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russian armor

Remove Allied Grenade tech costs

27 Oct 2015, 06:05 AM
#21
avatar of WhySooSerious

Posts: 1248

Or how about we add tech costs for at least grenadier lmgs, volks shrecks ( MAYBE), instead? So there is at least a thought process behind them like teching molotovs, grenades, BARs rather than the brainless upgrades they actually are?

Why do Axis get essentially " free " upgrades like these when the Allied players are paying for them in extra MP/ Fuel.

It really makes no sense to me. Makes doctrines like CAS stronger than they need to be when there is no extra cost tied to upgrading LMG's


I can kind of understand the molotov and at nade for soviets and brits cause their teching is like tech heaven. At least i feel like its tech heaven but USF is sad. :\
JLI
27 Oct 2015, 06:13 AM
#22
avatar of JLI

Posts: 28

jump backJump back to quoted post27 Oct 2015, 03:23 AMaaa
axis mg leaving the house too fast for grenades to do any dmg. Plus animation is so faking noticeable.
80% of the time they just have to reposition without single model drop. Combined with its huge arc not allowing closing a distance its rediclous.
Grenades of allied basic infantry really need buff. Or axis ability to dodge need a nerf



dodging isnt an ability, its micro
27 Oct 2015, 06:16 AM
#23
avatar of __deleted__

Posts: 4314 | Subs: 7

Axis grenades are part of their teching.
Its the same reason why ostheer does not get any good mid game vehicle and why okw have fuel penalty. Its called asymetricla balance.


Dont change what is not broken
27 Oct 2015, 06:17 AM
#24
avatar of AchtAchter

Posts: 1604 | Subs: 3

Or how about we add tech costs for at least grenadier lmgs, volks shrecks ( MAYBE), instead? So there is at least a thought process behind them like teching molotovs, grenades, BARs rather than the brainless upgrades they actually are?

Why do Axis get essentially " free " upgrades like these when the Allied players are paying for them in extra MP/ Fuel.

It really makes no sense to me. Makes doctrines like CAS stronger than they need to be when there is no extra cost tied to upgrading LMG's


Due weapon racks, the individual firepower each brit & usf squad can get is higher than the individual firepower each axis squad can get.
Add weapon racks to axis and you can give them tech costs.
27 Oct 2015, 06:30 AM
#25
avatar of Werw0lf

Posts: 121

jump backJump back to quoted post27 Oct 2015, 00:35 AMProBro
There really isn't a good reason to lock grenades behind tech, especially since Allied grenades aren't even significantly better.

That statement makes me question your sanity. You can't be serious. Surely?

27 Oct 2015, 06:35 AM
#26
avatar of Highfiveeeee

Posts: 1740

When will you people get that the molotov is not meant to kill but to deny green cover or buildings?
27 Oct 2015, 06:37 AM
#27
avatar of Werw0lf

Posts: 121

jump backJump back to quoted post27 Oct 2015, 06:13 AMJLI

dodging isnt an ability, its micro

No it's PC and hop advantage to battle server exacerbated by 19 year old reflexes.

Gets tiresome losing whole squads in cover to no skill endless USF tactical nuke 'nades then "n00b" abused by some pimply ADHD puebescent as if he is one of the ordained by GOD überl33t.

Look at how still BS US frag 'nades function in COH 1, and it will give you some idea of why they are so completely broken in 2. But at least with COH's peer to peer rather than US located COH2 BS BS you do get some chance to respond before losing whole models to this utter pointlessness.

AFAIAC US nades should have a 3 second fuse and 10 minute cooldown per squad throw, just like PE used to have in COH1.
27 Oct 2015, 06:47 AM
#28
avatar of Firesparks

Posts: 1930

Or how about we add tech costs for at least grenadier lmgs, volks shrecks ( MAYBE), instead? So there is at least a thought process behind them like teching molotovs, grenades, BARs rather than the brainless upgrades they actually are?

Why do Axis get essentially " free " upgrades like these when the Allied players are paying for them in extra MP/ Fuel.

It really makes no sense to me. Makes doctrines like CAS stronger than they need to be when there is no extra cost tied to upgrading LMG's


the wehr rifle grenade and lmg42 upgrade are essentially tied to the t2.
27 Oct 2015, 06:48 AM
#29
avatar of bicho1

Posts: 168

jump backJump back to quoted post27 Oct 2015, 00:35 AMProBro
Why do Allies have to pay for sub par grenades compared to Axis? Some would say that Axis pay for them as well, but this is a nonsensical argument, because you were already going to

USF, Soviets, and British have to pay manpower that could be used to field more men or build caches and then use fuel which delays tech all the while as Master race OKW Volksgrenadier and Ostheer Grenadier blobs grenade you at will with built in grenade tech.

Solution: Just remove the tech requirement for all factions for grenades, it would help USF early game and encourage better play from Axis if they knew a conscript squad could immediately AT grenade their kubelwagon or a riflemen squad could immediately smoke and advance towards a lone, camping MG42 in the immediate early game.

There really isn't a good reason to lock grenades behind tech, especially since Allied grenades aren't even significantly better.


+1 leave this thet they dont pay for granades there granades are op !!!!
aaa
27 Oct 2015, 06:50 AM
#30
avatar of aaa

Posts: 1486

okw have fuel penalty


?
27 Oct 2015, 07:07 AM
#31
avatar of Iron Emperor

Posts: 1653

Ok fine for me that there is no tech needed for mades, buy increase fuelcost needed for T3 then.
27 Oct 2015, 07:18 AM
#32
avatar of pastasauce

Posts: 29

Or how about we add tech costs for at least grenadier lmgs, volks shrecks ( MAYBE), instead? So there is at least a thought process behind them like teching molotovs, grenades, BARs rather than the brainless upgrades they actually are?

Why do Axis get essentially " free " upgrades like these when the A

It really makes no sense to me. Makes doctrines like CAS stronger than they need to be when there is no extra cost tied to upgrading LMG's
coudnt agree more with you, CAS is like viagra for ostheer.
27 Oct 2015, 09:01 AM
#33
avatar of momo4sho
Senior Caster Badge
Donator 22

Posts: 466 | Subs: 1



the wehr rifle grenade and lmg42 upgrade are essentially tied to the t2.


That would be fair, if BARs and nades would be unlocked if you teched to LT/CPT. but since we aren't in fairy tale land that isn't a valid counter argument. I really hope you aren't arguing for the sake of arguing in this context.

Next.
27 Oct 2015, 09:03 AM
#34
avatar of Katitof

Posts: 17891 | Subs: 8

Excluding bazooka, side costs and decisions like this should be expanded, not limited.

If anything, axis armies should get tech cost adjustments and get side upgrades introduced.

If there was enough meaningful upgrades, we wouldn't have med armor rush meta as every single army.
27 Oct 2015, 09:20 AM
#35
avatar of mortiferum

Posts: 571

jump backJump back to quoted post27 Oct 2015, 04:22 AMHat


Yet OKW gets the nuke nade without paying?


Looks at ammo income differences combined with the cost of a single flame grenade.

Laugh.
27 Oct 2015, 09:26 AM
#36
avatar of Maschinengewehr

Posts: 334

Or how about we add tech costs for at least grenadier lmgs, volks shrecks ( MAYBE), instead? So there is at least a thought process behind them like teching molotovs, grenades, BARs rather than the brainless upgrades they actually are?

Why do Axis get essentially " free " upgrades like these when the Allied players are paying for them in extra MP/ Fuel.

It really makes no sense to me. Makes doctrines like CAS stronger than they need to be when there is no extra cost tied to upgrading LMG's


+1.
27 Oct 2015, 10:19 AM
#38
avatar of Firesparks

Posts: 1930



That would be fair, if BARs and nades would be unlocked if you teched to LT/CPT. but since we aren't in fairy tale land that isn't a valid counter argument. I really hope you aren't arguing for the sake of arguing in this context.

Next.


Lt and Capt give the US straight access to new units, as well as the officer.

wehr tier research give them access to new ability and upgrade option but not the option to build new units.

imagine if the us needed to at least buy the grenade or weapon rack upgrade before being able to buy one of the officer building. that's essentially what the wehr have to deal with. T3 and t4 doesn't even have any actual benefit beside allowing you to build the actual production building.
27 Oct 2015, 14:26 PM
#39
avatar of __deleted__

Posts: 4314 | Subs: 7

jump backJump back to quoted post27 Oct 2015, 06:50 AMaaa


?



They get only 66% of "normal faction" fuel , and only teching is decresed , but their tanks cost as much as otheer tanks
27 Oct 2015, 14:32 PM
#40
avatar of __deleted__

Posts: 4314 | Subs: 7

jump backJump back to quoted post27 Oct 2015, 09:03 AMKatitof
Excluding bazooka, side costs and decisions like this should be expanded, not limited.

If anything, axis armies should get tech cost adjustments and get side upgrades introduced.

If there was enough meaningful upgrades, we wouldn't have med armor rush meta as every single army.


Are we playing the same game ?

Russian meta is light vehicles into kv 8 + is2
Ostheer meta is puma + command tank into panthers or CAS cheese or medium tank into tiger. They des not rush medium tank always
OKW cant rush medium tank because of fuel penalty ,also agains kv 8 , centaur you need to sit in tier 1 and build jp4
USA is much better when you go linear than rushing medium tank because it arrive at same time as ostheer ones
British are the only one who need to rush centaur because of theri bad early game
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