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russian armor

Flame Hetzer Blows

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30 Oct 2015, 08:07 AM
#41
avatar of mycalliope

Posts: 721

okw needs a complete redesign and all its unit too
30 Oct 2015, 08:08 AM
#42
avatar of atouba

Posts: 482

They just need this job...Make units OP then overnerf them to ground then buff them to OP then nerf them...

They just have a 5 year balance plan...
30 Oct 2015, 08:14 AM
#43
avatar of WeißAlchimist

Posts: 112

okw needs a complete redesign and all its unit too


We can only wish!

Maybe in COH3?
30 Oct 2015, 08:19 AM
#44
avatar of bingo12345

Posts: 304

use it against covered and garrisoned. don't use it against single inf squad on exposed field like relic stream.
30 Oct 2015, 08:21 AM
#45
avatar of slother

Posts: 145

Just killed 40 conscripts with hetzer ... not even vet1. Also killed 30 rifle models to get vet1 :foreveralone: I wonder how much u need to kill to get this tank to vet5 :new:

#okwvet5OP
30 Oct 2015, 08:23 AM
#46
avatar of Kpen97

Posts: 375

Hetzer works fine for me, just the armor is a joke.

The dankflamepio's are mint
30 Oct 2015, 09:16 AM
#47
avatar of austerlitz

Posts: 1705

OKW faction is a total joke,no suprprises on another joke unit.
30 Oct 2015, 09:34 AM
#49
avatar of Burts

Posts: 1702

So it seems that all vehicle flame weapons were affected by the DOT damage nerf. Hmm, well, this is definately unintended, i hope relic will fix this soon.


Probably won't.
30 Oct 2015, 09:46 AM
#50
avatar of Katitof

Posts: 17885 | Subs: 8

jump backJump back to quoted post30 Oct 2015, 09:34 AMBurts
So it seems that all vehicle flame weapons were affected by the DOT damage nerf. Hmm, well, this is definately unintended, i hope relic will fix this soon.


Probably won't.

This actually seems intended to me.
Another normalization of flame damage across the board, all behicle flamers deal the same damage, all leave the same dot, doesn't matter if its WASP or churchill croc, they have exactly the same killing potential.
30 Oct 2015, 09:47 AM
#51
avatar of WeißAlchimist

Posts: 112

jump backJump back to quoted post30 Oct 2015, 09:34 AMBurts
So it seems that all vehicle flame weapons were affected by the DOT damage nerf. Hmm, well, this is definately unintended, i hope relic will fix this soon.


Probably won't.


Are you sure? It doesn't seem unintended. At least to me from patch notes.
30 Oct 2015, 09:49 AM
#52
avatar of Stormless
Senior Caster Badge

Posts: 762 | Subs: 4


Disaster of a unit. Might as well have a random chance of exploding when it fires.


Hahahah. I love this. Definitely should be in the game!
30 Oct 2015, 09:50 AM
#53
avatar of AchtAchter

Posts: 1604 | Subs: 3

jump backJump back to quoted post30 Oct 2015, 09:34 AMBurts
So it seems that all vehicle flame weapons were affected by the DOT damage nerf. Hmm, well, this is definately unintended, i hope relic will fix this soon.


Probably won't.


Working as intended, read the patch notes :snfQuinn:

We are increasing the time per tick for damage over time. This will include all incendiary abilities, Molotov’s, and flamer dots that vehicles leave behind.
30 Oct 2015, 09:52 AM
#54
avatar of Sikko
Patrion 14

Posts: 113

jump backJump back to quoted post30 Oct 2015, 09:46 AMKatitof

This actually seems intended to me.
Another normalization of flame damage across the board, all behicle flamers deal the same damage, all leave the same dot, doesn't matter if its WASP or churchill croc, they have exactly the same killing potential.


I noticed though, that the KV8s flame jet time is like 3 seconds longer than the Hetzers and the Churchills. Didn't check the Halftrack and the Wasp yet.

Edit: Also I don't know if that directly effects the DPS.
30 Oct 2015, 09:54 AM
#55
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post30 Oct 2015, 09:46 AMKatitof

they have exactly the same killing potential.


Wich currently it's quite low. Should it be this way, that's the real question.-_-
Hat
30 Oct 2015, 09:55 AM
#56
avatar of Hat

Posts: 166

jump backJump back to quoted post30 Oct 2015, 08:21 AMslother
Just killed 40 conscripts with hetzer ... not even vet1. Also killed 30 rifle models to get vet1 :foreveralone: I wonder how much u need to kill to get this tank to vet5 :new:

#okwvet5OP


Had this happen with Kv8. Its about damage, not kills.
30 Oct 2015, 09:58 AM
#57
avatar of Katitof

Posts: 17885 | Subs: 8

jump backJump back to quoted post30 Oct 2015, 09:52 AMSikko


I noticed though, that the KV8s flame jet time is like 3 seconds longer than the Hetzers and the Churchills. Didn't check the Halftrack and the Wasp yet.

Edit: Also I don't know if that directly effects the DPS.

Yeah, burst duration is about the only difference, but its still at least 5 seconds before full hp model dies.
30 Oct 2015, 10:32 AM
#58
avatar of WireInEye

Posts: 23

I wonder why Lelic decide put into game a conversion (approx 20 vehicles was converted) instead of succesfull "original" TD version approx 2800 vehicles was build minus command versions & recovery vehicles & conversions like flampnazers/flakpanzers/etc.

Oh I know all about new doctrine with flame weapons :( They should make some new animations like SPios playing with matches ....
30 Oct 2015, 10:35 AM
#59
avatar of LemonJuice

Posts: 1144 | Subs: 7

30 Oct 2015, 10:49 AM
#60
avatar of WeißAlchimist

Posts: 112

i killed 11 rifles and got to vet 1 on my hetzer :^)


SORCERESS!
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