to choose a doctrine now really early has OKW, for JLI, Fusiliers, Falls. JLI are way superior to the other 2 call in infantrys, fusiliers get powerful with g43..but 90 ammo is 90 ammo.

But still.. you can pull it off.

For Ostheer a sniper should be taken vs UKF and USF. If you don't, it feels like have fun with getting mp bleed to death.

For OKW i see only JLI most of the time, since they are the only infantry which can atleast keep up in damage, while Falls and JLI are still really fragile, and falls will start to become useful at vet 2.

Also People not use Kubel, because they have the attitude "it will die anyways" - but for 4-6 minutes you can just surpress everything if you do right, a mobile maxim, what you want more?


Axis got definatly harder to play, since you have to be the aggresive one now and not the lame ass campy motherfucker like how axis have been played most of the time before.

If Axis would be a little adjusted, i think the game would be pretty much in a state where you have the best balance possible.

I'd like to say that going Mechanized would be a good Idea as OKW, but the lack of heal mimght screw you up pretty bad in early game, maybe there should be an opportunity to get a bit heal out of a squad.

But still, in my opinion it's pretty much fine, really small things that have to be worked on


Seriously, can I copy and paste this on my post?
Hat
3 Nov 2015, 09:11 AM
#88
avatar of Hat

Posts: 166

Grens need a 5th man.

Solved.

Oh yeah and OKW needs a complete overhaul.


They would be unstoppable once upgraded. Ost is about team weapons, armor and some solid infantry to support.
3 Nov 2015, 09:16 AM
#90
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post3 Nov 2015, 09:09 AMHat


I play quite a bit of unranked against people I know.

As of now I can't really see OKW standing against the Brits of USF but Ost is just fine, although a bit disadvantaged against brits.


Quite the opposite. OKW still has the power to hold on against incoming waves. Ostheer is usualy wiped out from the field and it can't come back.
3 Nov 2015, 09:20 AM
#91
avatar of siuking666

Posts: 707



Quite the opposite. OKW still has the power to hold on against incoming waves. Ostheer is usualy wiped out from the field and it can't come back.


Ostheer has no indirect fire counter.

OKW you still have LeiG, super expensive stuka.
As ostheer you are sitting ducks while enemy rains 120mm/pack howit/mortar pit from above.

what a great idea to give 120mm 100 range, 1 man survivability; pack howitzer suppression
3 Nov 2015, 09:39 AM
#93
avatar of Cardboard Tank

Posts: 978

OKW has been nerfed from the game. What is the use of a faction that is designed around a resource penalty to give you less units on the field, if those units are barely on par with British units, even outperformed for cost in quite some cases?
This should get more attention. Why does the OKW have to deal with such problems yet does not receive any reward for that? The 5 vet levels are solely hypothetical on units like Panthers and barely justify the resource penalty. Better units for OKW are a thing of the past. Thus the faction as a whole is unattractive.

One of the following solutions would be adequate:

- Lower the vet requirements especially for OKW vehicles, so vet 5 is actually something in the game and not some vague argument to keep OKW weak.
- Cut the fuel penalty to about 75-80% income.

jump backJump back to quoted post3 Nov 2015, 05:20 AMl4hti
buff kruppsteel and porche relic pls. nerf allies pls. allies very op.
And this is exactly what is wrong with this forums. Trolls just shouting the standard "Krupp Steehl", "Wehraboo" bullshit without posting any argument.
3 Nov 2015, 10:01 AM
#95
avatar of AchtAchter

Posts: 1604 | Subs: 3

at Aladdin:

You don't seem to know the stats of an M10 and never seem to use it as it has no problem beating P4s, while crushing inf extending it's role to an AI unit.
3 Nov 2015, 10:06 AM
#96
avatar of Trubbbel

Posts: 721

jump backJump back to quoted post3 Nov 2015, 02:27 AMAvNY



This is completely impossible. We were all quite assured that several patches ago the reason the search rate was 90-10 was not because there was an imbalance and people wanted to win but simply because axis are cool!

If you are right.... people want to win and played axis because they were OP. But....


Lol I was thinking this as well :D
3 Nov 2015, 10:13 AM
#97
avatar of mycalliope

Posts: 721

No surprises here.
OKW=Everything about the faction is shit.Needs major overhaul.

Wehr= Grens needs something mid-lategame.
Pz 4 needs penetration or cost reduction.
T4=Needs to be cheaper
Brumbarr and ostwind=Need to be useable
Panzergrenadiers =need slight buff.

Otherwise the win ratios are visible.One sided masscre if allied side know what they are doing.

pretty much this also dont forget ass gren and stormtroopers
3 Nov 2015, 10:15 AM
#98
avatar of MoerserKarL
Donator 22

Posts: 1108

I dropped in 2vs2 with OH from rank 84 to around 500 Kappa anyway.
I have a lot of problems to play against USF. The early game is so hard :D and I've seen in every second game a massive blob of rifles.
3 Nov 2015, 10:16 AM
#99
avatar of austerlitz

Posts: 1705

jump backJump back to quoted post3 Nov 2015, 09:05 AMEsxile
I like reading people saying a unit they never use and learn to play with is shit/trash.

Since Obers are balanced, nobody use them anymore or really wrongly. But people are still crying they do not do the job. I well know that, I face OKW players half of my 1vs1 games and Obers are simply never seen on the field. That's funny when you see their T3 built at 7 minutes.
How can you know if they are bad or good if you never use them? Or so wrongly like an assault unit.
How can you ask a buff for Volks if you never use the exact unit dedicated to do what you beg for = AI power.

I have ready someone in this thread saying "Pzgrenadiers are shit, I don't use them since a year". Woooo, How can you estimate a unit is shit if you never use them? I played a single game as Ostheer vs Brit yesterday and build 3 of them, get them all vet2/vet3. I have myself little experience with Ostheer but I remember what I read here, "don't try to close the range, keep them in cover mid range and they'll do wonder..." so I did and so they did.
Again, I knew Pak is not meta vs Brit so I simply didn't build one and I went for an early Stug, and I owned his centaur in 20 seconds.
I knew if you get too confident with Ostheer and overextend too early, you can get hammered really hard, so I didn't extend further than owning 1/3 of the map + harass his fuel until I had enough units to extend to control 2/3 of the map and here again, it did wonder.

Here again, how can you ask for a 240mp grenadier squad being at the same level than a 280mp unit? how can you simply ask to have them going toes to toes with rifles or IS? There are many videos showing pzgrenadiers correctly used beating rifles and IS, simply use them the way they must be.

this topic is a concentrate of L2p frustration, people who doesn't want to learn to play the gameplay and game mechanism and beg Relic to modify the game at their convenience...


So the essence of ur post is - L2P.
Say that to the abbysymal win rates,given that top 150 players are counted i guess its L2P for them all.
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